EinsDreiDreiSieben/mods/technic_plus_beta/technic/machines/register/battery_box.lua

458 lines
14 KiB
Lua

local digilines_path = minetest.get_modpath("digilines")
local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
local mat = technic.materials
-- Battery recipes:
-- Tin-copper recipe:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", mat.copper_ingot, "group:wood"},
{"group:wood", mat.tin_ingot, "group:wood"},
{"group:wood", mat.copper_ingot, "group:wood"},
}
})
-- Sulfur-lead-water recipes:
-- With sulfur lumps:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", mat.bucket_water, "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
},
replacements = {
{mat.bucket_water, mat.bucket_empty}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
}
})
-- With sulfur dust:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", mat.bucket_water, "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
},
replacements = {
{mat.bucket_water, mat.bucket_empty}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
}
})
technic.register_power_tool("technic:battery", {
description = S("RE Battery"),
inventory_image = "technic_battery.png",
groups = { disable_repair = 1 },
})
-- x+2 + (z+2)*2
local dirtab = {
[4] = 2,
[5] = 3,
[7] = 1,
[8] = 0
}
local tube = {
insert_object = function(pos, node, stack, direction)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return stack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
return inv:add_item("src", stack)
else
return inv:add_item("dst", stack)
end
end,
can_insert = function(pos, node, stack, direction)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return false
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
return inv:room_for_item("src", stack)
else
return inv:room_for_item("dst", stack)
end
end,
connect_sides = {left=1, right=1, back=1, top=1},
}
function technic.register_battery_box(nodename, data)
local colon, modname, name, def = technic.register_compat_v1_to_v2(nodename, data, "battery_box")
local texture_prefix = modname.."_"..name
nodename = modname..":"..name
local tier = def.tier
local ltier = string.lower(tier)
local size = minetest.get_modpath("mcl_formspec") and "size[9,9]" or "size[8,9]"
local formspec =
size..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[context;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]"..
"list[context;dst;5,1;1,1;]"..
"label[0,0;"..S("@1 Battery Box", S(tier)).."]"..
"label[3,0;"..S("Charge").."]"..
"label[5,0;"..S("Discharge").."]"..
"label[1,3;"..S("Power level").."]"..
(def.upgrade and
"list[context;upgrade1;3.5,3;1,1;]"..
"list[context;upgrade2;4.5,3;1,1;]"..
"label[3.5,4;"..S("Upgrade Slots").."]"
or "")
if minetest.get_modpath("mcl_formspec") then
formspec = formspec..
mcl_formspec.get_itemslot_bg(3,1,1,1)..
mcl_formspec.get_itemslot_bg(5,1,1,1)..
-- player inventory
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
-- upgrade
(def.upgrade and
mcl_formspec.get_itemslot_bg(3.5,3,1,1)..
mcl_formspec.get_itemslot_bg(4.5,3,1,1)
or "")
else
formspec = formspec..
"list[current_player;main;0,5;8,4;]"
end
-- listrings
formspec = formspec..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
(def.upgrade and
"listring[context;upgrade1]"..
"listring[current_player;main]"..
"listring[context;upgrade2]"..
"listring[current_player;main]"
or "")
--
-- Generate formspec with power meter
--
local function get_formspec(charge_ratio, channel)
return formspec .. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:" ..
math.floor(charge_ratio * 100) .. ":technic_power_meter_fg.png]" ..
(digilines_path and
("field[0.3,4;2.2,1;channel;"..S("Digiline Channel")..";${channel}]"..
"button[2,3.7;1,1;setchannel;"..S("Save").."]") or "")
end
--
-- Update fields not affecting internal network calculations and behavior in any way
--
local function update_node(pos, update_formspec)
-- Read metadata and calculate actual values based on upgrades
local meta = minetest.get_meta(pos)
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade = 0
if def.upgrade then
EU_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = def.max_charge * (1 + EU_upgrade / 10)
-- Select node textures
local charge_ratio = current_charge / max_charge
local charge_count = math.ceil(charge_ratio * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
technic.swap_node(pos, nodename .. charge_count)
meta:set_float("last_side_shown", charge_count)
end
-- Update formspec and infotext
local eu_input = meta:get_int(tier.."_EU_input")
local infotext = S("@1 Battery Box: @2 / @3", tier,
technic.EU_string(current_charge), technic.EU_string(max_charge))
if eu_input == 0 then
infotext = S("@1 Idle", infotext)
end
meta:set_string("infotext", infotext)
if update_formspec then
local channel = meta:get_string("channel")
meta:set_string("formspec", get_formspec(charge_ratio, channel))
end
end
local function get_tool(inventory, listname)
-- Get itemstack and check if it is registered tool
if inventory:is_empty(listname) then
return
end
-- Get itemstack and check if it is registered tool
local toolstack = inventory:get_stack(listname, 1)
local tooldef = toolstack:get_definition()
if not tooldef.technic_max_charge then
return
end
return toolstack, tooldef
end
local function charge_tools(meta, batt_charge, charge_step)
-- Get tool metadata
local inv = meta:get_inventory()
local toolstack, tooldef = get_tool(inv, "src")
if not toolstack then
return batt_charge, false
end
-- Do the charging
local charge = tooldef.technic_get_charge(toolstack)
if charge >= tooldef.technic_max_charge then
return batt_charge, true
elseif batt_charge <= 0 then
return batt_charge, false
end
local oldcharge = charge
charge_step = math.min(charge_step, batt_charge, tooldef.technic_max_charge - charge)
charge = charge + charge_step
if charge ~= oldcharge then
tooldef.technic_set_charge(toolstack, charge)
inv:set_stack("src", 1, toolstack)
end
return batt_charge - charge_step, (charge == tooldef.technic_max_charge)
end
local function discharge_tools(meta, batt_charge, charge_step, batt_max_charge)
-- Get tool metadata
local inv = meta:get_inventory()
local toolstack, tooldef = get_tool(inv, "dst")
if not toolstack then
return batt_charge, false
end
-- Do the discharging
local charge = tooldef.technic_get_charge(toolstack)
if charge <= 0 then
return batt_charge, true
elseif batt_charge >= batt_max_charge then
return batt_charge, false
end
local oldcharge = charge
charge_step = math.min(charge_step, batt_max_charge - batt_charge, charge)
charge = charge - charge_step
if charge ~= oldcharge then
tooldef.technic_set_charge(toolstack, charge)
inv:set_stack("dst", 1, toolstack)
end
return batt_charge + charge_step, (charge == 0)
end
local function run(pos, node, run_state, network)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int(tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade, tube_upgrade = 0, 0
if def.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = def.max_charge * (1 + EU_upgrade / 10)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
local tool_full, tool_empty
current_charge, tool_full = charge_tools(meta, current_charge, def.charge_step)
current_charge, tool_empty = discharge_tools(meta, current_charge, def.discharge_step, max_charge)
if def.tube and (tool_full or tool_empty) then
technic.handle_machine_pipeworks(pos, tube_upgrade, function(pos2, x_velocity, z_velocity)
if tool_full then
technic.send_items(pos2, x_velocity, z_velocity, "src")
elseif tool_empty then
technic.send_items(pos2, x_velocity, z_velocity, "dst")
end
end)
end
-- We allow batteries to charge on less than the demand
local supply = math.min(def.discharge_rate, current_charge)
local demand = math.min(def.charge_rate, max_charge - current_charge)
network:update_battery(current_charge, max_charge, supply, demand)
meta:set_int(tier.."_EU_demand", demand)
meta:set_int(tier.."_EU_supply", supply)
meta:set_int("internal_EU_charge", current_charge)
meta:set_int("internal_EU_charge_max", max_charge)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(2)
end
end
local function on_timer(pos, elapsed)
if not technic.pos2network(pos) then return end
update_node(pos)
return true
end
for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, ["technic_"..ltier]=1, axey=2, handy=1}
if i ~= 0 then
groups.not_in_creative_inventory = 1
end
if def.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local top_tex = texture_prefix.."_top.png"..tube_entry
local front_tex = texture_prefix.."_front.png^technic_power_meter"..i..".png"
local side_tex = texture_prefix.."_side.png"..tube_entry
local bottom_tex = texture_prefix.."_bottom.png"..cable_entry
if ltier == "lv" then
top_tex = texture_prefix.."_top.png"
front_tex = texture_prefix.."_side.png^technic_power_meter"..i..".png"
side_tex = texture_prefix.."_side.png^technic_power_meter"..i..".png"
end
minetest.register_node(colon..nodename..i, {
description = S("@1 Battery Box", S(tier)),
tiles = {
top_tex,
bottom_tex,
side_tex,
side_tex,
side_tex,
front_tex},
groups = groups,
is_ground_content = false,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
connect_sides = {"bottom"},
tube = def.tube and tube or nil,
paramtype2 = "facedir",
sounds = technic.sounds.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_battery_box0",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("@1 Battery Box", S(tier)))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int(tier.."_EU_supply", 0)
meta:set_int(tier.."_EU_input", 0)
meta:set_float("internal_EU_charge", 0)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
update_node(pos, true)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_metadata_inventory_move = technic.machine_on_inventory_move,
on_metadata_inventory_put = technic.machine_on_inventory_put,
on_metadata_inventory_take = technic.machine_on_inventory_take,
technic_run = run,
on_timer = on_timer,
on_rightclick = function(pos) update_node(pos, true) end,
on_rotate = function(pos, node, user, mode, new_param2)
if mode ~= 1 then
return false
end
end,
after_place_node = def.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, player)
if fields.quit then
return
end
local playername = player:get_player_name()
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return
elseif fields.setchannel then
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel or "")
update_node(pos, true)
end
end,
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
if msg ~= "GET" and msg ~= "get" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local inv = meta:get_inventory()
digilines.receptor_send(pos, technic.digilines.rules, channel, {
demand = meta:get_int(tier.."_EU_demand"),
supply = meta:get_int(tier.."_EU_supply"),
input = meta:get_int(tier.."_EU_input"),
charge = meta:get_int("internal_EU_charge"),
max_charge = def.max_charge * (1 + technic.handle_machine_upgrades(meta) / 10),
src = inv:get_stack("src", 1):to_table(),
dst = inv:get_stack("dst", 1):to_table(),
upgrade1 = inv:get_stack("upgrade1", 1):to_table(),
upgrade2 = inv:get_stack("upgrade2", 1):to_table()
})
end
},
},
})
end
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
for i = 0, 8 do
technic.register_machine(tier, nodename..i, technic.battery)
end
end -- End registration