Change some variable names.
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parent
92bb8a6c8e
commit
138858c2a2
1 changed files with 10 additions and 9 deletions
19
mapgen.lua
19
mapgen.lua
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@ -425,8 +425,8 @@ local function generate(p_minp, p_maxp, seed)
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fun_caves.fortress(minp, maxp, data, area, node)
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fun_caves.fortress(minp, maxp, data, area, node)
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write = true
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write = true
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elseif fun_caves.cavegen and fun_caves.decogen and fun_caves.treegen then
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elseif fun_caves.cavegen and fun_caves.decogen and fun_caves.treegen then
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local write1, write2, write3, write4, write5, h2
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local write_cave, write_deco, write_tree, write_pyr, write_vill, h2
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write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
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write_cave, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
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if h2 then
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if h2 then
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heightmap = h2
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heightmap = h2
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end
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end
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@ -436,16 +436,16 @@ local function generate(p_minp, p_maxp, seed)
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biomemap = minetest.get_mapgen_object("biomemap")
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biomemap = minetest.get_mapgen_object("biomemap")
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end
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end
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write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
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write_deco, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
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write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
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write_tree = fun_caves.treegen(minp, maxp, data, p2data, area, node)
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if not write3 and fun_caves.pyramid then
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if not write_tree and fun_caves.pyramid then
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write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
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write_pyr, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
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end
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end
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if fun_caves.use_villages and biomemap and not (write3 or write4) and fun_caves.village then
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if fun_caves.use_villages and biomemap and not (write_tree or write_pyr) and fun_caves.village then
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local biome = biome_ids[biomemap[40*80+40]]
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local biome = biome_ids[biomemap[40*80+40]]
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write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
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write_vill = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
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end
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end
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write = write1 or write2 or write3 or write4 or write5
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write = write_cave or write_deco or write_tree or write_pyr or write_vill
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end
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end
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@ -489,6 +489,7 @@ local function pgenerate(...)
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if not status then
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if not status then
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print('Fun Caves: Could not generate terrain:')
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print('Fun Caves: Could not generate terrain:')
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print(dump(err))
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print(dump(err))
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collectgarbage("collect")
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end
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end
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end
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end
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