Add Minauros and zombies (only there).
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parent
d22195be27
commit
10bb057f61
19 changed files with 5781 additions and 56 deletions
39
nodes.lua
39
nodes.lua
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@ -16,21 +16,27 @@ newnode.drop = "default:dirt"
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newnode.groups.soil = 0
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minetest.register_node("fun_caves:dirt", newnode)
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newnode = fun_caves.clone_node("default:dirt")
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newnode.description = "Polluted Dirt"
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newnode.tiles = {"default_dirt.png^[colorize:#100020:100"}
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newnode.groups.soil = 0
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minetest.register_node("fun_caves:polluted_dirt", newnode)
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-- dungeon floor, basic
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local newnode = fun_caves.clone_node("default:stone")
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newnode = fun_caves.clone_node("default:stone")
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newnode.description = "Dungeon Stone"
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newnode.legacy_mineral = false
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newnode.groups = {fortress = 1}
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minetest.register_node("fun_caves:dungeon_floor_1", newnode)
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-- dungeon walls, basic
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local newnode = fun_caves.clone_node("default:sandstone")
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newnode = fun_caves.clone_node("default:sandstone")
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newnode.description = "Dungeon Stone"
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newnode.groups = {fortress = 1}
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minetest.register_node("fun_caves:dungeon_wall_1", newnode)
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-- dungeon walls, type 2
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local newnode = fun_caves.clone_node("default:desert_stone")
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newnode = fun_caves.clone_node("default:desert_stone")
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newnode.description = "Dungeon Stone"
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newnode.groups = {fortress = 1}
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minetest.register_node("fun_caves:dungeon_wall_2", newnode)
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@ -65,6 +71,33 @@ minetest.register_node('fun_caves:sticks_default', {
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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})
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newnode = fun_caves.clone_node("default:leaves")
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newnode.description = "Blackened Leaves"
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newnode.tiles = {"default_leaves.png^[colorize:#100020:200"}
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newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"}
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newnode.groups = {snappy = 3, flammable = 2}
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minetest.register_node("fun_caves:leaves_black", newnode)
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newnode = fun_caves.clone_node("default:water_source")
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newnode.description = "Poisonous Water"
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newnode.tiles[1].name = "fun_caves_water_poison_source_animated.png"
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newnode.special_tiles[1].name = "fun_caves_water_poison_source_animated.png"
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newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
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newnode.liquid_alternative_source = "fun_caves:water_poison_source"
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newnode.light_source = 6
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newnode.groups.poison = 3
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minetest.register_node("fun_caves:water_poison_source", newnode)
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newnode = fun_caves.clone_node("default:water_flowing")
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newnode.description = "Poisonous Water"
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newnode.tiles[1] = "fun_caves_water_poison.png"
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newnode.special_tiles[1].name = "fun_caves_water_poison_flowing_animated.png"
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newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
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newnode.liquid_alternative_source = "fun_caves:water_poison_source"
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newnode.light_source = 6
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newnode.groups.poison = 3
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minetest.register_node("fun_caves:water_poison_flowing", newnode)
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--minetest.register_node("fun_caves:bright_air", {
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-- drawtype = "glasslike",
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-- tiles = {"technic_light.png"},
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