EinsDreiDreiSieben/mods/naturalbiomes/bushland.lua
2025-05-13 22:33:52 +02:00

992 lines
No EOL
30 KiB
Lua

local S = minetest.get_translator("naturalbiomes")
local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:bushland_bushlandlitter2", {
description = S("Bushland Litter"),
tiles = {
"naturalbiomes_bushland_bushlandlitter2_top.png",
"naturalbiomes_bushland_bushlandlitter2_bottom.png",
"naturalbiomes_bushland_bushlandlitter2_right.png",
"naturalbiomes_bushland_bushlandlitter2_left.png",
"naturalbiomes_bushland_bushlandlitter2_back.png",
"naturalbiomes_bushland_bushlandlitter2_front.png"},
groups = {crumbly = 3, sand = 1, falling_node = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("naturalbiomes:bushland_bushlandlitter3", {
description = S("Bushland Litter"),
tiles = {
"naturalbiomes_bushland_bushlandlitter3_top.png",
"naturalbiomes_bushland_bushlandlitter3_bottom.png",
"naturalbiomes_bushland_bushlandlitter3_right.png",
"naturalbiomes_bushland_bushlandlitter3_left.png",
"naturalbiomes_bushland_bushlandlitter3_back.png",
"naturalbiomes_bushland_bushlandlitter3_front.png"},
groups = {crumbly = 3, sand = 1, falling_node = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_biome({
name = "naturalbiomes:bushland",
node_top = "naturalbiomes:bushland_bushlandlitter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 5,
node_riverbed = "default:sand",
depth_riverbed = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone",
y_max = 500,
y_min = 1,
heat_point = 68,
humidity_point = 83,
})
minetest.register_node("naturalbiomes:bushland_bushlandlitter", {
description = S("Bushland Litter"),
tiles = {"naturalbiomes_bushland_bushlandlitter.png", "default_dirt.png",
{name = "default_dirt.png^naturalbiomes_bushland_bushlandlitter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 0.3,
y_max = 20,
y_min = 3,
decoration = "naturalbiomes:bushland_bushlandlitter2"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 0.3,
y_max = 500,
y_min = 3,
decoration = "naturalbiomes:bushland_bushlandlitter3"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 10,
y_max = 3,
y_min = 0,
decoration = "default:sand"
})
-- Schematics
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush2.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush3.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush2.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush3.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00215,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00215,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush2.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00215,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush3.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00115,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush3.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00115,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush2.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00115,
biomes = {"naturalbiomes:bushland"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_node("naturalbiomes:bushland_grass", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_bushland_grass.png"},
inventory_image = "naturalbiomes_bushland_grass.png",
wield_image = "naturalbiomes_bushland_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 9478,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass",
})
minetest.register_node("naturalbiomes:bushland_grass2", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_bushland_grass2.png"},
inventory_image = "naturalbiomes_bushland_grass2.png",
wield_image = "naturalbiomes_bushland_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass2",
})
minetest.register_node("naturalbiomes:bushland_grass3", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_bushland_grass3.png"},
inventory_image = "naturalbiomes_bushland_grass3.png",
wield_image = "naturalbiomes_bushland_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 1549,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass3",
})
minetest.register_node("naturalbiomes:bushland_grass4", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bushland_grass4.png"},
inventory_image = "naturalbiomes_bushland_grass4.png",
wield_image = "naturalbiomes_bushland_grass4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 6687,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass4",
})
minetest.register_node("naturalbiomes:bushland_grass5", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bushland_grass5.png"},
inventory_image = "naturalbiomes_bushland_grass5.png",
wield_image = "naturalbiomes_bushland_grass5.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4663,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass5",
})
minetest.register_node("naturalbiomes:bushland_grass6", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bushland_grass6.png"},
inventory_image = "naturalbiomes_bushland_grass6.png",
wield_image = "naturalbiomes_bushland_grass6.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass6",
})
minetest.register_node("naturalbiomes:bushland_grass7", {
description = S"Bushland Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bushland_grass7.png"},
inventory_image = "naturalbiomes_bushland_grass7.png",
wield_image = "naturalbiomes_bushland_grass7.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"naturalbiomes:bushland_bushlandlitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 9932,
octaves = 9,
persist = 1,
},
y_max = 30000,
y_min = 3,
decoration = "naturalbiomes:bushland_grass7",
})
-- New blackberry bush
local function grow_new_blackberry_bush(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_bushland_blackberrybush.mts", "0", nil, false)
end
minetest.register_node("naturalbiomes:bushland_blackberry_stem", {
description = S("Blackberry Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"naturalbiomes_bushland_blackberry_stem.png"},
inventory_image = "naturalbiomes_bushland_blackberry_stem.png",
wield_image = "naturalbiomes_bushland_blackberry_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("naturalbiomes:bushland_blackberry_leaves2", {
description = S("Blackberry Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_bushland_blackberry_leaves2.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_blackberrybush_sapling"}, rarity = 3},
{items = {"naturalbiomes:blackberry"}, rarity = 2},
{items = {"naturalbiomes:bushland_blackberry_leaves2"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_blackberry_leaves", {
description = S("Blackberry Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_bushland_blackberry_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_blackberrybush_sapling"}, rarity = 25},
{items = {"naturalbiomes:blackberry"}, rarity = 2},
{items = {"naturalbiomes:bushland_blackberry_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_blackberrybush_sapling", {
description = S("Blackberry Bush Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_bushland_blackberry_sapling.png"},
inventory_image = "naturalbiomes_bushland_blackberry_sapling.png",
wield_image = "naturalbiomes_bushland_blackberry_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_blackberry_bush,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:bushland_blackberrybush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("naturalbiomes:blackberry", {
description = S("Blackberry"),
drawtype = "torchlike",
tiles = {"naturalbiomes_bushland_blackberries.png"},
inventory_image = "naturalbiomes_bushland_blackberries.png",
wield_image = "naturalbiomes_bushland_blackberries.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, food_blackberry = 1, food_blackberries = 1, eatable = 2
},
drop = "naturalbiomes:blackberry",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:blackberry", param2 = 1})
end
end
})
-- New wildrose bush
local function grow_new_wildrose_bush(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 1, y = pos.y - 0, z = pos.z - 1}, modpath.."/schematics/naturalbiomes_bushland_wildrosebush.mts", "0", nil, false)
end
minetest.register_node("naturalbiomes:bushland_wildrose_stem", {
description = S("Wildrose Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.40,
tiles = {"naturalbiomes_bushland_wildrose_stem.png"},
inventory_image = "naturalbiomes_bushland_wildrose_stem.png",
wield_image = "naturalbiomes_bushland_wildrose_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("naturalbiomes:bushland_wildrose_leaves2", {
description = S("Wildrose Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_bushland_wildrose_leaves2.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_wildrosebush_sapling"}, rarity = 3},
{items = {"naturalbiomes:wildrose"}, rarity = 2},
{items = {"naturalbiomes:bushland_wildrose_leaves2"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_wildrose_leaves", {
description = S("Wildrose Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_bushland_wildrose_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_wildrosebush_sapling"}, rarity = 25},
{items = {"naturalbiomes:wildrose"}, rarity = 2},
{items = {"naturalbiomes:bushland_wildrose_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_wildrosebush_sapling", {
description = S("Wildrose Bush Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_bushland_wildrose_sapling.png"},
inventory_image = "naturalbiomes_bushland_wildrose_sapling.png",
wield_image = "naturalbiomes_bushland_wildrose_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_wildrose_bush,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:bushland_wildrosebush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("naturalbiomes:wildrose", {
description = S("Wildrose"),
drawtype = "torchlike",
tiles = {"naturalbiomes_bushland_wildrose.png"},
inventory_image = "naturalbiomes_bushland_wildrose.png",
wield_image = "naturalbiomes_bushland_wildrose.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, eatable = 2
},
drop = "naturalbiomes:wildrose",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:wildrose", param2 = 1})
end
end
})
-- New hazelnut bush
local function grow_new_hazelnut_bush(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_bushland_hazelnutbush.mts", "0", nil, false)
end
minetest.register_node("naturalbiomes:bushland_hazelnut_stem", {
description = S("Hazelnut Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"naturalbiomes_bushland_hazelnut_stem.png"},
inventory_image = "naturalbiomes_bushland_hazelnut_stem.png",
wield_image = "naturalbiomes_bushland_hazelnut_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("naturalbiomes:bushland_hazelnut_leaves2", {
description = S("Hazelnut Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_bushland_hazelnut_leaves2.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_hazelnutbush_sapling"}, rarity = 25},
{items = {"naturalbiomes:hazelnut"}, rarity = 2},
{items = {"naturalbiomes:bushland_hazelnut_leaves2"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_hazelnut_leaves", {
description = S("Hazelnut Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_bushland_hazelnut_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_hazelnutbush_sapling"}, rarity = 25},
{items = {"naturalbiomes:hazelnut"}, rarity = 2},
{items = {"naturalbiomes:bushland_hazelnut_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:bushland_hazelnutbush_sapling", {
description = S("Hazelnut Bush Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_bushland_hazelnut_sapling.png"},
inventory_image = "naturalbiomes_bushland_hazelnut_sapling.png",
wield_image = "naturalbiomes_bushland_hazelnut_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_hazelnut_bush,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:bushland_hazelnutbush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("naturalbiomes:hazelnut", {
description = S("Hazelnut"),
drawtype = "torchlike",
tiles = {"naturalbiomes_bushland_hazelnut.png"},
inventory_image = "naturalbiomes_bushland_hazelnut.png",
wield_image = "naturalbiomes_bushland_hazelnut.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, eatable = 2
},
drop = "naturalbiomes:hazelnut",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:hazelnut", param2 = 1})
end
end
})
--- dead bush
minetest.register_node("naturalbiomes:bushland_deadbush_leaves", {
description = S("Dead Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_bushland_deadbush_leaves.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:bushland_deadbush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
-- cracked hazelnut
minetest.register_craftitem("naturalbiomes:hazelnut_cracked", {
description = S("Cracked Hazelnut"),
inventory_image = "naturalbiomes_bushland_hazelnut_cracked.png",
on_use = minetest.item_eat(5),
groups = {food = 1, flammable = 2, eatable = 5},
})
xpanes.register_pane("hazelnut_pane", {
description = S("Hazelnut Woven Fence"),
textures = {"naturalbiomes_bushland_hazelnut_fence.png", "", "naturalbiomes_bushland_hazelnut_fence.png"},
inventory_image = "naturalbiomes_bushland_hazelnut_fence.png",
wield_image = "naturalbiomes_bushland_hazelnut_fence.png",
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
recipe = {
{"", "farming:string", ""},
{"naturalbiomes:bushland_hazelnut_stem", "naturalbiomes:bushland_hazelnut_stem", "naturalbiomes:bushland_hazelnut_stem"}
}
})