EinsDreiDreiSieben/mods/livingfloatlands/coldsteppe.lua
2025-05-16 23:15:26 +02:00

1216 lines
41 KiB
Lua

local S = minetest.get_translator("livingfloatlands")
local modname = "livingfloatlands"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("livingfloatlands:coldsteppe_litter", {
description = S("Coldsteppe dirt with Grass"),
tiles = {"livingfloatlands_coldsteppe_litter.png", "default_permafrost.png",
{name = "default_permafrost.png^livingfloatlands_coldsteppe_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:permafrost",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "livingfloatlands:coldsteppe",
node_top = "livingfloatlands:coldsteppe_litter",
depth_top = 1,
node_filler = "default:permafrost",
depth_filler = 6,
node_riverbed = "default:sand",
depth_riverbed = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3100,
y_min = 1000,
heat_point = 38,
humidity_point = 27,
})
minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_block", {
description = S("Bulbous Chervil Node"),
tiles = {"livingfloatlands_coldsteppe_bulbouschervil_block.png"},
groups = {crumbly = 3, soil = 1, falling_node = 0},
drop = "livingfloatlands:coldsteppe_bulbous_chervil_root",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("livingfloatlands:coldsteppe_bulbous_chervil_root", {
description = S("Bulbous Chervil Root"),
drawtype = "torchlike",
tiles = {"livingfloatlands_coldsteppe_bulbouschervil_root.png"},
inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png",
wield_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "livingfloatlands:coldsteppe_bulbous_chervil_root",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_bulbous_chervil_root", param2 = 1})
end
end
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
noise_params = {
offset = -0,
scale = 0.1,
spread = {x = 50, y = 50, z = 50},
seed = 3456,
octaves = 6,
persist = 1,
},
y_max = 3100,
y_min = 0,
decoration = "livingfloatlands:coldsteppe_bulbouschervil_block"
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_bulbouschervil_plant",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_bulbouschervil_block"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 10, y = 10, z = 10},
seed = 5,
octaves = 1,
persist = 1,
},
y_max = 3100,
y_min = 1,
decoration = "livingfloatlands:coldsteppe_bulbouschervil_plant",
spawn_by = "livingfloatlands:coldsteppe_bulbouschervil_block"
})
minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_plant", {
description = S"Bulbous Chervil Plant",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_coldsteppe_bulbouschervil_plant.png"},
inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png",
wield_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_grass1",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 3100,
y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass1",
spawn_by = "livingfloatlands:coldsteppe_litter"
})
minetest.register_node("livingfloatlands:coldsteppe_grass1", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_coldsteppe_grass1.png"},
inventory_image = "livingfloatlands_coldsteppe_grass1.png",
wield_image = "livingfloatlands_coldsteppe_grass1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_grass2",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 3100,
y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass2",
spawn_by = "livingfloatlands:coldsteppe_litter"
})
minetest.register_node("livingfloatlands:coldsteppe_grass2", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_coldsteppe_grass2.png"},
inventory_image = "livingfloatlands_coldsteppe_grass2.png",
wield_image = "livingfloatlands_coldsteppe_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_grass3",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 3100,
y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass3",
spawn_by = "livingfloatlands:coldsteppe_litter"
})
minetest.register_node("livingfloatlands:coldsteppe_grass3", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_coldsteppe_grass3.png"},
inventory_image = "livingfloatlands_coldsteppe_grass3.png",
wield_image = "livingfloatlands_coldsteppe_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_grass4",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 3100,
y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass4",
spawn_by = "livingfloatlands:coldsteppe_litter"
})
minetest.register_node("livingfloatlands:coldsteppe_grass4", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_coldsteppe_grass4.png"},
inventory_image = "livingfloatlands_coldsteppe_grass4.png",
wield_image = "livingfloatlands_coldsteppe_grass4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_shrub",
deco_type = "simple",
place_on = {"livingfloatlands:coldsteppe_litter"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 3100,
y_min = 2,
decoration = "livingfloatlands:coldsteppe_shrub",
spawn_by = "livingfloatlands:coldsteppe_litter"
})
minetest.register_node("livingfloatlands:coldsteppe_shrub", {
description = S"Coldsteppe Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingfloatlands_coldsteppe_shrub.png"},
inventory_image = "livingfloatlands_coldsteppe_shrub.png",
wield_image = "livingfloatlands_coldsteppe_shrub.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
-- New coldsteppe pine tree red pine
local function grow_new_coldsteppe_pine_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 6, y = pos.y - 0, z = pos.z - 6}, modpath.."/schematics/livingfloatlands_coldsteppe_pine.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:coldsteppe_pine_sapling", grow_new_coldsteppe_pine_tree, "soil"},
})
end
-- pine trunk
minetest.register_node("livingfloatlands:coldsteppe_pine_trunk", {
description = S("Red Pine Trunk"),
tiles = {
"livingfloatlands_coldsteppe_pine_trunk_top.png",
"livingfloatlands_coldsteppe_pine_trunk_top.png",
"livingfloatlands_coldsteppe_pine_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- pine wood
minetest.register_node("livingfloatlands:coldsteppe_pine_wood", {
description = S("Red Pine Wood"),
tiles = {"livingfloatlands_coldsteppe_pine_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_pine_wood 4",
recipe = {{"livingfloatlands:coldsteppe_pine_trunk"}}
})
minetest.register_node("livingfloatlands:coldsteppe_pine_leaves", {
description = S("Red Pine Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"},
special_tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:coldsteppe_pine_sapling'},
rarity = 35,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:coldsteppe_pine_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:coldsteppe_pine_sapling", {
description = S("Red Pine Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_coldsteppe_pine_sapling.png"},
inventory_image = "livingfloatlands_coldsteppe_pine_sapling.png",
wield_image = "livingfloatlands_coldsteppe_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_coldsteppe_pine_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:coldsteppe_pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine_wood",
"livingfloatlands:coldsteppe_pine_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine_wood.png"},
S("Red Pine Stair"),
S("Red Pine Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine_trunk",
"livingfloatlands:coldsteppe_pine_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk.png"},
S("Red Pine Trunk Stair"),
S("Red Pine Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_pine_wood",
{
description = S("Red Pine Wood Fence Gate"),
texture = "livingfloatlands_coldsteppe_pine_wood.png",
material = "livingfloatlands:coldsteppe_pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_pine_wood",
{
description = S("Red Pine Fence"),
texture = "livingfloatlands_coldsteppe_pine_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_pine_wood",
{
description = S("Red Pine Fence Rail"),
texture = "livingfloatlands_coldsteppe_pine_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00013,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine_tree11",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00013,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine11.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- cooked pinecone
minetest.register_craftitem("livingfloatlands:roasted_pine_nuts", {
description = S("Roasted Pine Nuts"),
inventory_image = "livingfloatlands_coldsteppe_pine_nuts_roasted.png",
on_use = minetest.item_eat(5),
groups = {food = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "livingfloatlands:roasted_pine_nuts",
recipe = "livingfloatlands:coldsteppe_pine_pinecone",
cooktime = 10,
})
-- raw pinecone
minetest.register_node("livingfloatlands:coldsteppe_pine_pinecone", {
description = S("Unroasted Red Pinecone"),
drawtype = "torchlike",
tiles = {"livingfloatlands_coldsteppe_pine_pinecone.png"},
inventory_image = "livingfloatlands_coldsteppe_pine_pinecone.png",
wield_image = "livingfloatlands_coldsteppe_pine_pinecone.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
},
drop = "livingfloatlands:coldsteppe_pine_pinecone",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine_pinecone", param2 = 1})
end
end
})
-- New coldsteppe pine2 tree norway spruce
local function grow_new_coldsteppe_pine2_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 7}, modpath.."/schematics/livingfloatlands_coldsteppe_pine2.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:coldsteppe_pine2_sapling", grow_new_coldsteppe_pine2_tree, "soil"},
})
end
-- pine2 trunk
minetest.register_node("livingfloatlands:coldsteppe_pine2_trunk", {
description = S("Norway Spruce Trunk"),
tiles = {
"livingfloatlands_coldsteppe_pine2_trunk_top.png",
"livingfloatlands_coldsteppe_pine2_trunk_top.png",
"livingfloatlands_coldsteppe_pine2_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- pine2 wood
minetest.register_node("livingfloatlands:coldsteppe_pine2_wood", {
description = S("Norway Spruce Wood"),
tiles = {"livingfloatlands_coldsteppe_pine2_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_pine2_wood 4",
recipe = {{"livingfloatlands:coldsteppe_pine2_trunk"}}
})
minetest.register_node("livingfloatlands:coldsteppe_pine2_leaves", {
description = S("Norway Spruce Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"},
special_tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:coldsteppe_pine2_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:coldsteppe_pine2_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:coldsteppe_pine2_sapling", {
description = S("Norway Spruce Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_coldsteppe_pine2_sapling.png"},
inventory_image = "livingfloatlands_coldsteppe_pine2_sapling.png",
wield_image = "livingfloatlands_coldsteppe_pine2_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_coldsteppe_pine2_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:coldsteppe_pine2_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine2_wood",
"livingfloatlands:coldsteppe_pine2_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine2_wood.png"},
S("Norway Spruce Stair"),
S("Norway Spruce Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine2_trunk",
"livingfloatlands:coldsteppe_pine2_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk.png"},
S("Norway Spruce Trunk Stair"),
S("Norway Spruce Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_pine2_wood",
{
description = S("Norway Spruce Wood Fence Gate"),
texture = "livingfloatlands_coldsteppe_pine2_wood.png",
material = "livingfloatlands:coldsteppe_pine2_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_pine2_wood",
{
description = S("Norway Spruce Fence"),
texture = "livingfloatlands_coldsteppe_pine2_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine2_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_pine2_wood",
{
description = S("Norway Spruce Fence Rail"),
texture = "livingfloatlands_coldsteppe_pine2_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine2_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine2_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00017,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine22_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00015,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine22.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_craft({
type = "cooking",
output = "livingfloatlands:roasted_pine_nuts",
recipe = "livingfloatlands:coldsteppe_pine2_pinecone",
cooktime = 10,
})
-- raw pinecone
minetest.register_node("livingfloatlands:coldsteppe_pine2_pinecone", {
description = S("Unroasted Norway Spruce Pinecone"),
drawtype = "torchlike",
tiles = {"livingfloatlands_coldsteppe_pine2_pinecone.png"},
inventory_image = "livingfloatlands_coldsteppe_pine2_pinecone.png",
wield_image = "livingfloatlands_coldsteppe_pine2_pinecone.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
},
drop = "livingfloatlands:coldsteppe_pine2_pinecone",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine2_pinecone", param2 = 1})
end
end
})
-- New coldsteppe pine3 tree siberian larix
local function grow_new_coldsteppe_pine3_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/livingfloatlands_coldsteppe_pine3.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingfloatlands:coldsteppe_pine3_sapling", grow_new_coldsteppe_pine3_tree, "soil"},
})
end
-- pine3 trunk
minetest.register_node("livingfloatlands:coldsteppe_pine3_trunk", {
description = S("Siberian Larix Trunk"),
tiles = {
"livingfloatlands_coldsteppe_pine3_trunk_top.png",
"livingfloatlands_coldsteppe_pine3_trunk_top.png",
"livingfloatlands_coldsteppe_pine3_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- pine3 wood
minetest.register_node("livingfloatlands:coldsteppe_pine3_wood", {
description = S("Siberian Larix Wood"),
tiles = {"livingfloatlands_coldsteppe_pine3_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_pine3_wood 4",
recipe = {{"livingfloatlands:coldsteppe_pine3_trunk"}}
})
minetest.register_node("livingfloatlands:coldsteppe_pine3_leaves", {
description = S("Siberian Larix Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"},
special_tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:coldsteppe_pine3_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:coldsteppe_pine3_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:coldsteppe_pine3_sapling", {
description = S("Siberian Larix Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_coldsteppe_pine3_sapling.png"},
inventory_image = "livingfloatlands_coldsteppe_pine3_sapling.png",
wield_image = "livingfloatlands_coldsteppe_pine3_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_coldsteppe_pine3_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:coldsteppe_pine3_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine3_wood",
"livingfloatlands:coldsteppe_pine3_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine3_wood.png"},
S("Siberian Larix Stair"),
S("Siberian Larix Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_pine3_trunk",
"livingfloatlands:coldsteppe_pine3_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk.png"},
S("Siberian Larix Trunk Stair"),
S("Siberian Larix Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_pine3_wood",
{
description = S("Siberian Larix Wood Fence Gate"),
texture = "livingfloatlands_coldsteppe_pine3_wood.png",
material = "livingfloatlands:coldsteppe_pine3_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_pine3_wood",
{
description = S("Siberian Larix Fence"),
texture = "livingfloatlands_coldsteppe_pine3_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine3_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_pine3_wood",
{
description = S("Siberian Larix Fence Rail"),
texture = "livingfloatlands_coldsteppe_pine3_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:coldsteppe_pine3_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine3_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00057,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_pine33_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00137,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine33.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_craft({
type = "cooking",
output = "livingfloatlands:roasted_pine_nuts",
recipe = "livingfloatlands:coldsteppe_pine3_pinecone",
cooktime = 10,
})
-- raw pinecone
minetest.register_node("livingfloatlands:coldsteppe_pine3_pinecone", {
description = S("Unroasted Siberian Larix Pinecone"),
drawtype = "torchlike",
tiles = {"livingfloatlands_coldsteppe_pine3_pinecone.png"},
inventory_image = "livingfloatlands_coldsteppe_pine3_pinecone.png",
wield_image = "livingfloatlands_coldsteppe_pine3_pinecone.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
},
drop = "livingfloatlands:coldsteppe_pine3_pinecone",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine3_pinecone", param2 = 1})
end
end
})
minetest.register_node("livingfloatlands:coldsteppe_rock", {
description = S("Coldsteppe Granite Rock"),
tiles = {"livingfloatlands_coldsteppe_rock.png"},
groups = {cracky = 3, stone = 1},
drop = "livingfloatlands:coldsteppe_rock",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_rockformation",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -4,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_rockformation11",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -2,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation11.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_node("livingfloatlands:coldsteppe_rock2", {
description = S("Coldsteppe Limestone Rock"),
tiles = {"livingfloatlands_coldsteppe_rock2.png"},
groups = {cracky = 3, stone = 1},
drop = "livingfloatlands:coldsteppe_rock2",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_rockformation2",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:coldsteppe_rockformation22",
deco_type = "schematic",
place_on = {"livingfloatlands:coldsteppe_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"},
y_max = 3100,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Bricks slabs and walls
walls.register(":livingfloatlands:coldsteppe_brick_wall", S"Coldsteppe Granite Brick Wall", "livingfloatlands_coldsteppe_rock_brick.png",
"livingfloatlands:coldsteppe_brick_wall", default.node_sound_stone_defaults())
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_rock_brick",
"livingfloatlands:coldsteppe_rock_brick",
{cracky = 2, oddly_breakable_by_hand = 0, flammable = 0},
{"livingfloatlands_coldsteppe_rock_brick.png"},
S("Coldsteppe Granite Brick Stair"),
S("Coldsteppe Granite Brick Slab"),
default.node_sound_wood_defaults()
)
minetest.register_node("livingfloatlands:coldsteppe_rock_brick", {
description = S("Coldsteppe Granite Brick"),
tiles = {"livingfloatlands_coldsteppe_rock_brick.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_rock_brick",
type = "shapeless",
recipe =
{"livingfloatlands:coldsteppe_rock", "livingfloatlands:coldsteppe_rock"}
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_brick_wall",
type = "shapeless",
recipe =
{"livingfloatlands:coldsteppe_rock_brick"}
})
walls.register(":livingfloatlands:coldsteppe_brick2_wall", S"Coldsteppe Limestone Brick Wall", "livingfloatlands_coldsteppe_rock2_brick.png",
"livingfloatlands:coldsteppe_brick2_wall", default.node_sound_stone_defaults())
stairs.register_stair_and_slab(
"livingfloatlands_coldsteppe_rock2_brick",
"livingfloatlands:coldsteppe_rock2_brick",
{cracky = 2, oddly_breakable_by_hand = 0, flammable = 0},
{"livingfloatlands_coldsteppe_rock2_brick.png"},
S("Coldsteppe Limestone Brick Stair"),
S("Coldsteppe Limestone Brick Slab"),
default.node_sound_wood_defaults()
)
minetest.register_node("livingfloatlands:coldsteppe_rock2_brick", {
description = S("Coldsteppe limestone Brick"),
tiles = {"livingfloatlands_coldsteppe_rock2_brick.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_rock2_brick",
type = "shapeless",
recipe =
{"livingfloatlands:coldsteppe_rock2", "livingfloatlands:coldsteppe_rock2"}
})
minetest.register_craft({
output = "livingfloatlands:coldsteppe_brick2_wall",
type = "shapeless",
recipe =
{"livingfloatlands:coldsteppe_rock2_brick"}
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"livingfloatlands:coldsteppe_litter", {"livingfloatlands:coldsteppe_grass1", "livingfloatlands:coldsteppe_shrub", "livingfloatlands:coldsteppe_grass2", "livingfloatlands:coldsteppe_grass3", "livingfloatlands:coldsteppe_grass4"}, {}}
})
end