Add Minauros and zombies (only there).

This commit is contained in:
Duane 2016-06-08 00:45:26 -05:00
parent d22195be27
commit 10bb057f61
19 changed files with 5781 additions and 56 deletions

View file

@ -16,21 +16,27 @@ newnode.drop = "default:dirt"
newnode.groups.soil = 0
minetest.register_node("fun_caves:dirt", newnode)
newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Polluted Dirt"
newnode.tiles = {"default_dirt.png^[colorize:#100020:100"}
newnode.groups.soil = 0
minetest.register_node("fun_caves:polluted_dirt", newnode)
-- dungeon floor, basic
local newnode = fun_caves.clone_node("default:stone")
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Dungeon Stone"
newnode.legacy_mineral = false
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_floor_1", newnode)
-- dungeon walls, basic
local newnode = fun_caves.clone_node("default:sandstone")
newnode = fun_caves.clone_node("default:sandstone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_1", newnode)
-- dungeon walls, type 2
local newnode = fun_caves.clone_node("default:desert_stone")
newnode = fun_caves.clone_node("default:desert_stone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_2", newnode)
@ -65,6 +71,33 @@ minetest.register_node('fun_caves:sticks_default', {
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
})
newnode = fun_caves.clone_node("default:leaves")
newnode.description = "Blackened Leaves"
newnode.tiles = {"default_leaves.png^[colorize:#100020:200"}
newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"}
newnode.groups = {snappy = 3, flammable = 2}
minetest.register_node("fun_caves:leaves_black", newnode)
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Poisonous Water"
newnode.tiles[1].name = "fun_caves_water_poison_source_animated.png"
newnode.special_tiles[1].name = "fun_caves_water_poison_source_animated.png"
newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
newnode.liquid_alternative_source = "fun_caves:water_poison_source"
newnode.light_source = 6
newnode.groups.poison = 3
minetest.register_node("fun_caves:water_poison_source", newnode)
newnode = fun_caves.clone_node("default:water_flowing")
newnode.description = "Poisonous Water"
newnode.tiles[1] = "fun_caves_water_poison.png"
newnode.special_tiles[1].name = "fun_caves_water_poison_flowing_animated.png"
newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
newnode.liquid_alternative_source = "fun_caves:water_poison_source"
newnode.light_source = 6
newnode.groups.poison = 3
minetest.register_node("fun_caves:water_poison_flowing", newnode)
--minetest.register_node("fun_caves:bright_air", {
-- drawtype = "glasslike",
-- tiles = {"technic_light.png"},