Protect translocators. Fix mobs requirement error in villages.
The translocator protection DOES NOT WORK against mobs explosions. This is not a fun_caves issue.
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26622dd1dd
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7 changed files with 108 additions and 70 deletions
32
abms.lua
32
abms.lua
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@ -60,6 +60,34 @@ local gravity_off = {gravity = 0.1}
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local gravity_on = {gravity = 1}
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local fortress_floor = {x = 30, y = 2, z = 30}
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local fortress_group = {'group:fortress'}
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local firework_active = false
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local function firework()
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local t = minetest.get_timeofday()
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if not firework_active and (t < 0.25 or t > 0.75) then
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firework_active = true
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local ps = {}
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local pp = players[i]:getpos()
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if pp and pp.y > 0 then
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local sky = {}
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sky.bgcolor, sky.type, sky.textures = players[i]:get_sky()
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ps[#ps+1] = { p = players[i], sky = sky }
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--players[i]:set_sky(0xffffff, "plain", {})
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players[i]:set_sky('#000000', 'skybox', {'fun_caves_firework_'..math.random(2)..'.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png'})
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end
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end
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minetest.sound_play("fireworks", {gain = 1, pos = pp, max_hear_distance = 2})
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minetest.after(4, function()
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for i = 1, #ps do
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ps[i].p:set_sky(ps[i].sky.bgcolor, ps[i].sky.type, ps[i].sky.textures)
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end
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firework_active = false
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end)
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end
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end
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minetest.register_globalstep(function(dtime)
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local time = minetest.get_gametime()
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@ -74,6 +102,10 @@ minetest.register_globalstep(function(dtime)
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out:close()
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end
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if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] == 3 and math.random(30) == 1 then
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firework()
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end
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-- Promote mobs based on spawn position
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local is_fortress = fun_caves.is_fortress
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for _, mob in pairs(minetest.luaentities) do
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