Hot cobble hurts.
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2 changed files with 19 additions and 1 deletions
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@ -2,7 +2,7 @@
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Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. However, I've since turned it into an all cave environment, with no surface at all.
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Players spawn into a massive cave, hopefully in an area with mushrooms, and start digging. Dig up, dig down, dig sideways, you'll never find a surface world -- no trees, no flowers, not cows and horses. What you will find are fungi, algae, monsters, and lots and lots of goblins. Every ore is available, everywhere, which means there's a lot of it.
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Players spawn into a massive cave, hopefully in an area with mushrooms, and start digging. Dig up, dig down, dig sideways, you'll never find a surface world -- no trees, no flowers, no cows and horses. What you will find are fungi, algae, monsters, and lots and lots of goblins. Every ore is available, everywhere, which means there's a lot of it.
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Hint: Find some giant mushrooms, first thing. They're handy.
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18
nodes.lua
18
nodes.lua
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@ -419,6 +419,24 @@ minetest.register_node("fun_caves:hot_cobble", {
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}),
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})
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minetest.register_abm({
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nodenames = {"group:hot"},
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interval = 2,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do
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if not minetest.registered_nodes[node.name] then
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return
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end
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local dps = minetest.registered_nodes[node.name]["damage_per_second"]
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if object.set_hp and object.get_hp and dps then
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--print("damage. "..object:get_hp().." hit points left")
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object:set_hp(object:get_hp() - dps)
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end
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end
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end})
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-- mushroom growth
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minetest.register_abm({
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nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
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