EinsDreiDreiSieben/mods/worldgate/src/mapgen.lua
2025-05-04 16:01:41 +02:00

301 lines
No EOL
10 KiB
Lua

--
-- Worldgate mapgen
--
-- Do not register mapgen if worldgate mapgen is disabled
if not worldgate.settings.mapgen then
return
end
-- Spawning flags
local underwaterspawn = worldgate.settings.underwaterspawn
local midairspawn = worldgate.settings.midairspawn
-- Telemosaic location hashing function
local function hash_pos(pos)
return math.floor(pos.x + 0.5)..':'..
math.floor(pos.y + 0.5)..':'..
math.floor(pos.z + 0.5)
end
-- Common cached variables and functions
local vmcache = {} -- VoxelManip data cache, increases performance
local schematic_airspace = worldgate.modpath .. "/schematics/worldgate_airspace.mts"
local schematic_platform = worldgate.modpath .. "/schematics/worldgate_platform.mts"
local extender_break_chance = worldgate.settings.breakage
local quality_selector = {
[0] = function(pcgr) -- 25% chance for tier 1 extender to be cobblestone
return { name = (pcgr:next(1,4) == 1 and "default:cobble" or "telemosaic:extender_one"), param2 = 0 }
end,
function() return { name = "telemosaic:extender_one", param2 = 0 } end,
function() return { name = "telemosaic:extender_two", param2 = 0 } end,
function() return { name = "telemosaic:extender_three", param2 = 0 } end,
function() return { name = "telemosaic:extender_three", param2 = 0 } end,
}
local water = {
[minetest.get_content_id("mapgen_water_source")] = true,
[minetest.get_content_id("mapgen_river_water_source")] = true,
}
local vn = vector.new
-- Disallowed nodes to spawn on; no prefix means group
local disallowed_nodes = {
"leaves",
"tree",
}
local disallowed_nodes_length = #disallowed_nodes
local disallowed_cids = {[minetest.CONTENT_AIR] = true}
minetest.register_on_mods_loaded(function()
for node,def in pairs(minetest.registered_nodes) do
for i = 1, disallowed_nodes_length do
i = disallowed_nodes[i]
if node == i or minetest.get_item_group(node,i) > 0 then
disallowed_cids[minetest.get_content_id(node)] = true
end
end
end
end)
-- Bricks to cobblestone map for quality degradation
local bricks_list = {
"default:stonebrick",
"stairs:stair_stonebrick",
"stairs:stair_inner_stonebrick",
"stairs:stair_outer_stonebrick",
"stairs:slab_stonebrick",
}
local bricks_map = {
["default:stonebrick"] = "default:cobble",
["stairs:stair_stonebrick"] = "stairs:stair_cobble",
["stairs:stair_inner_stonebrick"] = "stairs:stair_inner_cobble",
["stairs:stair_outer_stonebrick"] = "stairs:stair_outer_cobble",
["stairs:slab_stonebrick"] = "stairs:slab_cobble",
}
local bricks_degrade_chance = {
[-1] = 9,
[0] = 42,
[1] = 200,
}
-- Worldgate mapgen function
minetest.register_on_generated(function(minp,maxp,blockseed)
-- Find all gates within the emerged area of the current mapchunk
local gates = {}
for x = 0, 4 do
for y = 0, 4 do
for z = 0, 4 do
local hashed = worldgate.get_gates_for_mapblock(vn(minp.x + x * 16,minp.y + y * 16,minp.z + z * 16))
for h = 1, #hashed do
gates[#gates + 1] = hashed[h]
end
end
end
end
if #gates == 0 then
return -- no gates to generate
end
-- Get LVM values
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local va = VoxelArea(emin,emax)
local ystride = va.ystride
local zstride = va.zstride
-- Generate the gates in this mapchunk, if any
for gate = 1, #gates do
gate = gates[gate]
-- Random number generator
local pcgr = PcgRandom(minetest.hash_node_position(gate.position))
-- Define location variable
local location = nil
-- Variable for tracking location selection strategy
local strategy = nil
-- Set the exact position if gate is exact, else find a suitable location
-- in the current mapchunk
if gate.exact then
location = gate.position
strategy = "exact"
else
-- Load LVM data
local vdata = vm:get_data(vmcache)
-- Constrain the area to +/- 2 vertical mapblocks for more consistent and
-- deterministic mapgen
local mapblock = gate.position:divide(16):floor():multiply(16)
emin = mapblock:add(vn(0,-32,0))
emax = mapblock:add(vn(0,47,0))
-- Function for indexing 2D heightmap array
local function index2d(x,z) -- (portions of this function © FaceDeer 2018, licensed MIT, copied from https://github.com/minetest-mods/mapgen_helper/blob/2521562a42472271d9d761f2b1e84ead59250a14/noise_manager.lua)
return x - minp.x +
(maxp.x - minp.x + 1)
*(z - minp.z)
+ 1
end
-- Probe heightmap for suitable location
local heightmap = minetest.get_mapgen_object("heightmap") or {}
for i = 1, 8 do
local randomx = pcgr:next(emin.x,emax.x)
local randomz = pcgr:next(emin.z,emax.z)
local heightmapy = heightmap[index2d(randomx,randomz)]
if not heightmapy then
goto retry_probe
end
local pos = va:index(randomx,heightmapy,randomz)
local cid = vdata[pos]
local above = vdata[pos + ystride]
if cid and cid ~= minetest.CONTENT_AIR and cid ~= minetest.CONTENT_IGNORE and above and above ~= cid then
-- Only spawn underwater if allowed
if not underwaterspawn and (water[cid] or water[above]) then
goto retry_probe
end
-- Check for valid space above
for ypos = pos + ystride * 2, pos + ystride * 10, ystride do
local ydata = vdata[ypos]
if not ydata or ydata == minetest.CONTENT_IGNORE or (not underwaterspawn and water[ydata]) then
goto retry_probe
end
end
-- A valid location was found on the heightmap
location = vn(randomx,heightmapy,randomz)
strategy = "heightmap"
break
end
::retry_probe::
end
-- If no heightmap location found, then generate on a random node under air
if not location then
local air, nodecount = minetest.find_nodes_in_area(emin,emax,"air")
local nair = nodecount.air
for i = 1, math.min(nair,8) do
local pos = va:indexp(air[pcgr:next(1,nair)])
while disallowed_cids[vdata[pos]] do
pos = pos - ystride -- probe downwards until we find something that isn't air
end
if vdata[pos] and vdata[pos] ~= minetest.CONTENT_IGNORE then
location = va:position(pos)
strategy = "grounded"
break
end
end
end
-- If mapchunk is completely solid or empty, then generate in a random location
if not location then
for i = 1, 8 do
local randomx = pcgr:next(emin.x,emax.x)
local randomy = pcgr:next(emin.y,emax.y)
local randomz = pcgr:next(emin.z,emax.z)
-- Only spawn in midair or underwater if allowed
local pos = va:indexp(vn(randomx,randomy,randomz))
for ypos = pos, pos + ystride * 11, ystride do
local ydata = vdata[ypos]
if ydata and ydata ~= minetest.CONTENT_IGNORE and (underwaterspawn or not water[ydata]) and (ypos == pos and (midairspawn or ydata ~= minetest.CONTENT_AIR) or true) then
location = va:position(pos)
strategy = "random"
break
end
end
end
end
-- Fail if no suitable location found
if not location then
-- Trigger failure callbacks
for c = 1, #worldgate.worldgate_failed_callbacks do
worldgate.worldgate_failed_callbacks[c](gate)
end
return -- cannot generate this worldgate
end
-- Adjust location by y + 1
location = location:add(vn(0,1,0))
end
-- Place airspace
minetest.place_schematic_on_vmanip(vm,location,schematic_airspace,"90",nil,true,"place_center_x,place_center_z")
-- Place platform
minetest.place_schematic_on_vmanip(vm,location:add(vn(0,-8,0)),schematic_platform,"random",nil,true,"place_center_x,place_center_z")
-- Place base
minetest.place_schematic_on_vmanip(vm,location,gate.base,"random",nil,false,"place_center_x,place_center_z")
-- Place decor
minetest.place_schematic_on_vmanip(vm,location:add(vn(0,3,0)),gate.decor,"random",nil,false,"place_center_x,place_center_z")
-- Update liquids
vm:update_liquids()
-- Write back to LVM
vm:write_to_map()
-- Process extenders based on gate quality
for _,epos in ipairs(minetest.find_nodes_in_area(location:add(vn(-6,0,-6)),location:add(vn(6,3,6)),"group:worldgate_extender")) do
if pcgr:next(1,100) <= extender_break_chance then -- chance for any extender to be broken
minetest.swap_node(epos,{ name = "default:cobble", param2 = 0 })
else
minetest.swap_node(epos,quality_selector[minetest.get_item_group(minetest.get_node(epos).name,"worldgate_extender") + gate.quality](pcgr))
end
end
-- Replace bricks with cobblestone based on gate quality
local bricks = minetest.find_nodes_in_area(location:add(vn(-6,0,-6)),location:add(vn(6,13,6)),bricks_list)
local brick_degrade_chance = bricks_degrade_chance[gate.quality]
for _,brick in ipairs(bricks) do
if pcgr:next(1,brick_degrade_chance) == 1 then
local brick_node = minetest.get_node(brick)
local cobble_node = bricks_map[brick_node.name]
if cobble_node then
minetest.swap_node(brick,{ name = cobble_node, param2 = brick_node.param2 })
end
end
end
-- Write the gate's position to the beacon's node meta for linking purposes
local beacon = (function()
for dy = 2, 0, -1 do
local beacon_location = location:add(vn(0,dy,0))
local beacon_node = minetest.get_node(beacon_location)
if beacon_node and beacon_node.name:find("^telemosaic:beacon") then
return beacon_location
end
end
end)()
local nodemeta = minetest.get_meta(beacon)
nodemeta:set_string("worldgate:source",minetest.pos_to_string(gate.position))
if gate.destination then
nodemeta:set_string("worldgate:destination",minetest.pos_to_string(gate.destination))
minetest.swap_node(beacon,{ name = "telemosaic:beacon", param2 = 0 })
end
-- Fix lighting
minetest.fix_light(location:add(vn(-6,-8,-6)),location:add(vn(6,11,6)))
-- Trigger callbacks
for c = 1, #worldgate.worldgate_generated_callbacks do
worldgate.worldgate_generated_callbacks[c](location,gate,strategy)
end
end
end)