adjust depth levels, don't disable caves

This commit is contained in:
Milan* 2017-03-17 21:31:17 +01:00
parent f1f0abcc16
commit 133e66ad38
4 changed files with 13 additions and 9 deletions

View file

@ -4,7 +4,7 @@
fun_caves_mod.cave_width = 0.05 -- figurative width
local max_depth = 31000
local max_depth = -28000
fun_caves_mod.cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y = 10, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
@ -16,8 +16,11 @@ fun_caves_mod.cavegen = function(minp, maxp, data, area, node, heightmap)
if not (minp and maxp and data and area and node and type(data) == 'table') then
return
end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local temp_y = (minp.y+maxp.y)/2
if temp_y > -28000 or temp_y < -30999 then return end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local map_max = {x = csize.x, y = csize.y + 2, z = csize.z}
local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}