506 lines
16 KiB
Lua
506 lines
16 KiB
Lua
local enchanting = {}
|
|
|
|
screwdriver = screwdriver or {}
|
|
local S = minetest.get_translator("xdecor")
|
|
local NS = function(s) return s end
|
|
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
|
local ceil, abs, random = math.ceil, math.abs, math.random
|
|
local reg_tools = minetest.registered_tools
|
|
local reg_enchantable_tools = {}
|
|
local available_tool_enchants = {}
|
|
|
|
-- Cost in Mese crystal(s) for enchanting.
|
|
local MESE_COST = 1
|
|
|
|
-- Default strenth of the enchantments
|
|
local DEFAULT_ENCHANTING_USES = 1.2 -- Durability
|
|
local DEFAULT_ENCHANTING_TIMES = 0.1 -- Efficiency
|
|
local DEFAULT_ENCHANTING_DAMAGES = 1 -- Sharpness
|
|
|
|
local function to_percent(orig_value, final_value)
|
|
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
|
|
end
|
|
|
|
function enchanting:get_tooltip_raw(enchant, percent)
|
|
local specs = {
|
|
durable = "#00baff",
|
|
fast = "#74ff49",
|
|
sharp = "#ffff00",
|
|
}
|
|
local enchant_loc = {
|
|
--~ Enchantment
|
|
fast = S("Efficiency"),
|
|
--~ Enchantment
|
|
durable = S("Durability"),
|
|
--~ Enchantment
|
|
sharp = S("Sharpness"),
|
|
}
|
|
|
|
if minetest.colorize then
|
|
--~ Tooltip in format "<enchantment name> (+<bonus>%)", e.g. "Efficiency (+5%)"
|
|
return minetest.colorize(specs[enchant], S("@1 (+@2%)", enchant_loc[enchant], percent))
|
|
else
|
|
return S("@1 (+@2%)", enchant_loc[enchant], percent)
|
|
end
|
|
|
|
end
|
|
|
|
function enchanting:get_tooltip(enchant, orig_caps, fleshy, bonus_defs)
|
|
local bonus = {durable = 0, efficiency = 0, damages = 0}
|
|
|
|
if orig_caps then
|
|
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * bonus_defs.uses)
|
|
local sum_caps_times = 0
|
|
for i=1, #orig_caps.times do
|
|
sum_caps_times = sum_caps_times + orig_caps.times[i]
|
|
end
|
|
local average_caps_time = sum_caps_times / #orig_caps.times
|
|
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
|
|
bonus_defs.times)
|
|
end
|
|
|
|
if fleshy then
|
|
bonus.damages = to_percent(fleshy, fleshy + bonus_defs.damages)
|
|
end
|
|
|
|
local specs = {
|
|
durable = bonus.durable,
|
|
fast = bonus.efficiency,
|
|
sharp = bonus.damages,
|
|
}
|
|
local percent = specs[enchant]
|
|
return enchanting:get_tooltip_raw(enchant, percent)
|
|
end
|
|
|
|
local enchant_buttons = {
|
|
fast = "image_button[3.6,0.67;4.75,0.85;bg_btn.png;fast;"..FS("Efficiency").."]",
|
|
durable = "image_button[3.6,1.65;4.75,1.05;bg_btn.png;durable;"..FS("Durability").."]",
|
|
sharp = "image_button[3.6,2.8;4.75,0.85;bg_btn.png;sharp;"..FS("Sharpness").."]",
|
|
}
|
|
|
|
function enchanting.formspec(pos, enchants)
|
|
local meta = minetest.get_meta(pos)
|
|
local formspec = [[
|
|
size[9,8.6;]
|
|
no_prepend[]
|
|
bgcolor[#080808BB;true]
|
|
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
|
background9[0,0;9,9;ench_ui.png;6]
|
|
list[context;tool;0.9,2.9;1,1;]
|
|
list[context;mese;2,2.9;1,1;]
|
|
list[current_player;main;0.55,4.5;8,4;]
|
|
listring[current_player;main]
|
|
listring[context;tool]
|
|
listring[current_player;main]
|
|
listring[context;mese]
|
|
image[2,2.9;1,1;mese_layout.png]
|
|
]]
|
|
--~ Sharpness enchantment
|
|
.."tooltip[sharp;"..FS("Your weapon inflicts more damage").."]"
|
|
--~ Durability enchantment
|
|
.."tooltip[durable;"..FS("Your tool lasts longer").."]"
|
|
--~ Efficiency enchantment
|
|
.."tooltip[fast;"..FS("Your tool digs faster").."]"
|
|
..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
|
|
|
|
if enchants then
|
|
for e=1, #enchants do
|
|
formspec = formspec .. enchant_buttons[enchants[e]]
|
|
end
|
|
end
|
|
meta:set_string("formspec", formspec)
|
|
end
|
|
|
|
function enchanting.on_put(pos, listname, _, stack)
|
|
if listname == "tool" then
|
|
local stackname = stack:get_name()
|
|
local enchants = available_tool_enchants[stackname]
|
|
if enchants then
|
|
enchanting.formspec(pos, enchants)
|
|
end
|
|
end
|
|
end
|
|
|
|
function enchanting.fields(pos, _, fields, sender)
|
|
if not next(fields) or fields.quit then return end
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
local tool = inv:get_stack("tool", 1)
|
|
local mese = inv:get_stack("mese", 1)
|
|
local orig_wear = tool:get_wear()
|
|
local mod, name = tool:get_name():match("(.*):(.*)")
|
|
local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
|
|
|
|
if mese:get_count() >= MESE_COST and reg_tools[enchanted_tool] then
|
|
minetest.sound_play("xdecor_enchanting", {
|
|
to_player = sender:get_player_name(),
|
|
gain = 0.8
|
|
})
|
|
|
|
tool:replace(enchanted_tool)
|
|
tool:add_wear(orig_wear)
|
|
mese:take_item(MESE_COST)
|
|
inv:set_stack("mese", 1, mese)
|
|
inv:set_stack("tool", 1, tool)
|
|
end
|
|
end
|
|
|
|
function enchanting.dig(pos)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
return inv:is_empty("tool") and inv:is_empty("mese")
|
|
end
|
|
|
|
function enchanting.blast(pos)
|
|
local drops = xdecor.get_inventory_drops(pos, {"tool", "mese"})
|
|
minetest.remove_node(pos)
|
|
return drops
|
|
end
|
|
|
|
local function allowed(tool)
|
|
if not tool then
|
|
return false
|
|
end
|
|
if reg_enchantable_tools[tool] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function enchanting.put(_, listname, _, stack)
|
|
local stackname = stack:get_name()
|
|
if listname == "mese" and (stackname == "default:mese_crystal" or
|
|
stackname == "imese:industrial_mese_crystal") then
|
|
return stack:get_count()
|
|
elseif listname == "tool" and allowed(stackname) then
|
|
return 1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
function enchanting.on_take(pos, listname)
|
|
if listname == "tool" then
|
|
enchanting.formspec(pos)
|
|
end
|
|
end
|
|
|
|
function enchanting.construct(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", S("Enchantment Table"))
|
|
enchanting.formspec(pos)
|
|
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("tool", 1)
|
|
inv:set_size("mese", 1)
|
|
|
|
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
|
|
local timer = minetest.get_node_timer(pos)
|
|
timer:start(0.5)
|
|
end
|
|
|
|
function enchanting.destruct(pos)
|
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
|
|
if obj and obj:get_luaentity() and
|
|
obj:get_luaentity().name == "xdecor:book_open" then
|
|
obj:remove()
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
function enchanting.timer(pos)
|
|
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
|
|
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
|
|
|
|
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
|
|
if #bookshelves == 0 then
|
|
return true
|
|
end
|
|
|
|
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
|
|
local x = pos.x - bookshelf_pos.x
|
|
local y = bookshelf_pos.y - pos.y
|
|
local z = pos.z - bookshelf_pos.z
|
|
|
|
if tostring(x .. z):find(2) then
|
|
minetest.add_particle({
|
|
pos = bookshelf_pos,
|
|
velocity = {x = x, y = 2 - y, z = z},
|
|
acceleration = {x = 0, y = -2.2, z = 0},
|
|
expirationtime = 1,
|
|
size = 1.5,
|
|
glow = 5,
|
|
texture = "xdecor_glyph" .. random(1,18) .. ".png"
|
|
})
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
xdecor.register("enchantment_table", {
|
|
description = S("Enchantment Table"),
|
|
_tt_help = S("Enchant your tools with mese crystals"),
|
|
tiles = {
|
|
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
|
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
|
|
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
|
|
},
|
|
groups = {cracky = 1, level = 1},
|
|
is_ground_content = false,
|
|
light_source = 6,
|
|
sounds = default.node_sound_stone_defaults(),
|
|
on_rotate = screwdriver.rotate_simple,
|
|
can_dig = enchanting.dig,
|
|
on_blast = enchanting.blast,
|
|
on_timer = enchanting.timer,
|
|
on_construct = enchanting.construct,
|
|
on_destruct = enchanting.destruct,
|
|
on_receive_fields = enchanting.fields,
|
|
on_metadata_inventory_put = enchanting.on_put,
|
|
on_metadata_inventory_take = enchanting.on_take,
|
|
allow_metadata_inventory_put = enchanting.put,
|
|
allow_metadata_inventory_move = function()
|
|
return 0
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("xdecor:book_open", {
|
|
initial_properties = {
|
|
visual = "sprite",
|
|
visual_size = {x=0.75, y=0.75},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
pointable = false,
|
|
physical = false,
|
|
textures = {"xdecor_book_open.png"},
|
|
static_save = false,
|
|
},
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "recreate book entity",
|
|
name = "xdecor:create_book_entity",
|
|
nodenames = {"xdecor:enchantment_table"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
local objs = minetest.get_objects_inside_radius(pos, 0.9)
|
|
|
|
for _, obj in ipairs(objs) do
|
|
local e = obj:get_luaentity()
|
|
if e and e.name == "xdecor:book_open" then
|
|
return
|
|
end
|
|
end
|
|
|
|
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
|
|
end,
|
|
})
|
|
|
|
function enchanting:enchant_texture(img)
|
|
if img == nil or img == "" or type(img) ~= "string" then
|
|
return "no_texture.png"
|
|
else
|
|
return "("..img.. ")^[colorize:violet:50"
|
|
end
|
|
end
|
|
|
|
function enchanting:register_tool(original_tool_name, def)
|
|
local original_tool = reg_tools[original_tool_name]
|
|
if not original_tool then
|
|
minetest.log("error", "[xdecor] Called enchanting:register_tool for non-existing tool: "..original_tool_name)
|
|
return
|
|
end
|
|
local original_toolcaps = original_tool.tool_capabilities
|
|
if not original_toolcaps then
|
|
minetest.log("error", "[xdecor] Called enchanting:register_tool for tool without tool_capabilities: "..original_tool_name)
|
|
return
|
|
end
|
|
local original_damage_groups = original_toolcaps.damage_groups
|
|
local original_groupcaps = original_toolcaps.groupcaps
|
|
local original_basename = original_tool_name:match(".*:(.*)")
|
|
local toolitem = ItemStack(original_tool_name)
|
|
local original_desc = toolitem:get_short_description() or original_tool_name
|
|
local groups
|
|
if def.groups then
|
|
groups = table.copy(def.groups)
|
|
elseif original_tool.groups then
|
|
groups = table.copy(original_tool.groups)
|
|
else
|
|
groups = {}
|
|
end
|
|
groups.not_in_creative_inventory = 1
|
|
for _, enchant in ipairs(def.enchants) do
|
|
local groupcaps = table.copy(original_groupcaps)
|
|
local full_punch_interval = original_toolcaps.full_punch_interval
|
|
local max_drop_level = original_toolcaps.max_drop_level
|
|
local dig_group = def.dig_group
|
|
local fleshy
|
|
|
|
if not def.bonuses then
|
|
def.bonuses = {}
|
|
end
|
|
local bonus_defs = {
|
|
uses = def.bonuses.uses or DEFAULT_ENCHANTING_USES,
|
|
times = def.bonuses.times or DEFAULT_ENCHANTING_TIMES,
|
|
damages = def.bonuses.damages or DEFAULT_ENCHANTING_DAMAGES,
|
|
}
|
|
|
|
if enchant == "durable" then
|
|
groupcaps[dig_group].uses = ceil(original_groupcaps[dig_group].uses *
|
|
bonus_defs.uses)
|
|
elseif enchant == "fast" then
|
|
for i, time in pairs(original_groupcaps[dig_group].times) do
|
|
groupcaps[dig_group].times[i] = time - bonus_defs.times
|
|
end
|
|
elseif enchant == "sharp" then
|
|
fleshy = original_damage_groups.fleshy
|
|
fleshy = fleshy + bonus_defs.damages
|
|
else
|
|
minetest.log("error", "[xdecor] Called enchanting:register_tool with unsupported enchant: "..tostring(enchant))
|
|
return
|
|
end
|
|
|
|
local arg1 = original_desc
|
|
local arg2 = self:get_tooltip(enchant, original_groupcaps[dig_group], fleshy, bonus_defs)
|
|
local enchantedTool = original_tool.mod_origin .. ":enchanted_" .. original_basename .. "_" .. enchant
|
|
|
|
local invimg = original_tool.inventory_image
|
|
invimg = enchanting:enchant_texture(invimg)
|
|
local wieldimg = original_tool.wield_image
|
|
if wieldimg == nil or wieldimg == "" then
|
|
wieldimg = invimg
|
|
end
|
|
minetest.register_tool(":" .. enchantedTool, {
|
|
--~ Enchanted tool description, e.g. "Enchanted Diamond Sword". @1 is the original tool name, @2 is the enchantment text, e.g. "Durability (+20%)"
|
|
description = S("Enchanted @1\n@2", arg1, arg2),
|
|
--~ Enchanted tool description, e.g. "Enchanted Diamond Sword"
|
|
short_description = S("Enchanted @1", arg1),
|
|
inventory_image = invimg,
|
|
wield_image = wieldimg,
|
|
groups = groups,
|
|
tool_capabilities = {
|
|
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
|
|
full_punch_interval = full_punch_interval,
|
|
max_drop_level = max_drop_level
|
|
},
|
|
pointabilities = original_tool.pointabilities,
|
|
})
|
|
if minetest.get_modpath("toolranks") then
|
|
toolranks.add_tool(enchantedTool)
|
|
end
|
|
end
|
|
available_tool_enchants[original_tool_name] = table.copy(def.enchants)
|
|
reg_enchantable_tools[original_tool_name] = true
|
|
end
|
|
|
|
function enchanting:register_custom_tool(original_tool_name, enchanted_tools)
|
|
if not available_tool_enchants[original_tool_name] then
|
|
available_tool_enchants[original_tool_name] = {}
|
|
end
|
|
for enchant, v in pairs(enchanted_tools) do
|
|
table.insert(available_tool_enchants[original_tool_name], enchant)
|
|
end
|
|
reg_enchantable_tools[original_tool_name] = true
|
|
end
|
|
|
|
-- Recipes
|
|
|
|
minetest.register_craft({
|
|
output = "xdecor:enchantment_table",
|
|
recipe = {
|
|
{"", "default:book", ""},
|
|
{"default:diamond", "default:obsidian", "default:diamond"},
|
|
{"default:obsidian", "default:obsidian", "default:obsidian"}
|
|
}
|
|
})
|
|
|
|
--[[ API FUNCTIONS ]]
|
|
|
|
--[[
|
|
Register one or more enchantments for an already defined tool.
|
|
This will register a new tool for each enchantment. The new tools will
|
|
have the following changes over the original:
|
|
* New description and short_description
|
|
* Apply a purple glow on wield_image and inventory_image using
|
|
"(<original_texture_string>)^[colorize:purple"
|
|
* Change tool_capabilities and damage_groups, depending on
|
|
enchantments.
|
|
* Have groups set to { not_in_creative_inventory = 1 }
|
|
|
|
The new tools will follow this naming scheme:
|
|
|
|
<original_mod>:enchanted_<original_basename>_<enchantment>
|
|
|
|
e.g. example:sword_diamond with the enchantment "sharp" will
|
|
have "example:enchanted_sword_diamond_sharp" added.
|
|
|
|
You must make sure this name is available before calling this
|
|
function.
|
|
|
|
Arguments:
|
|
* toolname: Itemstring of original tool to enchant
|
|
* def: Definition table with the following fields:
|
|
* enchants: a list of strings, one for each enchantment to add.
|
|
there must be at least one enchantment.
|
|
Available enchantments:
|
|
* "durable": Durability (tool lasts longer)
|
|
* "fast": Efficiency (tool digs faster)
|
|
* "sharp": Sharpness (more damage using the damage group "fleshy")
|
|
* dig_group: Must be specified if Durability or Efficiency is used.
|
|
This defines the tool's digging group that enchantment will improve.
|
|
* bonuses: optional table to customize the enchantment "strengths":
|
|
* uses: multiplies number of uses (Durability) (default: 1.2)
|
|
* times: subtracts from digging time; higher = faster (Efficiency) (default: 0.1)
|
|
* damages: adds to damage (Sharpness) (default: 1)
|
|
* groups: optional table specifying all item groups. If specified,
|
|
this should at least contain `not_in_creative_inventory=1`.
|
|
If unspecified (recommended), the enchanted tools will inherit all
|
|
groups from the original tool, plus they receive `not_in_creative_inventory=1`
|
|
]]
|
|
xdecor.register_enchantable_tool = function(toolname, def)
|
|
enchanting:register_tool(toolname, def)
|
|
end
|
|
|
|
--[[ Registers a custom tool enchantment.
|
|
Here, you are fully free to design the tool yourself.
|
|
|
|
The enchanted tools should follow these guidelines:
|
|
|
|
1) Use xdecor.enchant_description to generate the description and short_description
|
|
2) Use xdecor.enchant_texture to generate the inventory_image and wield_image
|
|
3) Set groups to { not_in_creative_inventory = 1 }
|
|
|
|
Arguments:
|
|
* toolname: Itemstring of original tool to enchant
|
|
* enchanted_tools: Table of enchanted tools.
|
|
* The keys are enchantment names from "enchants" in xdecor.register_enchantable_tool
|
|
* The values are the itemstrings of the enchanted tools for those
|
|
enchantments
|
|
]]
|
|
xdecor.register_custom_enchantable_tool = function(toolname, enchanted_tools)
|
|
enchanting:register_custom_tool(toolname, enchanted_tools)
|
|
end
|
|
|
|
-- Takes a texture (string) and applies an "enchanting" modifier on it.
|
|
-- Useful when you want to register custom tool enchantments.
|
|
xdecor.enchant_texture = function(texture)
|
|
return enchanting:enchant_texture(texture)
|
|
end
|
|
|
|
--[[
|
|
Takes a description of a normal tool and modifies it for the enchanted tool variant.
|
|
Arguments:
|
|
* description: Original description to modify
|
|
* enchant: Enchantment type. One of the enchantment names from "enchants" in xdecor.register_enchantable_tool
|
|
* percent: Percentage to display
|
|
|
|
Returns: <description>, <short_description>
|
|
|
|
-- Useful when you want to register custom tool enchantments.
|
|
]]
|
|
xdecor.enchant_description = function(description, enchant, percent)
|
|
local append = enchanting:get_tooltip_raw(enchant, percent)
|
|
local desc = S("Enchanted @1\n@2", description, append)
|
|
local short_desc S("Enchanted @1", description)
|
|
return desc, short_desc
|
|
end
|
|
|