Protect translocators. Fix mobs requirement error in villages.

The translocator protection DOES NOT WORK against mobs explosions.
This is not a fun_caves issue.
This commit is contained in:
Duane 2016-07-03 23:20:53 -05:00
parent 26622dd1dd
commit 0fd901dcca
7 changed files with 108 additions and 70 deletions

View file

@ -60,6 +60,34 @@ local gravity_off = {gravity = 0.1}
local gravity_on = {gravity = 1}
local fortress_floor = {x = 30, y = 2, z = 30}
local fortress_group = {'group:fortress'}
local firework_active = false
local function firework()
local t = minetest.get_timeofday()
if not firework_active and (t < 0.25 or t > 0.75) then
firework_active = true
local ps = {}
local players = minetest.get_connected_players()
for i = 1, #players do
local pp = players[i]:getpos()
if pp and pp.y > 0 then
local sky = {}
sky.bgcolor, sky.type, sky.textures = players[i]:get_sky()
ps[#ps+1] = { p = players[i], sky = sky }
--players[i]:set_sky(0xffffff, "plain", {})
players[i]:set_sky('#000000', 'skybox', {'fun_caves_firework_'..math.random(2)..'.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png', 'fun_caves_blank.png'})
end
end
minetest.sound_play("fireworks", {gain = 1, pos = pp, max_hear_distance = 2})
minetest.after(4, function()
for i = 1, #ps do
ps[i].p:set_sky(ps[i].sky.bgcolor, ps[i].sky.type, ps[i].sky.textures)
end
firework_active = false
end)
end
end
minetest.register_globalstep(function(dtime)
local time = minetest.get_gametime()
@ -74,6 +102,10 @@ minetest.register_globalstep(function(dtime)
out:close()
end
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] == 3 and math.random(30) == 1 then
firework()
end
-- Promote mobs based on spawn position
local is_fortress = fun_caves.is_fortress
for _, mob in pairs(minetest.luaentities) do

View file

@ -8,6 +8,9 @@ function minetest.is_protected(pos, name)
if node and get_item_group(node.name, "fortress") ~= 0 then
return true
end
if node and node.name == 'fun_caves:translocator' and (name == '' or not minetest.get_player_by_name(name)) then
return true
end
return old_is_protected(pos, name)
end

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@ -10,3 +10,4 @@ Original DNA: Zephyris (cc-by-sa 3), https://en.wikipedia.org/wiki/File:DNA_Stru
Original moonstone: Didier Descouens (cc-by-sa 4), https://en.wikipedia.org/wiki/File:Pierrelune.jpg
Wallhammer images by the eminent DonBatman (DWYWPL), https://forum.minetest.net/viewtopic.php?f=11&t=13484&hilit=masonry+hammer
The pyramid and translocator textures are copied from the default sandstone and steel block, respectively.
Firework 2: William Crochot (cc-by-sa 4): https://en.wikipedia.org/wiki/File:Feu_d'artifice_-_333.jpg

View file

@ -4,20 +4,21 @@ newnode.groups.soil = 0
minetest.register_node("fun_caves:hut_floor", newnode)
local drops = {
if mobs and mobs.mod == "redo" then
local drops = {
{name = "default:axe_stone", chance = 3, min = 1, max = 1},
{name = "default:hoe_stone", chance = 3, min = 1, max = 1},
{name = "default:sword_stone", chance = 3, min = 1, max = 1},
{name = "default:apple", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 3, min = 1, max = 3},
{name = "default:cobble", chance = 2, min = 1, max = 3},
}
}
if minetest.registered_items['mobs:leather'] then
if minetest.registered_items['mobs:leather'] then
drops[#drops+1] = {name = "mobs:leather", chance = 4, min = 1, max = 2}
end
end
mobs:register_mob("fun_caves:savage", {
mobs:register_mob("fun_caves:savage", {
description = "Primitive Savage",
type = "monster",
passive = false,
@ -71,11 +72,12 @@ mobs:register_mob("fun_caves:savage", {
animation_speed = 30,
on_rightclick = nil,
do_custom = nil,
})
})
--mobs:register_egg("fun_caves:savage", "Primitive Savage", "farming_straw.png", 1)
mobs:register_spawn("fun_caves:savage", {'fun_caves:hut_floor'}, 100, 0, 20, 3, 2000)
--mobs:register_egg("fun_caves:savage", "Primitive Savage", "farming_straw.png", 1)
mobs:register_spawn("fun_caves:savage", {'fun_caves:hut_floor'}, 100, 0, 20, 3, 2000)
end
local function build_hut(data, area, node, pos, turf)