Modify mobs from original mods.

... rather than copying them.
This commit is contained in:
Duane 2016-06-06 07:13:31 -05:00
parent 0c788eb537
commit 0f09bd5cc8
26 changed files with 195 additions and 6606 deletions

View file

@ -366,7 +366,7 @@ local function generate(p_minp, p_maxp, seed)
biome_val = biome_val / max(1, log(y - fluid_compression))
end
-------------------
--biome_val = 0.45
--biome_val = -0.75
-------------------
if biome_val < -0.65 then
stone_type = node["default:ice"]
@ -683,8 +683,10 @@ local function generate(p_minp, p_maxp, seed)
vm:set_data(data)
--vm:set_param2_data(p2data)
if fun_caves.DEBUG then
vm:set_lighting({day = 15, night = 15})
vm:set_lighting({day = 8, night = 8})
else
-- set_lighting causes shadows
--vm:set_lighting({day = 0, night = 0})
vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z},maxp)
end
vm:update_liquids()