521 lines
14 KiB
Lua
521 lines
14 KiB
Lua
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-- doors code from an old client re-used
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local S = core.get_translator("protector")
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-- MineClone support
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local mcl = core.get_modpath("mcl_core")
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-- Are crafts enabled?
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local protector_crafts = core.settings:get_bool("protector_crafts") ~= false
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-- Registers a door
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local function register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.handy = 1
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def.groups.prot_door = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5 + 1.5/16}}
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def.node_box_bottom = box
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def.node_box_top = box
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def.selection_box_bottom = box
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def.selection_box_top = box
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core.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then return itemstack end
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local ptu = pointed_thing.under
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local nu = core.get_node(ptu)
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if core.registered_nodes[nu.name]
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and core.registered_nodes[nu.name].on_rightclick then
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return core.registered_nodes[nu.name].on_rightclick(
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ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt2 = {x = pt.x, y = pt.y, z = pt.z}
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pt2.y = pt2.y + 1
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if not core.registered_nodes[core.get_node(pt).name].buildable_to
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or not core.registered_nodes[core.get_node(pt2).name].buildable_to
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or not placer or not placer:is_player() then
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return itemstack
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end
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if core.is_protected(pt, placer:get_player_name())
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or core.is_protected(pt2, placer:get_player_name()) then
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core.record_protection_violation(pt, placer:get_player_name())
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return itemstack
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end
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local p2 = core.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x = pt.x, y = pt.y, z = pt.z}
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if p2 == 0 then pt3.x = pt3.x - 1
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elseif p2 == 1 then pt3.z = pt3.z + 1
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elseif p2 == 2 then pt3.x = pt3.x + 1
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elseif p2 == 3 then pt3.z = pt3.z - 1
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end
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if core.get_item_group(core.get_node(pt3).name, "prot_door") == 0 then
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core.set_node(pt, {name = name .. "_b_1", param2 = p2})
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core.set_node(pt2, {name = name .. "_t_1", param2 = p2})
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else
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core.set_node(pt, {name = name .. "_b_2", param2 = p2})
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core.set_node(pt2, {name = name .. "_t_2", param2 = p2})
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core.get_meta(pt):set_int("right", 1)
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core.get_meta(pt2):set_int("right", 1)
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end
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if not core.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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core.sound_play(def.sounds.place, {pos = pt2}, true)
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return itemstack
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end
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = core.get_node(pos)
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if node.name == name then
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core.node_dig(pos, node, digger)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y + dir
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if core.get_node(pos).name ~= check_name then return end
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local p2 = core.get_node(pos).param2
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p2 = params[p2 + 1]
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core.swap_node(pos, {name = replace_dir, param2 = p2})
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pos.y = pos.y - dir
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core.swap_node(pos, {name = replace, param2=p2})
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core.sound_play(def.open_sound,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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end
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local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then return false end
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pos.y = pos.y + dir
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if core.get_node(pos).name ~= check_name then return false end
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if core.is_protected(pos, user:get_player_name()) then
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core.record_protection_violation(pos, user:get_player_name())
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return false
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end
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local node2 = core.get_node(pos)
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node2.param2 = (node2.param2 + 1) % 4
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core.swap_node(pos, node2)
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pos.y = pos.y - dir
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node.param2 = (node.param2 + 1) % 4
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core.swap_node(pos, node)
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return true
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end
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core.register_node(name .. "_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1] .. "^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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node_dig_prediction = "",
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drop = name,
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = def.node_box_bottom},
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selection_box = {type = "fixed", fixed = def.selection_box_bottom},
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groups = def.groups,
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y + 1
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not core.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2",
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name .. "_t_2", {1,2,3,0})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 1, user, name .. "_t_1", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end
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})
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core.register_node(name .. "_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1] .. "^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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node_dig_prediction = "",
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drop = "",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = def.node_box_top},
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selection_box = {type = "fixed", fixed = def.selection_box_top},
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groups = def.groups,
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y - 1
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after_dig_node(pos, name .. "_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not core.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2",
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name .. "_b_2", {1,2,3,0})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, -1, user, name .. "_b_1", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end
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})
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core.register_node(name .. "_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1] .. "^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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node_dig_prediction = "",
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drop = name,
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = def.node_box_bottom},
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selection_box = {type = "fixed", fixed = def.selection_box_bottom},
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groups = def.groups,
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y + 1
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after_dig_node(pos, name .. "_t_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not core.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1",
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name .. "_t_1", {3,0,1,2})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 1, user, name .. "_t_2", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end
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})
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core.register_node(name .. "_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1] .. "^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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node_dig_prediction = "",
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drop = "",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = def.node_box_top},
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selection_box = {type = "fixed", fixed = def.selection_box_top},
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groups = def.groups,
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y - 1
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after_dig_node(pos, name .. "_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not core.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1",
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name .. "_b_1", {3,0,1,2})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, -1, user, name .. "_b_2", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end
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})
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end
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-- Protected Wooden Door
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local name = "protector:door_wood"
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register_door(name, {
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description = S("Protected Wooden Door"),
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {
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snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1, handy = 1
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},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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open_sound = "default_dug_node",
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sunlight = false
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})
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if protector_crafts then
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if mcl then
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core.register_craft({
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output = name,
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recipe = { {"mcl_doors:wooden_door", "mcl_core:gold_ingot"} }
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})
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else
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core.register_craft({
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output = name,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "default:copper_ingot"},
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{"group:wood", "group:wood"}
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}
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})
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core.register_craft({
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output = name,
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recipe = { {"doors:door_wood", "default:copper_ingot"} }
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})
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end
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end
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-- Protected Steel Door
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local name = "protector:door_steel"
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register_door(name, {
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description = S("Protected Steel Door"),
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {
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snappy = 1, cracky = 1, handy = 1,
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level = (mcl and 0 or 2), pickaxey = 2, unbreakable = 1
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},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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sounds = default.node_sound_metal_defaults(),
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open_sound = "default_place_node_metal",
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sunlight = false,
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})
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if protector_crafts then
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if mcl then
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core.register_craft({
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output = name,
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recipe = { {"mcl_doors:iron_door", "mcl_core:gold_ingot"} }
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})
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else
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core.register_craft({
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output = name,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:copper_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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core.register_craft({
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output = name,
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recipe = { {"doors:door_steel", "default:copper_ingot"} }
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})
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end
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end
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----trapdoor----
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local function register_trapdoor(name, def)
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local name_closed = name
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local name_opened = name .. "_open"
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def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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if core.is_protected(pos, clicker:get_player_name()) then return end
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local newname = node.name == name_closed and name_opened or name_closed
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core.sound_play(def.open_sound,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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core.swap_node(pos,
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{name = newname, param1 = node.param1, param2 = node.param2})
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end
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-- Common trapdoor configuration
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.use_texture_alpha = "clip"
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def.is_ground_content = false
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def.node_dig_prediction = ""
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.selection_box = {
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type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side }
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def_opened.node_box = {
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type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.selection_box = {
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type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = { def.tile_side, def.tile_side,
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def.tile_side .. "^[transform3",
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def.tile_side .. "^[transform1",
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def.tile_front, def.tile_front }
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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core.register_node(name_opened, def_opened)
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core.register_node(name_closed, def_closed)
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end
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-- Protected Wooden Trapdoor
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register_trapdoor("protector:trapdoor", {
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description = S("Protected Trapdoor"),
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inventory_image = "doors_trapdoor.png^protector_logo.png",
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wield_image = "doors_trapdoor.png^protector_logo.png",
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tile_front = "doors_trapdoor.png^protector_logo.png",
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tile_side = "doors_trapdoor_side.png",
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groups = {snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1},
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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sounds = default.node_sound_wood_defaults(),
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open_sound = "default_dug_node"
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})
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if protector_crafts then
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if mcl then
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core.register_craft({
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output = "protector:trapdoor",
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recipe = { {"mcl_doors:trapdoor", "mcl_core:gold_ingot"} }
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})
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else
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core.register_craft({
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output = "protector:trapdoor 2",
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recipe = {
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{"group:wood", "default:copper_ingot", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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core.register_craft({
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output = "protector:trapdoor",
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recipe = { {"doors:trapdoor", "default:copper_ingot"} }
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})
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end
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end
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-- Protected Steel Trapdoor
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register_trapdoor("protector:trapdoor_steel", {
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description = S("Protected Steel Trapdoor"),
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inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
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wield_image = "doors_trapdoor_steel.png^protector_logo.png",
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tile_front = "doors_trapdoor_steel.png^protector_logo.png",
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tile_side = "doors_trapdoor_steel_side.png",
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groups = {
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snappy = 1, bendy = 2, cracky = 1, level = (mcl and 0 or 2),
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unbreakable = 1, pickaxey = 2, handy = 1
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},
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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sounds = default.node_sound_metal_defaults(),
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open_sound = "default_place_node_metal"
|
|
})
|
|
|
|
if protector_crafts then
|
|
|
|
if mcl then
|
|
|
|
core.register_craft({
|
|
output = "protector:trapdoor_steel",
|
|
recipe = { {"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"} }
|
|
})
|
|
else
|
|
core.register_craft({
|
|
output = "protector:trapdoor_steel",
|
|
recipe = {
|
|
{"default:copper_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|
|
|
|
core.register_craft({
|
|
output = "protector:trapdoor_steel",
|
|
recipe = { {"doors:trapdoor_steel", "default:copper_ingot"} }
|
|
})
|
|
end
|
|
end
|