Add wooden buckets. Disable mass-dig.
Change bowl recipe. Mass digging is not compatible. Also, keep elephants from drowning.
This commit is contained in:
parent
410259de35
commit
05dab8ff81
7 changed files with 311 additions and 158 deletions
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@ -159,23 +159,7 @@ minetest.register_craft({
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replacements = {
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{'bucket:bucket_water', 'bucket:bucket_water'},
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{'bucket:bucket_river_water', 'bucket:bucket_river_water'},
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},
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})
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minetest.register_craftitem("fun_caves:wooden_bowl", {
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description = "Wooden Bowl",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_wooden_bowl.png"},
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inventory_image = "fun_caves_wooden_bowl.png",
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groups = {bowl = 1, dig_immediate = 3},
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})
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minetest.register_craft({
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output = 'fun_caves:wooden_bowl 20',
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recipe = {
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{'', '', ''},
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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{'fun_caves:bucket_wood_water', 'fun_caves:bucket_wood_water'},
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{'fun_caves:bucket_wood_river_water', 'fun_caves:bucket_wood_river_water'},
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},
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})
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1
init.lua
1
init.lua
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@ -169,6 +169,7 @@ dofile(fun_caves.path .. "/deco.lua")
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dofile(fun_caves.path .. "/fungal_tree.lua")
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dofile(fun_caves.path .. "/wallhammer.lua")
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dofile(fun_caves.path .. "/mapgen.lua")
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dofile(fun_caves.path .. "/wooden_buckets.lua")
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dofile(fun_caves.path .. "/spec_bomb.lua")
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dofile(fun_caves.path .. "/elixir.lua") -- must go after all items are registered
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dofile(fun_caves.path .. "/chat.lua")
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1
mobs.lua
1
mobs.lua
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@ -696,6 +696,7 @@ end
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if minetest.registered_entities["dmobs:elephant"] then
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local m = minetest.registered_entities["dmobs:elephant"]
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m.type = "monster"
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m.water_damage = 0
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end
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if minetest.registered_entities["mobs_bat:bat"] then
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18
nodes.lua
18
nodes.lua
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@ -428,3 +428,21 @@ for i = 3, 5 do
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},
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})
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end
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minetest.register_craftitem("fun_caves:wooden_bowl", {
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description = "Wooden Bowl",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_wooden_bowl.png"},
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inventory_image = "fun_caves_wooden_bowl.png",
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groups = {bowl = 1, dig_immediate = 3},
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})
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minetest.register_craft({
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output = 'fun_caves:wooden_bowl 20',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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},
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})
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@ -177,6 +177,8 @@ for _, node in pairs(nodes) do
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end
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-- incompatible with buckets
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if false then
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local mass_nodes = {'fun_caves:tree', 'default:tree', 'default:jungletree', 'default:acacia_tree', 'default:aspen_tree', 'default:stone', 'default:sandstone', 'default:desert_stone', 'fun_caves:stone_with_algae', 'fun_caves:stone_with_moss', 'fun_caves:stone_with_lichen'}
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local mass_tools_list = {'default:axe_bronze', 'default:axe_diamond', 'default:axe_mese', 'default:pick_bronze', 'default:pick_diamond', 'default:pick_mese'}
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local mass_tools = {}
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@ -205,9 +207,24 @@ for _, node in pairs(mass_nodes) do
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break
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end
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local node_def = minetest.registered_items[node]
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if node_def.on_rightclick then
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print(node)
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node_def.fun_caves_default_rightclick = node.on_rightclick
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print(dump(node_def))
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end
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minetest.override_item(node, {on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local tool = itemstack:get_name()
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if not mass_tools[tool] then
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print('* return default')
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if node then
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local node_def = minetest.registered_items[node.name]
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print(dump(node_def))
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if node_def and node_def.fun_caves_default_rightclick then
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return node_def.fun_caves_default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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return default_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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local tool_type, maxr
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@ -327,3 +344,4 @@ for _, node in pairs(mass_nodes) do
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return itemstack
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end, })
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end
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end
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14
treegen.lua
14
treegen.lua
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@ -146,7 +146,7 @@ bucket.register_liquid(
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"fun_caves:bucket_sap",
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"fun_caves_bucket_sap.png",
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"Bucket of Sap",
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{}
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{sap_bucket = 1}
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)
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minetest.register_node("fun_caves:amber", {
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@ -188,7 +188,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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if (old_craft_grid[i]:get_name()):find('^fun_caves:bucket') then
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bucket = old_craft_grid[i]
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bucket = old_craft_grid[i]:get_name()
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index = i
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end
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end
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@ -196,7 +196,8 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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end
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craft_inv:set_stack("craft", index, 'bucket:bucket_empty')
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bucket = bucket:gsub('sap', 'empty')
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craft_inv:set_stack("craft", index, bucket)
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end)
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newnode = fun_caves.clone_node("default:tree")
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@ -264,9 +265,12 @@ minetest.register_craft({
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type = "shapeless",
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recipe = {
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'vessels:glass_bottle',
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'fun_caves:bucket_sap',
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'group:sap_bucket',
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},
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replacements = {
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{'fun_caves:bucket_sap', 'bucket:bucket_empty'},
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{'fun_caves:bucket_wood_sap', 'bucket:bucket_wood_empty'},
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},
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replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},},
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})
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minetest.register_craft({
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127
wooden_buckets.lua
Normal file
127
wooden_buckets.lua
Normal file
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@ -0,0 +1,127 @@
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local function register_liquid_wood(source, itemname, inventory_image, name, groups)
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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local node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if minetest.is_protected(lpos, user and user:get_player_name() or "") then
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return
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end
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minetest.set_node(lpos, {name = source})
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return ItemStack("fun_caves:bucket_wood_empty")
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end
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})
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end
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end
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for fluid, def in pairs(bucket.liquids) do
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if not fluid:find('flowing') and not fluid:find('lava') and not fluid:find('molten') and not fluid:find('weightless') then
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local item_name = def.itemname:gsub('[^:]+:bucket', 'fun_caves:bucket_wood')
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local original = minetest.registered_items[def.itemname]
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if original and item_name and item_name ~= def.itemname then
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local new_name = original.description:gsub('Bucket', 'Wooden Bucket')
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local new_image = original.inventory_image
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register_liquid_wood(fluid, item_name, new_image, new_name, original.groups)
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end
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end
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end
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minetest.register_craft({
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output = 'fun_caves:bucket_wood_empty 1',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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}
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})
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minetest.register_craftitem("fun_caves:bucket_wood_empty", {
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description = "Empty Wooden Bucket",
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inventory_image = "bucket.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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if node.name ~= liquiddef.source then
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return
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end
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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return
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end
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local item_count = user:get_wielded_item():get_count()
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname:gsub('^[^:]+:bucket', 'fun_caves:bucket_wood')
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucket, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=giving_back}) then
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inv:add_item("main", giving_back)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, giving_back)
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end
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-- set to return empty buckets minus 1
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giving_back = "fun_caves:bucket_wood_empty "..tostring(item_count-1)
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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return ItemStack(giving_back)
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end,
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})
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