adjust depth levels, don't disable caves

This commit is contained in:
Milan* 2017-03-17 21:31:17 +01:00
parent f1f0abcc16
commit 133e66ad38
4 changed files with 13 additions and 9 deletions

View file

@ -7,11 +7,10 @@ dofile(fun_caves_mod.path .. "/nodes.lua")
dofile(fun_caves_mod.path .. "/fungal_tree.lua")
local deco_depth = -30 -- place cave stuff this far beneath the surface
local deco_depth = -5 -- place cave stuff this far beneath the surface
local water_level = 1
local fluid_compression = -200 -- the depth to start planting lava/water
local max_depth = 31000
local fluid_compression = -22000 -- the depth to start planting lava/water
local max_depth = -27960
local csize
local node_match_cache = {}
@ -25,6 +24,8 @@ fun_caves_mod.decogen = function(minp, maxp, data, area, node, heightmap)
if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves_mod.cave_biomes and fun_caves_mod.make_fungal_tree) then
return
end
local temp_y = (minp.y+maxp.y)/2
if temp_y > -28000 or temp_y < -30999 then return end
csize = vector.add(vector.subtract(maxp, minp), 1)