EinsDreiDreiSieben/mods/futil/minetest/image.lua

171 lines
4.4 KiB
Lua

local f = string.format
local function is_vertical_frames(animation)
return (animation.type == "vertical_frames" and animation.aspect_w and animation.aspect_h)
end
local function get_single_frame(animation, image_name)
return ("[combine:%ix%i^[noalpha^[colorize:#FFF:255^[mask:%s"):format(
animation.aspect_w,
animation.aspect_h,
image_name
)
end
local function is_sheet_2d(animation)
return (animation.type == "sheet_2d" and animation.frames_w and animation.frames_h)
end
local function get_sheet_2d(animation, image_name)
return ("%s^[sheet:%ix%i:0,0"):format(image_name, animation.frames_w, animation.frames_h)
end
local get_image_from_tile = futil.memoize1(function(tile)
if type(tile) == "string" then
return tile
elseif type(tile) == "table" then
local image_name
if type(tile.image) == "string" then
image_name = tile.image
elseif type(tile.name) == "string" then
image_name = tile.name
end
if image_name then
local animation = tile.animation
if animation then
if is_vertical_frames(animation) then
return get_single_frame(animation, image_name)
elseif is_sheet_2d(animation) then
return get_sheet_2d(animation, image_name)
end
end
return image_name
end
end
return "unknown_node.png"
end)
local function get_image_cube(tiles)
if #tiles >= 6 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[6] or "no_texture.png"),
get_image_from_tile(tiles[3] or "no_texture.png")
)
elseif #tiles == 5 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[5] or "no_texture.png"),
get_image_from_tile(tiles[3] or "no_texture.png")
)
elseif #tiles == 4 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[4] or "no_texture.png"),
get_image_from_tile(tiles[3] or "no_texture.png")
)
elseif #tiles == 3 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[3] or "no_texture.png"),
get_image_from_tile(tiles[3] or "no_texture.png")
)
elseif #tiles == 2 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[2] or "no_texture.png"),
get_image_from_tile(tiles[2] or "no_texture.png")
)
elseif #tiles == 1 then
return minetest.inventorycube(
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[1] or "no_texture.png"),
get_image_from_tile(tiles[1] or "no_texture.png")
)
end
return "no_texture.png"
end
local function is_normal_node(drawtype)
return (
drawtype == "normal"
or drawtype == "allfaces"
or drawtype == "allfaces_optional"
or drawtype == "glasslike"
or drawtype == "glasslike_framed"
or drawtype == "glasslike_framed_optional"
or drawtype == "liquid"
)
end
local cache = {}
function futil.get_wield_image(item)
if type(item) == "string" then
item = ItemStack(item)
end
if item:is_empty() then
return "blank.png"
end
local def = item:get_definition()
if not def then
return "unknown_item.png"
end
local itemstring = item:to_string()
local cached = cache[itemstring]
if cached then
return cached
end
local meta = item:get_meta()
local color = meta:get("color") or def.color
local image = "no_texture.png"
if def.wield_image and def.wield_image ~= "" then
local parts = { def.wield_image }
if color then
parts[#parts + 1] = f("[colorize:%s:alpha", futil.escape_texture(color))
end
if def.wield_overlay then
parts[#parts + 1] = def.wield_overlay
end
image = table.concat(parts, "^")
elseif def.inventory_image and def.inventory_image ~= "" then
local parts = { def.inventory_image }
if color then
parts[#parts + 1] = f("[colorize:%s:alpha", futil.escape_texture(color))
end
if def.inventory_overlay then
parts[#parts + 1] = def.inventory_overlay
end
image = table.concat(parts, "^")
elseif def.type == "node" then
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
image = "no_texture.png"
else
local tiles = def.tiles
if type(tiles) == "string" then
image = get_image_from_tile(tiles)
elseif type(tiles) == "table" then
if is_normal_node(def.drawtype) then
image = get_image_cube(tiles)
else
image = get_image_from_tile(tiles[1])
end
end
end
end
cache[itemstring] = image
return image
end