Add wooden buckets. Disable mass-dig.
Change bowl recipe. Mass digging is not compatible. Also, keep elephants from drowning.
This commit is contained in:
parent
410259de35
commit
05dab8ff81
7 changed files with 311 additions and 158 deletions
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@ -159,23 +159,7 @@ minetest.register_craft({
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replacements = {
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{'bucket:bucket_water', 'bucket:bucket_water'},
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{'bucket:bucket_river_water', 'bucket:bucket_river_water'},
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},
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})
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minetest.register_craftitem("fun_caves:wooden_bowl", {
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description = "Wooden Bowl",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_wooden_bowl.png"},
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inventory_image = "fun_caves_wooden_bowl.png",
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groups = {bowl = 1, dig_immediate = 3},
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})
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minetest.register_craft({
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output = 'fun_caves:wooden_bowl 20',
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recipe = {
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{'', '', ''},
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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{'fun_caves:bucket_wood_water', 'fun_caves:bucket_wood_water'},
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{'fun_caves:bucket_wood_river_water', 'fun_caves:bucket_wood_river_water'},
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},
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})
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1
init.lua
1
init.lua
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@ -169,6 +169,7 @@ dofile(fun_caves.path .. "/deco.lua")
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dofile(fun_caves.path .. "/fungal_tree.lua")
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dofile(fun_caves.path .. "/wallhammer.lua")
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dofile(fun_caves.path .. "/mapgen.lua")
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dofile(fun_caves.path .. "/wooden_buckets.lua")
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dofile(fun_caves.path .. "/spec_bomb.lua")
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dofile(fun_caves.path .. "/elixir.lua") -- must go after all items are registered
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dofile(fun_caves.path .. "/chat.lua")
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1
mobs.lua
1
mobs.lua
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@ -696,6 +696,7 @@ end
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if minetest.registered_entities["dmobs:elephant"] then
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local m = minetest.registered_entities["dmobs:elephant"]
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m.type = "monster"
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m.water_damage = 0
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end
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if minetest.registered_entities["mobs_bat:bat"] then
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18
nodes.lua
18
nodes.lua
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@ -428,3 +428,21 @@ for i = 3, 5 do
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},
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})
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end
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minetest.register_craftitem("fun_caves:wooden_bowl", {
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description = "Wooden Bowl",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_wooden_bowl.png"},
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inventory_image = "fun_caves_wooden_bowl.png",
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groups = {bowl = 1, dig_immediate = 3},
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})
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minetest.register_craft({
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output = 'fun_caves:wooden_bowl 20',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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},
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})
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288
spec_bomb.lua
288
spec_bomb.lua
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@ -177,153 +177,171 @@ for _, node in pairs(nodes) do
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end
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local mass_nodes = {'fun_caves:tree', 'default:tree', 'default:jungletree', 'default:acacia_tree', 'default:aspen_tree', 'default:stone', 'default:sandstone', 'default:desert_stone', 'fun_caves:stone_with_algae', 'fun_caves:stone_with_moss', 'fun_caves:stone_with_lichen'}
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local mass_tools_list = {'default:axe_bronze', 'default:axe_diamond', 'default:axe_mese', 'default:pick_bronze', 'default:pick_diamond', 'default:pick_mese'}
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local mass_tools = {}
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for _, tool in pairs(mass_tools_list) do
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mass_tools[tool] = true
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end
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local mass_minerals_list = {'default:gravel'}
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local mass_minerals = {}
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for _, min in pairs(mass_minerals_list) do
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mass_minerals[min] = true
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end
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for name, _ in pairs(minetest.registered_nodes) do
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if name:find('stone_with') then
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mass_minerals[name] = true
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-- incompatible with buckets
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if false then
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local mass_nodes = {'fun_caves:tree', 'default:tree', 'default:jungletree', 'default:acacia_tree', 'default:aspen_tree', 'default:stone', 'default:sandstone', 'default:desert_stone', 'fun_caves:stone_with_algae', 'fun_caves:stone_with_moss', 'fun_caves:stone_with_lichen'}
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local mass_tools_list = {'default:axe_bronze', 'default:axe_diamond', 'default:axe_mese', 'default:pick_bronze', 'default:pick_diamond', 'default:pick_mese'}
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local mass_tools = {}
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for _, tool in pairs(mass_tools_list) do
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mass_tools[tool] = true
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end
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end
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local function default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if itemstack:get_definition().type == "node" then
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return minetest.item_place_node(itemstack, clicker, pointed_thing)
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local mass_minerals_list = {'default:gravel'}
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local mass_minerals = {}
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for _, min in pairs(mass_minerals_list) do
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mass_minerals[min] = true
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end
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return itemstack
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end
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for _, node in pairs(mass_nodes) do
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if not minetest.registered_items[node] then
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break
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end
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minetest.override_item(node, {on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local tool = itemstack:get_name()
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if not mass_tools[tool] then
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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for name, _ in pairs(minetest.registered_nodes) do
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if name:find('stone_with') then
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mass_minerals[name] = true
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end
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local tool_type, maxr
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if tool:find('axe') then
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if minetest.get_item_group(node.name, "tree") == 0 then
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end
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local function default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if itemstack:get_definition().type == "node" then
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return minetest.item_place_node(itemstack, clicker, pointed_thing)
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end
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return itemstack
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end
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for _, node in pairs(mass_nodes) do
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if not minetest.registered_items[node] then
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break
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end
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local node_def = minetest.registered_items[node]
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if node_def.on_rightclick then
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print(node)
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node_def.fun_caves_default_rightclick = node.on_rightclick
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print(dump(node_def))
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end
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minetest.override_item(node, {on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local tool = itemstack:get_name()
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if not mass_tools[tool] then
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print('* return default')
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if node then
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local node_def = minetest.registered_items[node.name]
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print(dump(node_def))
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if node_def and node_def.fun_caves_default_rightclick then
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return node_def.fun_caves_default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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tool_type = 'axe'
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maxr = {x = 2, y = 20, z = 2}
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elseif tool:find('pick') then
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if node.name ~= 'default:sandstone' and minetest.get_item_group(node.name, "stone") == 0 then
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local tool_type, maxr
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if tool:find('axe') then
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if minetest.get_item_group(node.name, "tree") == 0 then
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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tool_type = 'axe'
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maxr = {x = 2, y = 20, z = 2}
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elseif tool:find('pick') then
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if node.name ~= 'default:sandstone' and minetest.get_item_group(node.name, "stone") == 0 then
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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tool_type = 'pick'
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maxr = {x = 2, y = 4, z = 2}
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else
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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tool_type = 'pick'
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maxr = {x = 2, y = 4, z = 2}
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else
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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local player_pos = vector.round(clicker:getpos())
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local player_name = clicker:get_player_name()
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local inv = clicker:get_inventory()
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if not (player_pos and player_name and inv) then
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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pos = vector.round(pos)
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local max_nodes = 60
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local minp = vector.subtract(pos, 2)
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local maxp = vector.add(pos, maxr)
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if pos.y >= player_pos.y then
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minp.y = player_pos.y
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if pos.y - player_pos.y < 3 then
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maxp.y = player_pos.y + 3
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local player_pos = vector.round(clicker:getpos())
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local player_name = clicker:get_player_name()
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local inv = clicker:get_inventory()
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if not (player_pos and player_name and inv) then
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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local air = minetest.get_content_id('air')
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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local drops = {}
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local names = {}
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local diggable = {}
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local tree_like = {}
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local leaf_like = {}
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local stone_like = {}
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local count = 0
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local p = {}
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for y = minp.y, maxp.y do
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p.y = y
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for z = minp.z, maxp.z do
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p.z = z
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local ivm = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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p.x = x
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if not names[data[ivm]] then
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names[data[ivm]] = minetest.get_name_from_content_id(data[ivm])
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end
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if not diggable[data[ivm]] then
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if tool_type == 'axe' then
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diggable[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'choppy') or 0
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diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'snappy') or 0
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diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'fleshy') or 0
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elseif tool_type == 'pick' then
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diggable[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'cracky') or 0
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end
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end
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if not stone_like[data[ivm]] then
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stone_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'stone') or 0
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stone_like[data[ivm]] = stone_like[data[ivm]] + (names[data[ivm]] == 'default:sandstone' and 1 or 0)
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end
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if not tree_like[data[ivm]] then
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tree_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'tree') or 0
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end
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if not leaf_like[data[ivm]] then
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leaf_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'leafdecay') or 0
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end
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local dig_it
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if tool_type == 'axe' then
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dig_it = tree_like[data[ivm]] > 0 or leaf_like[data[ivm]] > 0
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elseif tool_type == 'pick' then
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dig_it = stone_like[data[ivm]] > 0 or mass_minerals[names[data[ivm]]]
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end
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if count < max_nodes and diggable[data[ivm]] > 0 and dig_it and not minetest.is_protected(p, player_name) then
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drops[data[ivm]] = (drops[data[ivm]] or 0) + 1
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data[ivm] = air
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count = count + 1
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end
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ivm = ivm + 1
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pos = vector.round(pos)
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local max_nodes = 60
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local minp = vector.subtract(pos, 2)
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local maxp = vector.add(pos, maxr)
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if pos.y >= player_pos.y then
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minp.y = player_pos.y
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if pos.y - player_pos.y < 3 then
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maxp.y = player_pos.y + 3
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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for id, number in pairs(drops) do
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for i = 1, number do
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local drops = minetest.get_node_drops(names[id], tool)
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minetest.handle_node_drops(pos, drops, clicker)
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local air = minetest.get_content_id('air')
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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local drops = {}
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local names = {}
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local diggable = {}
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local tree_like = {}
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local leaf_like = {}
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local stone_like = {}
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local count = 0
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local p = {}
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for y = minp.y, maxp.y do
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p.y = y
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for z = minp.z, maxp.z do
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p.z = z
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local ivm = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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p.x = x
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if not names[data[ivm]] then
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names[data[ivm]] = minetest.get_name_from_content_id(data[ivm])
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end
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if not diggable[data[ivm]] then
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if tool_type == 'axe' then
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diggable[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'choppy') or 0
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diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'snappy') or 0
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diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'fleshy') or 0
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elseif tool_type == 'pick' then
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diggable[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'cracky') or 0
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end
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end
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if not stone_like[data[ivm]] then
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stone_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'stone') or 0
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stone_like[data[ivm]] = stone_like[data[ivm]] + (names[data[ivm]] == 'default:sandstone' and 1 or 0)
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end
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if not tree_like[data[ivm]] then
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tree_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'tree') or 0
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end
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if not leaf_like[data[ivm]] then
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leaf_like[data[ivm]] = minetest.get_item_group(names[data[ivm]], 'leafdecay') or 0
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end
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local dig_it
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if tool_type == 'axe' then
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dig_it = tree_like[data[ivm]] > 0 or leaf_like[data[ivm]] > 0
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elseif tool_type == 'pick' then
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dig_it = stone_like[data[ivm]] > 0 or mass_minerals[names[data[ivm]]]
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end
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if count < max_nodes and diggable[data[ivm]] > 0 and dig_it and not minetest.is_protected(p, player_name) then
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drops[data[ivm]] = (drops[data[ivm]] or 0) + 1
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data[ivm] = air
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count = count + 1
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end
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ivm = ivm + 1
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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for id, number in pairs(drops) do
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for i = 1, number do
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local drops = minetest.get_node_drops(names[id], tool)
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minetest.handle_node_drops(pos, drops, clicker)
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end
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local tp = itemstack:get_tool_capabilities()
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local def = ItemStack({name=names[id]}):get_definition()
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local dp = minetest.get_dig_params(def.groups, tp)
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--print(names[id], dp.wear, number)
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itemstack:add_wear(dp.wear * number)
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end
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local tp = itemstack:get_tool_capabilities()
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local def = ItemStack({name=names[id]}):get_definition()
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local dp = minetest.get_dig_params(def.groups, tp)
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--print(names[id], dp.wear, number)
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itemstack:add_wear(dp.wear * number)
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end
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return itemstack
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end, })
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return itemstack
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end, })
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end
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end
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14
treegen.lua
14
treegen.lua
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@ -146,7 +146,7 @@ bucket.register_liquid(
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"fun_caves:bucket_sap",
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"fun_caves_bucket_sap.png",
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"Bucket of Sap",
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{}
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{sap_bucket = 1}
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)
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minetest.register_node("fun_caves:amber", {
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@ -188,7 +188,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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if (old_craft_grid[i]:get_name()):find('^fun_caves:bucket') then
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bucket = old_craft_grid[i]
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bucket = old_craft_grid[i]:get_name()
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index = i
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end
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end
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@ -196,7 +196,8 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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end
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craft_inv:set_stack("craft", index, 'bucket:bucket_empty')
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bucket = bucket:gsub('sap', 'empty')
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craft_inv:set_stack("craft", index, bucket)
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end)
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|
||||
newnode = fun_caves.clone_node("default:tree")
|
||||
|
@ -264,9 +265,12 @@ minetest.register_craft({
|
|||
type = "shapeless",
|
||||
recipe = {
|
||||
'vessels:glass_bottle',
|
||||
'fun_caves:bucket_sap',
|
||||
'group:sap_bucket',
|
||||
},
|
||||
replacements = {
|
||||
{'fun_caves:bucket_sap', 'bucket:bucket_empty'},
|
||||
{'fun_caves:bucket_wood_sap', 'bucket:bucket_wood_empty'},
|
||||
},
|
||||
replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
127
wooden_buckets.lua
Normal file
127
wooden_buckets.lua
Normal file
|
@ -0,0 +1,127 @@
|
|||
local function register_liquid_wood(source, itemname, inventory_image, name, groups)
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
user and not user:get_player_control().sneak then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
local lpos
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
lpos = pointed_thing.under
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
lpos = pointed_thing.above
|
||||
local node = minetest.get_node_or_nil(lpos)
|
||||
local above_ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not above_ndef or not above_ndef.buildable_to then
|
||||
-- do not remove the bucket with the liquid
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.is_protected(lpos, user and user:get_player_name() or "") then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
return ItemStack("fun_caves:bucket_wood_empty")
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for fluid, def in pairs(bucket.liquids) do
|
||||
if not fluid:find('flowing') and not fluid:find('lava') and not fluid:find('molten') and not fluid:find('weightless') then
|
||||
local item_name = def.itemname:gsub('[^:]+:bucket', 'fun_caves:bucket_wood')
|
||||
local original = minetest.registered_items[def.itemname]
|
||||
if original and item_name and item_name ~= def.itemname then
|
||||
local new_name = original.description:gsub('Bucket', 'Wooden Bucket')
|
||||
local new_image = original.inventory_image
|
||||
register_liquid_wood(fluid, item_name, new_image, new_name, original.groups)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'fun_caves:bucket_wood_empty 1',
|
||||
recipe = {
|
||||
{'group:wood', '', 'group:wood'},
|
||||
{'', 'group:wood', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("fun_caves:bucket_wood_empty", {
|
||||
description = "Empty Wooden Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
if node.name ~= liquiddef.source then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname:gsub('^[^:]+:bucket', 'fun_caves:bucket_wood')
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucket, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=giving_back}) then
|
||||
inv:add_item("main", giving_back)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, giving_back)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "fun_caves:bucket_wood_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
|
||||
return ItemStack(giving_back)
|
||||
end,
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue