adjust depth levels, don't disable caves
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parent
f1f0abcc16
commit
133e66ad38
4 changed files with 13 additions and 9 deletions
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@ -4,7 +4,7 @@
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fun_caves_mod.cave_width = 0.05 -- figurative width
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fun_caves_mod.cave_width = 0.05 -- figurative width
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local max_depth = 31000
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local max_depth = -28000
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fun_caves_mod.cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y = 10, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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fun_caves_mod.cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y = 10, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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@ -16,8 +16,11 @@ fun_caves_mod.cavegen = function(minp, maxp, data, area, node, heightmap)
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if not (minp and maxp and data and area and node and type(data) == 'table') then
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if not (minp and maxp and data and area and node and type(data) == 'table') then
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return
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return
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end
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local temp_y = (minp.y+maxp.y)/2
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if temp_y > -28000 or temp_y < -30999 then return end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local map_max = {x = csize.x, y = csize.y + 2, z = csize.z}
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local map_max = {x = csize.x, y = csize.y + 2, z = csize.z}
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local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}
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local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}
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9
deco.lua
9
deco.lua
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@ -7,11 +7,10 @@ dofile(fun_caves_mod.path .. "/nodes.lua")
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dofile(fun_caves_mod.path .. "/fungal_tree.lua")
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dofile(fun_caves_mod.path .. "/fungal_tree.lua")
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local deco_depth = -30 -- place cave stuff this far beneath the surface
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local deco_depth = -5 -- place cave stuff this far beneath the surface
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local water_level = 1
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local water_level = 1
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local fluid_compression = -200 -- the depth to start planting lava/water
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local fluid_compression = -22000 -- the depth to start planting lava/water
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local max_depth = 31000
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local max_depth = -27960
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local csize
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local csize
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local node_match_cache = {}
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local node_match_cache = {}
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@ -25,6 +24,8 @@ fun_caves_mod.decogen = function(minp, maxp, data, area, node, heightmap)
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if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves_mod.cave_biomes and fun_caves_mod.make_fungal_tree) then
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if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves_mod.cave_biomes and fun_caves_mod.make_fungal_tree) then
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return
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return
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end
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end
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local temp_y = (minp.y+maxp.y)/2
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if temp_y > -28000 or temp_y < -30999 then return end
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csize = vector.add(vector.subtract(maxp, minp), 1)
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csize = vector.add(vector.subtract(maxp, minp), 1)
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2
init.lua
2
init.lua
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@ -24,7 +24,7 @@ end
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.register_on_mapgen_init(function(mgparams)
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--minetest.set_mapgen_setting('mg_flags', "nocaves, nodungeons", true)
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--minetest.set_mapgen_setting('mg_flags', "nocaves, nodungeons", true)
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minetest.set_mapgen_setting('mg_flags', "nocaves", true)
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--minetest.set_mapgen_setting('mg_flags', "nocaves", true)
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end)
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end)
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@ -4,7 +4,7 @@
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local DEBUG
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local DEBUG
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local max_depth = 31000
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local max_depth = -28000
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local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
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local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
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fun_caves_mod.use_bi_hi = true
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fun_caves_mod.use_bi_hi = true
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