EinsDreiDreiSieben/mods/xcompat/src/textures/farlands_reloaded.lua

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1.7 KiB
Lua

local textures = {
gravel = "farlands_gravel.png",
brick = "farlands_brick.png",
metal = {
steel = {
ore = "farlands_iron_ingot.png",
ingot = "farlands_iron_ingot.png",
block = "farlands_iron_block.png",
},
gold = {
ore = "farlands_gold_ore.png",
ingot = "farlands_gold_ingot.png",
block = "farlands_gold_block.png",
},
},
glass = {
pane = "farlands_glass.png",
detail = "farlands_glass_detail.png",
},
wood = {
apple = {
sapling = "farlands_apple_sapling.png",
planks = "farlands_apple_planks.png",
trunk_side = "farlands_apple_trunk.png",
trunk_top = "farlands_apple_trunk_top.png",
leaves = "farlands_apple_leaves.png",
},
jungle = {
sapling = "farlands_jungletree_sapling.png",
planks = "farlands_jungletree_planks.png",
trunk_side = "farlands_jungletree_trunk.png",
trunk_top = "farlands_jungletree_trunk_top.png",
leaves = "farlands_jungletree_leaves.png",
},
},
water = {
tile = "farlands_water.png",
animated = {
source = "farlands_water_source_animated.png",
flowing = "farlands_water_flowing_animated.png",
},
},
wool = {
white = "farlands_wool.png",
black = "farlands_wool.png",
grey = "farlands_wool.png",
dark_grey = "farlands_wool.png",
},
grass = {
top = "farlands_grass.png",
side = "farlands_dirt.png^farlands_grass_side.png",
dirt = "farlands_dirt.png",
},
}
return textures