Add some filler treasures.

This commit is contained in:
Duane 2016-06-29 09:16:43 -05:00
parent e5395a69ff
commit 163d75ae74
2 changed files with 26 additions and 7 deletions

View file

@ -1,7 +1,7 @@
local max_depth = 31000
-- pyramid stone
newnode = fun_caves.clone_node("default:sandstone_block")
newnode = fun_caves.clone_node("default:sandstone")
newnode.description = "Pyramid Stone"
newnode.tiles = {'fun_caves_pyramid_stone.png'}
newnode.groups.pyramid = 1
@ -10,6 +10,11 @@ minetest.register_node("fun_caves:pyramid_1", newnode)
local newnode = fun_caves.clone_node("default:chest")
newnode.description = "Treasure Casket"
newnode.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("true", 'true')
end
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
@ -22,16 +27,19 @@ local chest_formspec =
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local filler = {'default:apple 10', 'default:coal_lump 10', 'default:wood 10'}
local filler = {'default:apple 10', 'default:coal_lump 99', 'default:obsidian_shard', 'farming:seed_cotton 99', 'farming:seed_wheat 99', 'default:junglewood 99', 'default:acacia_wood 99', 'default:glass 99', 'default:obsidian_glass 10', 'default:meselamp 5', 'fun_caves:moon_juice 10', 'default:sword_diamond', 'default:axe_diamond', 'default:paper 25', 'default:book 10', 'default:mese_crystal_fragment'}
local gems = {'fun_caves:moonstone', 'fun_caves:coral_gem', 'fun_caves:garnet', 'fun_caves:aquamarine', 'fun_caves:zoisite'}
if minetest.registered_entities['mobs_monster:sand_monster'] then
filler[#filler+1] = 'mobs_monster:sand_monster'
end
local gems = {'fun_caves:moonstone', 'fun_caves:coral_gem', 'fun_caves:garnet', 'fun_caves:aquamarine', 'fun_caves:zoisite', 'fun_caves:sky_iron'}
newnode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local true_casket = meta:get_string('true')
if true_casket ~= 'true' then
clicker:set_hp(clicker:get_hp() - 2)
--print('* ouch!')
return
end
@ -40,7 +48,7 @@ newnode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
meta:set_string("formspec", chest_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
for i = 1, math.random(4) do
for i = 1, math.random(12) do
inv:add_item('main', filler[math.random(#filler)])
end
inv:add_item('main', gems[math.random(#gems)])