Modify mobs from original mods.
... rather than copying them.
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26 changed files with 195 additions and 6606 deletions
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@ -366,7 +366,7 @@ local function generate(p_minp, p_maxp, seed)
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biome_val = biome_val / max(1, log(y - fluid_compression))
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end
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-------------------
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--biome_val = 0.45
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--biome_val = -0.75
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-------------------
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if biome_val < -0.65 then
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stone_type = node["default:ice"]
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@ -683,8 +683,10 @@ local function generate(p_minp, p_maxp, seed)
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vm:set_data(data)
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--vm:set_param2_data(p2data)
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if fun_caves.DEBUG then
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vm:set_lighting({day = 15, night = 15})
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vm:set_lighting({day = 8, night = 8})
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else
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-- set_lighting causes shadows
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--vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z},maxp)
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end
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vm:update_liquids()
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