Add hot spikes. Bias ores toward bad zones.

This commit is contained in:
Duane Robertson 2016-05-16 00:08:53 -05:00
parent 87fbc5256c
commit 0780d8dd67
4 changed files with 124 additions and 16 deletions

View file

@ -180,26 +180,13 @@ function fun_caves.generate(p_minp, p_maxp, seed)
local px = math.floor((minp.x + 32) / csize.x)
local pz = math.floor((minp.z + 32) / csize.z)
-- Fill with stone.
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local ivm = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
data[ivm] = node("default:stone")
ivm = ivm + 1
end
end
end
vm:set_data(data)
minetest.generate_ores(vm, minp, maxp)
vm:get_data(data)
local cave_1 = minetest.get_perlin_map(cave_noise_1, csize):get3dMap_flat(minp)
local cave_2 = minetest.get_perlin_map(cave_noise_2, csize):get3dMap_flat(minp)
local biome_n = minetest.get_perlin_map(biome_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
local biome_bn = minetest.get_perlin_map(biome_blend, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
local biome_avg = 0
local biome_ct = 0
local index = 0
local index3d = 0
for z = minp.z, maxp.z do
@ -218,14 +205,26 @@ function fun_caves.generate(p_minp, p_maxp, seed)
if n1 * n2 > 0.05 then
data[ivm] = node("air")
else
data[ivm] = node("default:stone")
end
local biome_val = biome_n[index] + biome_bn[index]
biome_avg = biome_avg + biome_val
biome_ct = biome_ct + 1
ivm = ivm + area.ystride
index3d = index3d + csize.x
end
end
end
vm:set_data(data)
biome_avg = biome_avg / biome_ct
fun_caves.set_ores(biome_avg)
minetest.generate_ores(vm, minp, maxp)
vm:get_data(data)
local index = 0
local index3d = 0
for z = minp.z, maxp.z do
@ -315,6 +314,12 @@ function fun_caves.generate(p_minp, p_maxp, seed)
data[ivm] = node("fun_caves:stalactite")
end
-- standing up
elseif data[ivm_below] == node("fun_caves:hot_cobble") and sr < 20 then
if sr < 10 then
data[ivm] = node("fun_caves:hot_spike")
else
data[ivm] = node("fun_caves:hot_spike_"..(math.ceil(sr / 3) - 2))
end
elseif data[ivm_below] == node("default:coalblock") and sr < 20 then
data[ivm] = node("fun_caves:constant_flame")
elseif data[ivm_below] == node("default:ice") and sr < 80 then
@ -365,7 +370,6 @@ function fun_caves.generate(p_minp, p_maxp, seed)
vm:set_data(data)
minetest.generate_ores(vm, minp, maxp)
--vm:set_param2_data(p2data)
if DEBUG then
vm:set_lighting({day = 15, night = 15})