EinsDreiDreiSieben/mods/.skyrealms/init.lua

868 lines
26 KiB
Lua

caverealms = {} --create a container for functions and constants
local function table_contains(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())
--[[
-- debug privileges
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
privs.fly = true
privs.fast = true
privs.teleport = true
privs.noclip = true
minetest.set_player_privs(name, privs)
local p = player:get_pos()
if p.y > -100 then
player:set_pos({x=0, y=-20000, z= 0})
end
end)
--]]
--load companion lua files
dofile(modpath .. "/config.lua") --configuration file; holds various constants
dofile(modpath .. "/crafting.lua") --crafting recipes
dofile(modpath .. "/nodes.lua") --node definitions
dofile(modpath .. "/functions.lua") --function definitions
dofile(modpath .. "/plants.lua")
dofile(modpath .. "/hotsprings.lua")
if minetest.get_modpath("mobs_monster") then
if caverealms.config.dm_spawn == true then
dofile(modpath .. "/dungeon_master.lua") --special DMs for DM's Lair biome
end
end
-- Parameters
local YMIN = caverealms.config.ymin -- Approximate realm limits.
local YMAX = caverealms.config.ymax
local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume
local BLEND = 128 -- Cave blend distance near YMIN, YMAX
local STAGCHA = caverealms.config.stagcha --0.002 --chance of stalagmites
local STALCHA = caverealms.config.stalcha --0.003 --chance of stalactites
local CRYSTAL = caverealms.config.crystal --0.0004 --chance of glow crystal formations
local SALTCRYCHA = caverealms.config.salt_crystal --0.007 --chance of salt crystal cubes
local GEMCHA = caverealms.config.gemcha --0.03 --chance of small glow gems
local HOTSCHA = 0.009 --chance of hotsprings
local MUSHCHA = caverealms.config.mushcha --0.04 --chance of mushrooms
local MYCCHA = caverealms.config.myccha --0.03 --chance of mycena mushrooms
local WORMCHA = caverealms.config.wormcha --0.03 --chance of glow worms
local GIANTCHA = caverealms.config.giantcha --0.001 -- chance of giant mushrooms
local ICICHA = caverealms.config.icicha --0.035 -- chance of icicles
local FLACHA = caverealms.config.flacha --0.04 --chance of constant flames
local DM_TOP = caverealms.config.dm_top -- -4000 --level at which Dungeon Master Realms start to appear
local DM_BOT = caverealms.config.dm_bot -- -5000 --level at which "" ends
local DEEP_CAVE = caverealms.config.deep_cave -- -7000 --level at which deep cave biomes take over
-- 3D noise for caves
local np_cave = {
offset = 0,
scale = 1,
spread = { x = 512, y = 256, z = 512 }, -- squashed 2:1
seed = 59033,
octaves = 6,
persist = 0.63,
}
-- 3D noise for wave
local np_wave = {
offset = 0,
scale = 1,
spread = { x = 256, y = 256, z = 256 },
seed = -400000000089,
octaves = 3,
persist = 0.67,
}
-- 2D noise for biome
local np_biome = {
offset = 0,
scale = 1,
spread = { x = 250, y = 250, z = 250 },
seed = 9130,
octaves = 3,
persist = 0.5,
}
-- 2D noise for biome
local np_biome_evil = {
offset = 0,
scale = 1,
spread = { x = 200, y = 200, z = 200 },
seed = 9130,
octaves = 3,
persist = 0.5,
}
local np_biome_wonder = {
offset = 0,
scale = 1,
spread = { x = 400, y = 400, z = 400 },
seed = 8943,
octaves = 2,
persist = 0.45,
}
-- Stuff
subterrain = {}
local yblmin = YMIN + BLEND * 1.5
local yblmax = YMAX - BLEND * 1.5
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of caverealms limits
if minp.y > YMAX or maxp.y < YMIN then
return --quit; otherwise, you'd have stalagmites all over the place
end
--easy reference to commonly used values
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
--print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
local data = vm:get_data()
local vparam2 = vm:get_param2_data()
--grab content IDs
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_desertstone = minetest.get_content_id("default:desert_stone")
local c_sandstone = minetest.get_content_id("default:sandstone")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_sand = minetest.get_content_id("default:sand")
local c_water = minetest.get_content_id("default:water_source")
local c_lava = minetest.get_content_id("default:lava_source")
local c_iced = minetest.get_content_id("default:ice")
local c_ssand = minetest.get_content_id("default:silver_sand")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_gem = minetest.get_content_id("caverealms:glow_gem")
local c_saltgem = minetest.get_content_id("caverealms:salt_gem")
print(c_saltgem)
local c_spike = minetest.get_content_id("caverealms:spike")
local c_moss = minetest.get_content_id("caverealms:stone_with_moss")
local c_lichen = minetest.get_content_id("caverealms:stone_with_lichen")
local c_algae = minetest.get_content_id("caverealms:stone_with_algae")
local c_salt = minetest.get_content_id("caverealms:stone_with_salt")
local c_hcobble = minetest.get_content_id("caverealms:hot_cobble")
local c_gobsidian = minetest.get_content_id("caverealms:glow_obsidian")
local c_gobsidian2 = minetest.get_content_id("caverealms:glow_obsidian_2")
local c_coalblock = minetest.get_content_id("default:coalblock")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_coaldust = minetest.get_content_id("caverealms:coal_dust")
local c_fungus = minetest.get_content_id("caverealms:fungus")
local c_mycena = minetest.get_content_id("caverealms:mycena")
local c_worm_blue = minetest.get_content_id("caverealms:glow_worm")
local c_worm_green = minetest.get_content_id("caverealms:glow_worm_green")
local c_worm_red = minetest.get_content_id("caverealms:glow_worm_red")
local c_fire_vine = minetest.get_content_id("caverealms:fire_vine")
local c_iciu = minetest.get_content_id("caverealms:icicle_up")
local c_icid = minetest.get_content_id("caverealms:icicle_down")
local c_flame = minetest.get_content_id("caverealms:constant_flame")
local c_bflame = minetest.get_content_id("caverealms:constant_flame_blue")
local c_firefly = minetest.get_content_id("fireflies:firefly")
local c_bluefly = minetest.get_content_id("caverealms:butterfly_blue")
-- ethereal
--if minetest.get_modpath("ethereal") then
local c_bluegrass = minetest.get_content_id("ethereal:crystalgrass")
local c_greemush = minetest.get_content_id("ethereal:illumishroom2")
local c_redmush = minetest.get_content_id("ethereal:illumishroom")
--else
--end
--too_many_stones
--if minetest.get_modpath("too_many_stones") then
local c_torangecrys = minetest.get_content_id("too_many_stones:crocoite_crystal")
local c_tredcrys = minetest.get_content_id("too_many_stones:eudialite_crystal")
local c_fakesalt = minetest.get_content_id("too_many_stones:rose_quartz_crystal") --
local c_tyellocrys = minetest.get_content_id("too_many_stones:citrine_crystal")
local c_tsmokecrys = minetest.get_content_id("too_many_stones:smokey_quartz_crystal")
local c_tyellowcrys = minetest.get_content_id("too_many_stones:heliodor_crystal")
local c_tgreen1crys = minetest.get_content_id("too_many_stones:tourmaline_green_crystal")
local c_tgreen2crys = minetest.get_content_id("too_many_stones:prasiolite_crystal")
local c_fakeice1 = minetest.get_content_id("too_many_stones:celestine_crystal")
local c_fakeice2 = minetest.get_content_id("too_many_stones:moonstone_crystal")
local c_fakeice3 = minetest.get_content_id("too_many_stones:quartz_crystal")
print(c_fakeice3)
--else
--end
--everness
--if minetest.get_modpath("everness") then
local c_bluetwist = minetest.get_content_id("everness:twisted_crystal_grass")
local c_icevine = minetest.get_content_id("everness:lumabus_vine_1")
local c_purplevine = minetest.get_content_id("everness:whispering_gourd_vine_1")
local c_icicles_c = minetest.get_content_id("everness:frosted_icicle")
local c_icicles_f = minetest.get_content_id("everness:frosted_icicle_floor")
local c_crystcyan = minetest.get_content_id("everness:crystal_cyan") --
local c_crystorange = minetest.get_content_id("everness:crystal_orange") --
local c_crystpurple = minetest.get_content_id("everness:crystal_purple") --
local c_flamepurple = minetest.get_content_id("everness:flame_permanent_purple")
local c_frostedice = minetest.get_content_id("everness:frosted_ice")
local c_mosspurple = minetest.get_content_id("everness:ivis_moss")
local c_bluelant = minetest.get_content_id("everness:blue_vine_lantern")
local c_redlant = minetest.get_content_id("everness:glowing_pillar")
local c_redplant = minetest.get_content_id("everness:bloodspore_plant")
--Kristalle, die um 180° gedreht werden per param2, wenn sie auf dem Boden sind
local erdkristall = {
c_torangecrys,
c_tredcrys,
c_fakesalt,
c_tyellocrys,
c_tsmokecrys,
c_tyellowcrys,
c_tgreen1crys,
c_tgreen2crys,
c_fakeice1,
c_fakeice2,
c_fakeice3,
c_crystcyan,
c_crystorange,
c_crystpurple,
} --else
--end
--herbs
--if minetest.get_modpath("herbs") then
local c_amanita = minetest.get_content_id("herbs:mushroom_amanita_green")
--else
--end
--riesenpilz
-- if minetest.get_modpath("riesenpilz") then
local c_blueglowshroom = minetest.get_content_id("riesenpilz:glowshroom")
--else
--end
--Other Wolds
-- if minetest.get_modpath("other_worlds") then
local c_marsgrass = minetest.get_content_id("mars:grass_1")
local c_marsmoss = minetest.get_content_id("mars:moss")
--else
--end
-- crystals
local c_crystore = minetest.get_content_id("caverealms:glow_ore")
local c_emerald = minetest.get_content_id("caverealms:glow_emerald")
local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore")
local c_mesecry = minetest.get_content_id("caverealms:glow_mese")
local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_ruby = minetest.get_content_id("caverealms:glow_ruby")
local c_rubore = minetest.get_content_id("caverealms:glow_ruby_ore")
local c_citrine = minetest.get_content_id("caverealms:glow_citrine")
local c_citore = minetest.get_content_id("caverealms:glow_citrine_ore")
local c_ameth = minetest.get_content_id("caverealms:glow_amethyst")
local c_amethore = minetest.get_content_id("caverealms:glow_amethyst_ore")
local c_hotspring = minetest.get_content_id("caverealms:hotspring_water_source")
local stone_nodes = {
[c_stone] = 1,
[c_desertstone] = 1,
[c_sandstone] = 1,
[c_coalblock] = 1,
[c_sand] = 1,
[c_desand] = 1,
[c_obsidian] = 1,
}
if nil ~= minetest.get_modpath("geology") then
stone_nodes[minetest.get_content_id("geology:gneiss")] = 1
stone_nodes[minetest.get_content_id("geology:slate")] = 1
stone_nodes[minetest.get_content_id("geology:jade")] = 1
stone_nodes[minetest.get_content_id("geology:granite")] = 1
stone_nodes[minetest.get_content_id("geology:marble")] = 1
stone_nodes[minetest.get_content_id("geology:basalt")] = 1
stone_nodes[minetest.get_content_id("geology:chalk")] = 1
stone_nodes[minetest.get_content_id("geology:ors")] = 1
stone_nodes[minetest.get_content_id("geology:serpentine")] = 1
stone_nodes[minetest.get_content_id("geology:shale")] = 1
stone_nodes[minetest.get_content_id("geology:schist")] = 1
stone_nodes[minetest.get_content_id("geology:anthracite")] = 1
end
--mandatory values
local sidelen = x1 - x0 + 1 --length of a mapblock
local chulens = { x = sidelen, y = sidelen, z = sidelen } --table of chunk edges
local chulens2D = { x = sidelen, y = sidelen, z = 1 }
local minposxyz = { x = x0, y = y0, z = z0 } --bottom corner
local minposxz = { x = x0, y = z0 } --2D bottom corner
local nvals_biome_e = minetest.get_perlin_map(np_biome_evil, chulens2D):get2dMap_flat({ x = x0 + 150, y = z0 + 50 }) --2D noise for biomes (will be 3D humidity/temp later)
local nvals_biome_w =
minetest.get_perlin_map(np_biome_wonder, chulens2D):get2dMap_flat({ x = x0 + 150, y = z0 + 50 }) --2D noise for biomes (will be 3D humidity/temp later)
local nixyz = 1 --3D node index
local nixz = 1 --2D node index
local nixyz2 = 1 --second 3D index for second loop
for z = z0, z1 do -- for each xy plane progressing northwards
--increment indices
nixyz = nixyz + 1
--decoration loop
for y = y0, y1 do -- for each x row progressing upwards
local is_deep = false
if y < DEEP_CAVE then
is_deep = true
end
local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do
local ai = area:index(x, y + 1, z) --above index
local bi = area:index(x, y - 1, z) --below index
local mode = 0 -- nothing, 1 = ground, 2 = ceiling
if data[vi] == c_air then
if stone_nodes[data[bi]] ~= nil then --ground
mode = 1
elseif stone_nodes[data[ai]] ~= nil and y < y1 then -- ceiling
mode = 2
end
end
if mode > 0 then
local a2i = area:index(x, y + 2, z) --above index
--determine biome
local biome = 0 --preliminary declaration
local n_biome_e = nvals_biome_e[nixz] --make an easier reference to the noise
local n_biome_w = nvals_biome_w[nixz] --make an easier reference to the noise
local n_biome = (n_biome_e + n_biome_w) / 2
local floor = c_hcobble
local floor_depth = 1
local worms = {}
local worm_max_len = 1
local no_mites = false
local no_tites = false
local decos = {}
local decos2 = {}
local deco_mul = 1
local wiggle = (math.random() - 0.5) / 20
n_biome_e = n_biome_e + wiggle
n_biome_w = n_biome_w + wiggle
if n_biome_e < -0.33 then
if n_biome_w < -0.33 then -- algae
if is_deep then --deep algae deco
worms = { c_worm_green, c_tyellowcrys }
decos = { c_mycena, c_tyellowcrys, c_amanita }
else -- normal algae
worms = { c_worm_green }
decos = { c_mycena }
end
floor = c_algae
worm_max_len = 1
if mode == 1 and data[ai] == c_air and math.random() < 0.03 then
data[ai] = c_firefly
end
elseif n_biome_w < 0.33 then -- moss
if is_deep then --deep moss deco
worms = { c_worm_green, c_tgreen1crys, c_tgreen2crys, c_worm_blue }
decos = {
c_mycena,
c_greemush,
c_mycena,
c_greemush,
c_tgreen1crys,
c_tgreen2crys,
}
deco_mul = 1.
worm_max_len = 1
else -- normal moss
worms = { c_worm_green }
decos = { c_mycena }
worm_max_len = 3
end
floor = c_moss
deco_mul = 2.0
if mode == 1 and data[ai] == c_air and math.random() < 0.001 then
if math.random() < 0.5 then
local pos = { x = x, y = y, z = z }
riesenpilz.brown(pos, data, area)
else
caverealms:grow_green_mushroom(x, y - 1, z, area, data)
end
end
else -- lichen
if is_deep then --magical lichen deco
worms = { c_crystpurple, c_crystpurple, c_purplevine }
decos = {
c_mosspurple,
c_flamepurple,
c_crystpurple,
c_mosspurple,
c_flamepurple,
c_crystpurple,
c_bluetwist,
c_tyellowcrys,
}
deco_mul = 2
worm_max_len = 1
else -- normal lichen
worms = { c_worm_blue }
worm_max_len = 3
decos = { c_mycena, c_fungus, c_fungus }
deco_mul = 3.3
end
floor = c_lichen
if mode == 1 and data[ai] == c_air and math.random() < 0.003 then
data[ai] = c_bluefly
end
end
elseif n_biome_e < 0.33 then
if n_biome_w < -0.33 then -- desert
if math.random() < 0.05 then
floor = c_coalblock
elseif math.random() < 0.15 then
floor = c_coaldust
else
if is_deep then
floor = c_hcobble
else
floor = c_desand
end
end
if is_deep then --hot cobble
decos = {
c_redplant,
c_redlant,
c_flame,
c_torangecrys,
c_redplant,
c_flame,
c_torangecrys,
c_crystorange,
}
worms = { c_worm_red, c_torangecrys }
else --desert
decos = {
c_tyellocrys,
c_flame,
c_spike,
c_tsmokecrys,
c_crystorange,
}
worms = { c_tyellocrys, c_tsmokecrys }
end
deco_mul = 2
floor_depth = 2
worm_max_len = 1
elseif n_biome_w < 0.33 then -- salt
floor = c_salt
floor_depth = 2
worms = { c_fakesalt }
worm_max_len = 1
no_mites = true
decos = { c_saltgem }
if is_deep then
decos = { c_saltgem, c_fakesalt }
end
else
if is_deep then --magic deep glacial
floor = c_frostedice
floor_depth = 2
worms = { c_icevine, c_crystcyan, c_crystcyan, c_icicles_c, c_worm_blue }
worm_max_len = 1
decos = {
c_crystcyan,
c_crystcyan,
c_blueglowshroom,
c_blueglowshroom,
c_bluetwist,
c_bflame,
c_bflame,
c_icicles_f,
c_bluelant,
c_iciu,
c_iciu,
c_icicles_f,
c_bluegrass,
c_iciu,
c_iciu,
c_icicles_f,
c_bluegrass,
}
deco_mul = 2
else --glacial
floor = c_thinice
floor_depth = 2
worms = { c_icid, c_worm_blue }
worm_max_len = 1
decos = { c_gem, c_gem, c_iciu, c_fakeice2 }
deco_mul = 2
end
end
else
if n_biome_w < -0.33 then -- hotspring
floor = c_hcobble
worms = { c_worm_red }
worm_max_len = 3
if mode == 1 and math.random() < 0.005 then
caverealms:spawn_hotspring(x, y, z, area, data, math.random(4) + 2)
end
decos = { c_fire_vine, c_marsgrass, c_marsmoss }
deco_mul = 1
elseif n_biome_w < 0.33 then -- dungeon
if math.random() < 0.5 then
floor = c_gobsidian
else
floor = c_gobsidian2
end
worms = { c_worm_red, c_tredcrys }
worm_max_len = 1
decos = { c_flame, c_flame, c_bflame, c_fire_vine, c_tredcrys }
else -- deep glacial
floor = c_iced
floor_depth = 3
worms = { c_icid, c_icicles_c, c_icid, c_icicles_c, c_fakeice1, c_fakeice2, c_fakeice3 }
worm_max_len = 1
decos = {
c_bflame,
c_iciu,
c_icicles_f,
c_bflame,
c_iciu,
c_icicles_f,
c_fakeice1,
c_fakeice2,
c_fakeice3,
}
end
end
-- place floor
if mode == 1 then --ground
for i = 1, floor_depth do
local ii = area:index(x, y - i, z)
if stone_nodes[data[bi]] ~= nil then
data[ii] = floor
end
end
-- minetest.set_node(pos + vector.new(x, y, z), {name = crystal, param2 = 1})
-- decorations
if math.random() < ICICHA * deco_mul and data[bi] ~= c_hotspring then
local deco = decos[math.random(1, #decos)]
if table_contains(erdkristall, deco) then
local paramzwei = minetest.dir_to_facedir((vector.new(2, 0, 0)), true)
vparam2[vi] = paramzwei
end
data[vi] = deco
end
-- salt crystals
if floor == c_salt and math.random() < SALTCRYCHA then
caverealms:salt_stalagmite(x, y - 1, z, area, data)
end
-- stone stalagmites
if math.random() < STAGCHA then
caverealms:stalagmite(x, y, z, area, data)
end
-- crystal stalagmites
if not no_mites and math.random() < CRYSTAL then
local ore
local cry
if n_biome_e < -0.33 then -- non-evil
if n_biome_w < -0.33 then --algae
if math.random(10) == 1 then --chance 1/10 for mese
ore = c_emore
cry = c_emerald
else
ore = c_meseore
cry = c_mesecry
end
elseif n_biome_w < 0.33 then --moss
if is_deep then --deep moss
if math.random(10) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_emore
cry = c_emerald
end
else --normal moss
ore = c_emore
cry = c_emerald
end
else --lichen
if is_deep then --magical lichen
local tschu = math.random(8)
if tschu == 1 then --chance 1/10 for mese
ore = c_meseore
cry = c_mesecry
elseif tschu == 2 then
ore = c_crystore
cry = c_crystal
else
ore = c_amethore
cry = c_ameth
end
else --lichen
ore = c_amethore
cry = c_ameth
end
end
elseif n_biome_e < 0.33 then -- moderately evil
if n_biome_w < -0.33 then
if is_deep then --hot cobble
if math.random(3) == 1 then
ore = c_citore
cry = c_citrine
else
ore = c_rubore
cry = c_ruby
end
else
if math.random(3) == 1 then --desert / sand
ore = c_meseore
cry = c_mesecry
else
ore = c_citore
cry = c_citrine
end
end
elseif n_biome_w < 0.33 then --salt
ore = c_meseore
cry = c_mesecry
else
if is_deep then --magic deep glacial
if math.random(3) == 1 then
ore = c_iced
cry = c_thinice
else
ore = c_crystore
cry = c_crystal
end
else --glacial
if math.random(5) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_iced
cry = c_thinice
end
end
end
else -- very evil
if n_biome_w < -0.33 then --hotcobble-hotsprings
if math.random(3) == 1 then
ore = c_citore
cry = c_citrine
else
ore = c_rubore
cry = c_ruby
end
elseif n_biome_w < 0.33 then --obsidian-dungeon
if math.random(10) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_rubore
cry = c_ruby
end
else --deep_glacial
if math.random(3) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_iced
cry = c_thinice
end
end
end
local base = floor
caverealms:crystal_stalagmite(x, y - 1, z, area, data, ore, cry, base)
end
if n_biome_w > 0.5 and n_biome_e < -0.33 and math.random() < GIANTCHA then --giant mushrooms
caverealms:giant_shroom(x, y, z, area, data)
end
elseif mode == 2 then -- place ceiling
if math.random() < ICICHA then
local worm = worms[math.random(1, #worms)]
local wdepth = math.random(1, worm_max_len)
for i = 0, wdepth - 1 do
local ii = area:index(x, y - i, z)
if data[ii] == c_air then
data[ii] = worm
end
end
end
-- stalactites
if not no_tites and math.random() < CRYSTAL then
local ore
local cry
if n_biome_e < -0.33 then -- non-evil
if n_biome_w < -0.33 then --algae
if math.random(10) == 1 then --chance 1/10 for mese
ore = c_emore
cry = c_emerald
else
ore = c_meseore
cry = c_mesecry
end
elseif n_biome_w < 0.33 then --moss
ore = c_emore
cry = c_emerald
else --lichen
if is_deep then --magical lichen
local tschu = math.random(6)
if tschu == 1 then --chance 1/10 for mese
ore = c_meseore
cry = c_mesecry
elseif tschu == 2 then
ore = c_crystore
cry = c_crystal
else
ore = c_amethore
cry = c_ameth
end
else --lichen
ore = c_amethore
cry = c_ameth
end
end
elseif n_biome_e < 0.33 then -- moderately evil
if n_biome_w < -0.33 then
if is_deep then --hot cobble
if math.random(3) == 1 then
ore = c_citore
cry = c_citrine
else
ore = c_rubore
cry = c_ruby
end
else
if math.random(3) == 1 then --desert / sand
ore = c_meseore
cry = c_mesecry
else
ore = c_citore
cry = c_citrine
end
end
elseif n_biome_w < 0.33 then --salt
ore = c_meseore
cry = c_mesecry
else
if is_deep then --magic deep glacial
if math.random(3) == 1 then
ore = c_iced
cry = c_thinice
else
ore = c_crystore
cry = c_crystal
end
else --glacial
if math.random(5) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_iced
cry = c_thinice
end
end
end
else -- very evil
if n_biome_w < -0.33 then --hotcobble-hotsprings
if math.random(3) == 1 then
ore = c_citore
cry = c_citrine
else
ore = c_rubore
cry = c_ruby
end
elseif n_biome_w < 0.33 then --obsidian-dungeon
if math.random(20) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_rubore
cry = c_ruby
end
else --deep_glacial
if math.random(3) == 1 then
ore = c_crystore
cry = c_crystal
else
ore = c_iced
cry = c_thinice
end
end
end
local base = c_stone
caverealms:crystal_stalactite(x, y, z, area, data, ore, cry, base)
end
end
end
nixyz2 = nixyz2 + 1
nixz = nixz + 1
vi = vi + 1
end
nixz = nixz - sidelen --shift the 2D index back
end
nixz = nixz + sidelen --shift the 2D index up a layer
end
--send data back to voxelmanip
vm:set_data(data)
vm:set_param2_data(vparam2)
--calc lighting
vm:set_lighting({ day = 0, night = 0 })
vm:calc_lighting()
--write it to world
vm:write_to_map(data)
--local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took
--print ("[caverealms] "..chugent.." ms") --tell people how long
end)
print("[caverealms] loaded!")