EinsDreiDreiSieben/settingtypes.txt
2025-05-16 23:15:26 +02:00

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# This file contains settings for Asuna
[Content Pack: Nutrition]
# Grants players movement speed, sprinting, healing over time, and poison
# resistance when they have eaten enough food. The effects of not eating food
# cannot harm players and cannot cause starvation unless specifically enabled
# by the starvation setting.
asuna.content.nutrition.enabled (Enable Nutrition?) bool true
# The amount of exhaustion points that a player must accumulate before their
# food nutrition is reduced by one point. Higher values cause players to
# remain satiated for longer while lower values cause players to become
# hungry more quickly.
#
# Requires: asuna.content.nutrition.enabled
asuna.content.nutrition.exhaustion_level (Exhaustion Level) float 160
# Enabling this setting will cause players to lose health over time when
# their food meter is empty. Disabling this setting will prevent players
# from suffering health loss due to hunger.
#
# Requires: asuna.content.nutrition.enabled
asuna.content.nutrition.starvation (Starvation) bool true
[Content Pack: Wayfarer]
# Provides a rich variety of special resources in your world such as loot
# chests and teleportation gates.
asuna.content.wayfarer.enabled (Enable Wayfarer?) bool true
# Provides an array of awards that can be unlocked by fulfilling certain
# conditions. Awards exist for various types of crafting, collecting, and
# exploring.
#
# Requires: asuna.content.wayfarer.enabled
asuna.content.wayfarer.awards (Awards) bool true
# Enable loot chests which causes chests and other loot containers to
# generate randomly throughout the world. These chests contain many useful
# items and materials.
#
# Requires: asuna.content.wayfarer.enabled
asuna.content.wayfarer.loot_chests (Loot Chests) bool true
# Enable Worldgate, a randomly generated teleportation network that spawns
# linked teleportation beacons throughout your world.
#
# Requires: asuna.content.wayfarer.enabled
asuna.content.wayfarer.worldgate (Worldgates) bool true
[Content Pack: Menagerie]
# Provides a variety of mobs and monsters in your world.
asuna.content.menagerie.enabled (Enable Menagerie?) bool true
# Spawns animals such as birds, sheep, cows, and other familiar animals in
# the wild. Animals can be tamed, and many animals will drop useful resources
# such as meat and bones.
#
# Requires: asuna.content.menagerie.enabled
asuna.content.menagerie.animals (Animals) bool true
# Spawns living slimes throughout the world. Some slimes are docile while
# others are aggressive. Their slime can be used to create slime blocks.
#
# Requires: asuna.content.menagerie.enabled
asuna.content.menagerie.slimes (Slimes) bool true
[Content Pack: Research]
# Enables an earned creative mode for your world whereby items can be
# permanently destroyed in order to earn infinite duplication of those items.
asuna.content.research.enabled (Enable Research?) bool true
[General Settings]
# The amount of decorative particles to show. These particles are only a
# visual feature; this setting not affect gameplay. More particles may cause
# performance issues.
asuna.settings.particles.amount (Particles amount) enum less maximum,more,less,none
# Installed mods that Asuna already bundles will override Asuna's version of
# those mods, and because this can cause issues, Asuna will generate warnings
# when this happens. These warnings can be disabled if you're absolutely sure
# that you want to override Asuna's mods.
asuna.settings.mod_override_warnings.enabled (Enable mod override warnings) bool true
# In creative mode players are able to dig all kind of blocks nearly
# instantly, and have access to unlimited resources.
# Some of the functionality is only available if this setting is present
# at startup.
creative_mode (Creative mode) bool false
# Flammable nodes will be ignited by nearby igniters. Spreading fire may
# cause severe destruction.
# Spreading fire nodes will disappear when fire is disabled, but
# 'permanent_flame' nodes are unaffected.
enable_fire (Fire) bool true
# Enable flame sound.
flame_sound (Flame sound) bool true
# Enable lavacooling.
enable_lavacooling (Lavacooling) bool true
# If enabled, steel tools, torches and cobblestone will be given to new
# players.
give_initial_stuff (Give initial items) bool false
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if more than half of the players are
# in beds.
enable_bed_night_skip (Skip night when sleeping) bool true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall (Tall fences and walls) bool false
# When TNT explodes, it destroys nearby nodes and damages nearby players.
# This setting is disabled by default on servers.
enable_tnt (TNT) bool true
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode (Bones mode) enum bones bones,drop,keep
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bones share time) int 1200 0
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early (Earlier bones share time) int 300 0
# Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool false
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false
# If enabled, use the engine's spawn search which does not check for a
# suitable starting biome.
engine_spawn (Use engine spawn search) bool false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds (River source node sounds) bool false
# Enable cloud and shadow intensity variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather (Enable weather) bool true
# If enabled, non-player actions are logged
log_non_player_actions (Log non-player action) bool false