EinsDreiDreiSieben/mods/biomes/frost_land/nodes.lua
2025-05-04 16:01:41 +02:00

210 lines
6.4 KiB
Lua

local modpath = minetest.get_modpath("frost_land")
minetest.register_node("frost_land:frost_land_grass", {
description = "Frost Land Grass",
tiles = {"frost_land_grass.png", "default_dirt.png",
{name = "default_dirt.png^frost_land_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
}),
})
minetest.register_node("frost_land:frost_land_wood", {
description = "Frost Land Wood",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"frost_land_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("frost_land:frost_land_tree", {
description = "Frost Land Tree",
tiles = {"frost_land_tree_top.png", "frost_land_tree_top.png",
"frost_land_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
doors.register_trapdoor("frost_land:frost_land_trapdoor", {
description = "Frost Land Trapdoor",
inventory_image = "frost_land_trapdoor.png",
wield_image = "frost_land_trapdoor.png",
tile_front = "frost_land_trapdoor.png",
tile_side = "frost_land_trapdoor_side.png",
gain_open = 0.06,
gain_close = 0.13,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register("frost_land_door", {
tiles = {{ name = "doors_frost_land_door.png", backface_culling = true }},
description = "Frost Land Door",
inventory_image = "doors_item_frost_land.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
gain_open = 0.06,
gain_close = 0.13,
recipe = {
{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
}
})
stairs.register_stair_and_slab(
"frost_land_wood",
"frost_land:frost_land_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"frost_land_wood.png"},
"Frost Land Wood Stair",
"Frost Land Wood Slab",
default.node_sound_wood_defaults(),
true
)
doors.register_fencegate("frost_land:gate_frost_land", {
description = "Frost Land Wood Fence Gate",
texture = "frost_land_wood.png",
material = "frost_land:frost_land_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
default.register_fence("frost_land:fence_frost_land_wood", {
description = "Frost Land Wood Fence",
texture = "frost_land_wood.png",
inventory_image = "frost_land_fence_overlay.png^frost_land_wood.png^" ..
"frost_land_fence_overlay.png^[makealpha:255,126,126",
wield_image = "frost_land_fence_overlay.png^frost_land_wood.png^" ..
"frost_land_fence_overlay.png^[makealpha:255,126,126",
material = "frost_land:frost_land_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("frost_land:fence_rail_frost_land_wood", {
description = "Frost Land Wood Fence Rail",
texture = "frost_land_wood.png",
inventory_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" ..
"frost_land_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" ..
"frost_land_fence_rail_overlay.png^[makealpha:255,126,126",
material = "frost_land:frost_land_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
--[[
Trees
]]
local trees = {
{
name = "Frigid",
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/frost_tree_1.mts", "random", nil, false)
end,
},
{
name = "Icy",
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/tree_4.mts", "random", nil, false)
end,
},
}
for index,def in ipairs(trees) do
local sapling = "frost_land:frost_land_sapling_" .. index
local image = "frost_land_sapling_" .. index .. ".png"
local leaves = "frost_land:frost_land_leaves_" .. index
-- Register leaves
minetest.register_node("frost_land:frost_land_leaves_" .. index, {
description = def.name .. " Frost Land Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"frost_leaves_" .. index .. ".png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {sapling}, rarity = 20},
{items = {leaves}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- Register sapling
minetest.register_node(sapling, {
description = def.name .. " Frost Land Sapling",
drawtype = "plantlike",
tiles = {image},
inventory_image = image,
wield_image = image,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = function(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
else
def.grow_function(pos)
end
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
sapling,
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- Register sapling crafting recipe
minetest.register_craft({
output = sapling,
recipe = {
{"", leaves, ""},
{leaves, "default:stick", leaves}
},
})
-- Add bonemeal integration if supported
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{sapling, def.grow_function, "soil"},
})
end
end