diff --git a/mapgen.lua b/mapgen.lua index de905f2..78e589e 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -366,7 +366,7 @@ local function generate(p_minp, p_maxp, seed) biome_val = biome_val / max(1, log(y - fluid_compression)) end ------------------- - --biome_val = 0.55 + --biome_val = 0.45 ------------------- if biome_val < -0.65 then stone_type = node["default:ice"] @@ -442,6 +442,11 @@ local function generate(p_minp, p_maxp, seed) end end + if not air_above and stone_type == node["default:sand"] then + data[ivm] = node["default:sandstone"] + break + end + if data[ivm] == node["default:stone"] and air_below then if stone_type == node["fun_caves:stone_with_salt"] and rand(radioactive_ratio) == 1 then data[ivm] = node["fun_caves:radioactive_ore"]