Protect translocators. Fix mobs requirement error in villages.
The translocator protection DOES NOT WORK against mobs explosions. This is not a fun_caves issue.
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26622dd1dd
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7 changed files with 108 additions and 70 deletions
32
abms.lua
32
abms.lua
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@ -60,6 +60,34 @@ local gravity_off = {gravity = 0.1}
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local gravity_on = {gravity = 1}
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local gravity_on = {gravity = 1}
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local fortress_floor = {x = 30, y = 2, z = 30}
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local fortress_floor = {x = 30, y = 2, z = 30}
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local fortress_group = {'group:fortress'}
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local fortress_group = {'group:fortress'}
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local firework_active = false
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local function firework()
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local t = minetest.get_timeofday()
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if not firework_active and (t < 0.25 or t > 0.75) then
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firework_active = true
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local ps = {}
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local pp = players[i]:getpos()
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if pp and pp.y > 0 then
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local sky = {}
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sky.bgcolor, sky.type, sky.textures = players[i]:get_sky()
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ps[#ps+1] = { p = players[i], sky = sky }
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--players[i]:set_sky(0xffffff, "plain", {})
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players[i]:set_sky('#000000', 'skybox', {'fun_caves_firework_'..math.random(2)..'.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png'})
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end
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end
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minetest.sound_play("fireworks", {gain = 1, pos = pp, max_hear_distance = 2})
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minetest.after(4, function()
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for i = 1, #ps do
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ps[i].p:set_sky(ps[i].sky.bgcolor, ps[i].sky.type, ps[i].sky.textures)
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end
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firework_active = false
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end)
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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local time = minetest.get_gametime()
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local time = minetest.get_gametime()
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@ -74,6 +102,10 @@ minetest.register_globalstep(function(dtime)
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out:close()
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out:close()
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end
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end
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if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] == 3 and math.random(30) == 1 then
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firework()
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end
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-- Promote mobs based on spawn position
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-- Promote mobs based on spawn position
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local is_fortress = fun_caves.is_fortress
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local is_fortress = fun_caves.is_fortress
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for _, mob in pairs(minetest.luaentities) do
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for _, mob in pairs(minetest.luaentities) do
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@ -8,6 +8,9 @@ function minetest.is_protected(pos, name)
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if node and get_item_group(node.name, "fortress") ~= 0 then
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if node and get_item_group(node.name, "fortress") ~= 0 then
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return true
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return true
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end
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end
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if node and node.name == 'fun_caves:translocator' and (name == '' or not minetest.get_player_by_name(name)) then
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return true
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end
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return old_is_protected(pos, name)
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return old_is_protected(pos, name)
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end
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end
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BIN
sounds/fireworks.ogg
Normal file
BIN
sounds/fireworks.ogg
Normal file
Binary file not shown.
BIN
textures/fun_caves_firework_1.png
Normal file
BIN
textures/fun_caves_firework_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 75 KiB |
BIN
textures/fun_caves_firework_2.png
Normal file
BIN
textures/fun_caves_firework_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 426 KiB |
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@ -10,3 +10,4 @@ Original DNA: Zephyris (cc-by-sa 3), https://en.wikipedia.org/wiki/File:DNA_Stru
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Original moonstone: Didier Descouens (cc-by-sa 4), https://en.wikipedia.org/wiki/File:Pierrelune.jpg
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Original moonstone: Didier Descouens (cc-by-sa 4), https://en.wikipedia.org/wiki/File:Pierrelune.jpg
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Wallhammer images by the eminent DonBatman (DWYWPL), https://forum.minetest.net/viewtopic.php?f=11&t=13484&hilit=masonry+hammer
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Wallhammer images by the eminent DonBatman (DWYWPL), https://forum.minetest.net/viewtopic.php?f=11&t=13484&hilit=masonry+hammer
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The pyramid and translocator textures are copied from the default sandstone and steel block, respectively.
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The pyramid and translocator textures are copied from the default sandstone and steel block, respectively.
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Firework 2: William Crochot (cc-by-sa 4): https://en.wikipedia.org/wiki/File:Feu_d'artifice_-_333.jpg
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18
village.lua
18
village.lua
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@ -4,20 +4,21 @@ newnode.groups.soil = 0
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minetest.register_node("fun_caves:hut_floor", newnode)
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minetest.register_node("fun_caves:hut_floor", newnode)
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local drops = {
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if mobs and mobs.mod == "redo" then
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local drops = {
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{name = "default:axe_stone", chance = 3, min = 1, max = 1},
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{name = "default:axe_stone", chance = 3, min = 1, max = 1},
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{name = "default:hoe_stone", chance = 3, min = 1, max = 1},
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{name = "default:hoe_stone", chance = 3, min = 1, max = 1},
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{name = "default:sword_stone", chance = 3, min = 1, max = 1},
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{name = "default:sword_stone", chance = 3, min = 1, max = 1},
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{name = "default:apple", chance = 2, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 3, min = 1, max = 3},
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{name = "farming:bread", chance = 3, min = 1, max = 3},
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{name = "default:cobble", chance = 2, min = 1, max = 3},
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{name = "default:cobble", chance = 2, min = 1, max = 3},
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}
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}
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if minetest.registered_items['mobs:leather'] then
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if minetest.registered_items['mobs:leather'] then
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drops[#drops+1] = {name = "mobs:leather", chance = 4, min = 1, max = 2}
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drops[#drops+1] = {name = "mobs:leather", chance = 4, min = 1, max = 2}
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end
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end
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mobs:register_mob("fun_caves:savage", {
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mobs:register_mob("fun_caves:savage", {
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description = "Primitive Savage",
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description = "Primitive Savage",
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type = "monster",
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type = "monster",
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passive = false,
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passive = false,
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@ -71,11 +72,12 @@ mobs:register_mob("fun_caves:savage", {
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animation_speed = 30,
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animation_speed = 30,
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on_rightclick = nil,
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on_rightclick = nil,
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do_custom = nil,
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do_custom = nil,
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})
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})
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--mobs:register_egg("fun_caves:savage", "Primitive Savage", "farming_straw.png", 1)
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--mobs:register_egg("fun_caves:savage", "Primitive Savage", "farming_straw.png", 1)
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mobs:register_spawn("fun_caves:savage", {'fun_caves:hut_floor'}, 100, 0, 20, 3, 2000)
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mobs:register_spawn("fun_caves:savage", {'fun_caves:hut_floor'}, 100, 0, 20, 3, 2000)
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end
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local function build_hut(data, area, node, pos, turf)
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local function build_hut(data, area, node, pos, turf)
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