EinsDreiDreiSieben/mods/protector/hud.lua

82 lines
1.8 KiB
Lua

-- translation and protector radius
local S = core.get_translator("protector")
local radius = protector.radius
-- hud settings
local hud = {}
local hud_timer = 0
local hud_interval = (tonumber(core.settings:get("protector_hud_interval")) or 4)
local hud_style = core.has_feature("hud_def_type_field")
if hud_interval > 0 then
core.register_globalstep(function(dtime)
hud_timer = hud_timer + dtime
if hud_timer < hud_interval then return end
hud_timer = 0
for _, player in pairs(core.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:get_pos())
local hud_text = ""
local protectors = core.find_nodes_in_area(
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
{"protector:protect","protector:protect2", "protector:protect_hidden"})
if #protectors > 0 then
local npos = protectors[1]
local meta = core.get_meta(npos)
local nodeowner = meta:get_string("owner")
local members = meta:get_string("members"):split(" ")
hud_text = S("Owner: @1", nodeowner)
if #members > 0 then
hud_text = hud_text .. " [" .. #members .. "]"
end
end
if not hud[name] then
hud[name] = {}
local hud_tab = {
name = "Protector Area",
number = 0xFFFF22,
position = {x = 0, y = 0.95},
offset = {x = 8, y = -8},
text = hud_text,
scale = {x = 200, y = 60},
alignment = {x = 1, y = -1},
}
if hud_style then
hud_tab["type"] = "text"
else
hud_tab["hud_elem_type"] = "text"
end
hud[name].id = player:hud_add(hud_tab)
return
else
player:hud_change(hud[name].id, "text", hud_text)
end
end
end)
core.register_on_leaveplayer(function(player)
hud[player:get_player_name()] = nil
end)
end -- END hud_interval > 0