EinsDreiDreiSieben/mods/x_farming/christmas_tree.lua
2025-05-04 16:01:41 +02:00

163 lines
5 KiB
Lua

--[[
X Farming. Extends Minetest farming mod with new plants, crops and ice fishing.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node('x_farming:christmas_tree_sapling', {
description = S('Christmas Tree Sapling') .. '\n' .. S('Compost chance') .. ': 30%',
short_description = S('Christmas Tree Sapling'),
drawtype = 'plantlike',
tiles = { 'x_farming_christmas_tree_sapling.png' },
inventory_image = 'x_farming_christmas_tree_sapling.png',
wield_image = 'x_farming_christmas_tree_sapling.png',
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
on_timer = x_farming.grow_sapling,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16 }
},
groups = {
-- MTG
snappy = 2,
-- MCL
plant = 1,
non_mycelium_plant = 1,
deco_block = 1,
dig_by_water = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 30,
-- ALL
dig_immediate = 3,
flammable = 3,
attached_node = 1,
sapling = 1
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
sounds = x_farming.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = x_farming.sapling_on_place(itemstack, placer, pointed_thing,
'x_farming:christmas_tree_sapling',
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{ x = -2, y = 1, z = -2 },
{ x = 2, y = 14, z = 2 },
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- Decorated Pine Leaves
minetest.register_node('x_farming:christmas_tree_leaves', {
description = S('Decorated Pine Leaves') .. '\n' .. S('Compost chance') .. ': 30%',
short_description = S('Decorated Pine Leaves'),
drawtype = 'allfaces_optional',
tiles = {
{
-- Animated, 'blinking lights' version. ~ LazyJ
name = 'x_farming_christmas_tree_leaves_animated.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 20.0
},
}
},
waving = 0,
paramtype = 'light',
is_ground_content = false,
groups = {
-- MTG
snappy = 3,
leafdecay = 3,
-- MCL
handy = 1,
hoey = 1,
shearsy = 1,
swordy = 1,
dig_by_piston = 1,
fire_encouragement = 30,
fire_flammability = 60,
deco_block = 1,
compostability = 30,
-- ALL
flammable = 2,
leaves = 1,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
sounds = x_farming.node_sound_leaves_defaults(),
after_place_node = x_farming.after_place_leaves,
light_source = 5,
})
-- Star
minetest.register_node('x_farming:christmas_tree_star', {
description = S('Christmas Tree Star'),
tiles = { 'x_farming_christmas_tree_star.png' },
inventory_image = 'x_farming_christmas_tree_star.png',
wield_image = 'x_farming_christmas_tree_star.png',
drawtype = 'plantlike',
paramtype = 'light',
walkable = false,
groups = {
-- MTG
cracky = 1,
crumbly = 1,
choppy = 1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
leafdecay = 3,
leafdecay_drop = 1,
-- MCL
handy = 1,
glass = 1,
building_block = 1,
material_glass = 1
},
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
sounds = x_farming.node_sound_thin_glass_defaults(),
light_source = 5,
})
x_farming.register_leafdecay({
trunks = { 'x_farming:pine_nut_tree' },
leaves = {
'x_farming:christmas_tree_leaves',
'x_farming:christmas_tree_star',
-- since christmas tree is loaded after pine_nut_tree
-- we are including pine_nut_leaves here
'x_farming:pine_nut',
'x_farming:pine_nut_leaves',
},
radius = 3,
})