EinsDreiDreiSieben/mods/caverealms/functions.lua
2025-05-18 04:02:23 +02:00

292 lines
6.8 KiB
Lua

local H_LAG = caverealms.config.h_lag --15 --max height for stalagmites
local H_LAC = caverealms.config.h_lac --20 --...stalactites
local H_CRY = caverealms.config.h_cry --9 --max height of glow crystals
local H_CLAC = caverealms.config.h_clac --13 --max height of glow crystal stalactites
function caverealms:above_solid(x,y,z,area,data)
local c_air = minetest.get_content_id("air")
local ai = area:index(x,y+1,z-3)
if data[ai] == c_air then
return false
else
return true
end
end
function caverealms:below_solid(x,y,z,area,data)
local c_air = minetest.get_content_id("air")
local ai = area:index(x,y-1,z-3)
if data[ai] == c_air then
return false
else
return true
end
end
--stalagmite spawner
function caverealms:stalagmite(x,y,z, area, data)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local top = math.random(6,H_LAG) --grab a random height for the stalagmite
for j = 0, top do --y
for k = -3, 3 do
for l = -3, 3 do
if j == 0 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j <= top/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j <= top/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_stone
end
end
end
end
end
--stalactite spawner
function caverealms:stalactite(x,y,z, area, data)
if not caverealms:above_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")--("caverealms:limestone")
local bot = math.random(-H_LAC, -6) --grab a random height for the stalagmite
for j = bot, 0 do --y
for k = -3, 3 do
for l = -3, 3 do
if j >= -1 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j >= bot/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
elseif j >= bot/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_stone
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_stone
end
end
end
end
end
--glowing crystal stalagmite spawner
function caverealms:crystal_stalagmite(x,y,z, area, data, ore, crystal, base)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local nid_a = ore -- ore
local nid_b = crystal -- crystal
local nid_s = base or c_stone --base --stone base, will be rewritten to ice in certain biomes
local top = math.random(5,H_CRY) --grab a random height for the stalagmite
for j = 0, top do --y
for k = -3, 3 do
for l = -3, 3 do
if j == 0 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_s
end
elseif j <= top/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_a
end
elseif j <= top/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_b
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = nid_b
end
end
end
end
end
--crystal stalactite spawner
function caverealms:crystal_stalactite(x,y,z, area, data, ore, cry, base)
if not caverealms:above_solid(x,y,z,area,data) then
return
end
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local nid_a = ore
local nid_b = cry
local nid_s = base or c_stone --stone base, will be rewritten to ice in certain biomes
local bot = math.random(-H_CLAC, -6) --grab a random height for the stalagmite
for j = bot, 0 do --y
for k = -3, 3 do
for l = -3, 3 do
if j >= -1 then
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_s
end
elseif j >= bot/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_a
end
elseif j >= bot/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = nid_b
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = nid_b
end
end
end
end
end
--glowing crystal stalagmite spawner
function caverealms:salt_stalagmite(x,y,z, area, data)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
--contest ids
-- local c_stone = minetest.get_content_id("default:stone")
local c_salt = minetest.get_content_id("caverealms:salt_crystal")
local c_salt_stone = minetest.get_content_id("caverealms:stone_with_salt")
local scale = math.random(2, 4)
if scale == 2 then
for j = -3, 3 do
for k = -3, 3 do
local vi = area:index(x+j, y, z+k)
data[vi] = c_salt_stone
if math.abs(j) ~= 3 and math.abs(k) ~= 3 then
local vi = area:index(x+j, y+1, z+k)
data[vi] = c_salt_stone
end
end
end
else
for j = -4, 4 do
for k = -4, 4 do
local vi = area:index(x+j, y, z+k)
data[vi] = c_salt_stone
if math.abs(j) ~= 4 and math.abs(k) ~= 4 then
local vi = area:index(x+j, y+1, z+k)
data[vi] = c_salt_stone
end
end
end
end
for j = 2, scale + 2 do --y
for k = -2, scale - 2 do
for l = -2, scale - 2 do
local vi = area:index(x+k, y+j, z+l)
data[vi] = c_salt -- make cube
end
end
end
end
--function to create giant 'shrooms
function caverealms:giant_shroom(x, y, z, area, data)
if not caverealms:below_solid(x,y,z,area,data) then
return
end
local c_cap
local c_stem
--as usual, grab the content ID's
if minetest.get_modpath("ethereal") then
c_stem = minetest.get_content_id("ethereal:mushroom_trunk")
c_cap = minetest.get_content_id("ethereal:mushroom")
else
c_stem = minetest.get_content_id("caverealms:mushroom_stem")
c_cap = minetest.get_content_id("caverealms:mushroom_cap")
end
local c_gills = minetest.get_content_id("caverealms:mushroom_gills")
z = z - 5
--cap
for k = -5, 5 do
for l = -5, 5 do
if k*k + l*l <= 25 then
local vi = area:index(x+k, y+5, z+l)
data[vi] = c_cap
end
if k*k + l*l <= 16 then
local vi = area:index(x+k, y+6, z+l)
data[vi] = c_cap
vi = area:index(x+k, y+5, z+l)
data[vi] = c_gills
end
if k*k + l*l <= 9 then
local vi = area:index(x+k, y+7, z+l)
data[vi] = c_cap
end
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+8, z+l)
data[vi] = c_cap
end
end
end
--stem
for j = 0, 5 do
for k = -1,1 do
local vi = area:index(x+k, y+j, z)
data[vi] = c_stem
if k == 0 then
local ai = area:index(x, y+j, z+1)
data[ai] = c_stem
ai = area:index(x, y+j, z-1)
data[ai] = c_stem
end
end
end
end