EinsDreiDreiSieben/mods/protector/doors.lua

521 lines
14 KiB
Lua

-- doors code from an old client re-used
local S = core.get_translator("protector")
-- MineClone support
local mcl = core.get_modpath("mcl_core")
-- Are crafts enabled?
local protector_crafts = core.settings:get_bool("protector_crafts") ~= false
-- Registers a door
local function register_door(name, def)
def.groups.not_in_creative_inventory = 1
def.groups.handy = 1
def.groups.prot_door = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5 + 1.5/16}}
def.node_box_bottom = box
def.node_box_top = box
def.selection_box_bottom = box
def.selection_box_top = box
core.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return itemstack end
local ptu = pointed_thing.under
local nu = core.get_node(ptu)
if core.registered_nodes[nu.name]
and core.registered_nodes[nu.name].on_rightclick then
return core.registered_nodes[nu.name].on_rightclick(
ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
pt2.y = pt2.y + 1
if not core.registered_nodes[core.get_node(pt).name].buildable_to
or not core.registered_nodes[core.get_node(pt2).name].buildable_to
or not placer or not placer:is_player() then
return itemstack
end
if core.is_protected(pt, placer:get_player_name())
or core.is_protected(pt2, placer:get_player_name()) then
core.record_protection_violation(pt, placer:get_player_name())
return itemstack
end
local p2 = core.dir_to_facedir(placer:get_look_dir())
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
if p2 == 0 then pt3.x = pt3.x - 1
elseif p2 == 1 then pt3.z = pt3.z + 1
elseif p2 == 2 then pt3.x = pt3.x + 1
elseif p2 == 3 then pt3.z = pt3.z - 1
end
if core.get_item_group(core.get_node(pt3).name, "prot_door") == 0 then
core.set_node(pt, {name = name .. "_b_1", param2 = p2})
core.set_node(pt2, {name = name .. "_t_1", param2 = p2})
else
core.set_node(pt, {name = name .. "_b_2", param2 = p2})
core.set_node(pt2, {name = name .. "_t_2", param2 = p2})
core.get_meta(pt):set_int("right", 1)
core.get_meta(pt2):set_int("right", 1)
end
if not core.settings:get_bool("creative_mode") then
itemstack:take_item()
end
core.sound_play(def.sounds.place, {pos = pt2}, true)
return itemstack
end
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = core.get_node(pos)
if node.name == name then
core.node_dig(pos, node, digger)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if core.get_node(pos).name ~= check_name then return end
local p2 = core.get_node(pos).param2
p2 = params[p2 + 1]
core.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
core.swap_node(pos, {name = replace, param2=p2})
core.sound_play(def.open_sound,
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
end
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then return false end
pos.y = pos.y + dir
if core.get_node(pos).name ~= check_name then return false end
if core.is_protected(pos, user:get_player_name()) then
core.record_protection_violation(pos, user:get_player_name())
return false
end
local node2 = core.get_node(pos)
node2.param2 = (node2.param2 + 1) % 4
core.swap_node(pos, node2)
pos.y = pos.y - dir
node.param2 = (node.param2 + 1) % 4
core.swap_node(pos, node)
return true
end
core.register_node(name .. "_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1] .. "^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
node_dig_prediction = "",
drop = name,
drawtype = "nodebox",
node_box = {type = "fixed", fixed = def.node_box_bottom},
selection_box = {type = "fixed", fixed = def.selection_box_bottom},
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y + 1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not core.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2",
name .. "_t_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name .. "_t_1", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end
})
core.register_node(name .. "_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1] .. "^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
node_dig_prediction = "",
drop = "",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = def.node_box_top},
selection_box = {type = "fixed", fixed = def.selection_box_top},
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y - 1
after_dig_node(pos, name .. "_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not core.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2",
name .. "_b_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name .. "_b_1", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end
})
core.register_node(name .. "_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1] .. "^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
node_dig_prediction = "",
drop = name,
drawtype = "nodebox",
node_box = {type = "fixed", fixed = def.node_box_bottom},
selection_box = {type = "fixed", fixed = def.selection_box_bottom},
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y + 1
after_dig_node(pos, name .. "_t_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not core.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1",
name .. "_t_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name .. "_t_2", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end
})
core.register_node(name .. "_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1] .. "^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
node_dig_prediction = "",
drop = "",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = def.node_box_top},
selection_box = {type = "fixed", fixed = def.selection_box_top},
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y - 1
after_dig_node(pos, name .. "_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not core.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1",
name .. "_b_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name .. "_b_2", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end
})
end
-- Protected Wooden Door
local name = "protector:door_wood"
register_door(name, {
description = S("Protected Wooden Door"),
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1, handy = 1
},
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
open_sound = "default_dug_node",
sunlight = false
})
if protector_crafts then
if mcl then
core.register_craft({
output = name,
recipe = { {"mcl_doors:wooden_door", "mcl_core:gold_ingot"} }
})
else
core.register_craft({
output = name,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
core.register_craft({
output = name,
recipe = { {"doors:door_wood", "default:copper_ingot"} }
})
end
end
-- Protected Steel Door
local name = "protector:door_steel"
register_door(name, {
description = S("Protected Steel Door"),
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
snappy = 1, cracky = 1, handy = 1,
level = (mcl and 0 or 2), pickaxey = 2, unbreakable = 1
},
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
sounds = default.node_sound_metal_defaults(),
open_sound = "default_place_node_metal",
sunlight = false,
})
if protector_crafts then
if mcl then
core.register_craft({
output = name,
recipe = { {"mcl_doors:iron_door", "mcl_core:gold_ingot"} }
})
else
core.register_craft({
output = name,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
core.register_craft({
output = name,
recipe = { {"doors:door_steel", "default:copper_ingot"} }
})
end
end
----trapdoor----
local function register_trapdoor(name, def)
local name_closed = name
local name_opened = name .. "_open"
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if core.is_protected(pos, clicker:get_player_name()) then return end
local newname = node.name == name_closed and name_opened or name_closed
core.sound_play(def.open_sound,
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
core.swap_node(pos,
{name = newname, param1 = node.param1, param2 = node.param2})
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.use_texture_alpha = "clip"
def.is_ground_content = false
def.node_dig_prediction = ""
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. "^[transform3",
def.tile_side .. "^[transform1",
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
core.register_node(name_opened, def_opened)
core.register_node(name_closed, def_closed)
end
-- Protected Wooden Trapdoor
register_trapdoor("protector:trapdoor", {
description = S("Protected Trapdoor"),
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1},
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
sounds = default.node_sound_wood_defaults(),
open_sound = "default_dug_node"
})
if protector_crafts then
if mcl then
core.register_craft({
output = "protector:trapdoor",
recipe = { {"mcl_doors:trapdoor", "mcl_core:gold_ingot"} }
})
else
core.register_craft({
output = "protector:trapdoor 2",
recipe = {
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
})
core.register_craft({
output = "protector:trapdoor",
recipe = { {"doors:trapdoor", "default:copper_ingot"} }
})
end
end
-- Protected Steel Trapdoor
register_trapdoor("protector:trapdoor_steel", {
description = S("Protected Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
tile_side = "doors_trapdoor_steel_side.png",
groups = {
snappy = 1, bendy = 2, cracky = 1, level = (mcl and 0 or 2),
unbreakable = 1, pickaxey = 2, handy = 1
},
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
sounds = default.node_sound_metal_defaults(),
open_sound = "default_place_node_metal"
})
if protector_crafts then
if mcl then
core.register_craft({
output = "protector:trapdoor_steel",
recipe = { {"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"} }
})
else
core.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"default:copper_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
core.register_craft({
output = "protector:trapdoor_steel",
recipe = { {"doors:trapdoor_steel", "default:copper_ingot"} }
})
end
end