From 1648bc459fa619165dc86823ba1609e3580e7e71 Mon Sep 17 00:00:00 2001 From: Duane Date: Fri, 15 Jul 2016 04:18:54 -0500 Subject: [PATCH] Extra error checking: global variables --- abms.lua | 75 ++++---- cavegen.lua | 2 +- chat.lua | 2 +- cloudgen.lua | 2 +- deco.lua | 14 +- deco_caves.lua | 10 +- deco_plants.lua | 4 +- decogen.lua | 2 +- demon.lua | 46 ++--- elixir.lua | 456 ++++++++++++++++++++++++------------------------ fortress.lua | 6 +- goblin.lua | 2 +- mapgen.lua | 38 ++-- mobs.lua | 8 +- tesseract.lua | 12 +- treegen.lua | 2 +- village.lua | 4 +- 17 files changed, 362 insertions(+), 323 deletions(-) diff --git a/abms.lua b/abms.lua index 1956fd8..6acdccf 100644 --- a/abms.lua +++ b/abms.lua @@ -16,6 +16,9 @@ local players_in_orbit = {} local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"} +local time_factor = (fun_caves.time_factor or 10) +local light_max = (fun_caves.light_max or 10) + -- fungal tree nodes local fungal_tree_leaves = {} @@ -36,6 +39,9 @@ fungal_nodes[#fungal_nodes+1] = {name = 'fun_caves:fungal_tree_fruit'} local fungi_to_explode = {} -- see below local exploding_fungi = fun_caves.exploding_fungi +if not exploding_fungi then + exploding_fungi = {} +end -- hot spike parameters @@ -100,6 +106,10 @@ minetest.register_globalstep(function(dtime) return end + if not (fun_caves.db.status and fun_caves.registered_status) then + return + end + local time = minetest.get_gametime() if not (time and type(time) == 'number') then return @@ -122,6 +132,10 @@ minetest.register_globalstep(function(dtime) -- Promote mobs based on spawn position local is_fortress = fun_caves.is_fortress + if not is_fortress then + return + end + for _, mob in pairs(minetest.luaentities) do if not mob.initial_promotion then local pos = mob.object:getpos() @@ -276,7 +290,7 @@ minetest.register_globalstep(function(dtime) end -- ... from hunger (even less often). - if dps_count % hunger_delay == 0 then + if dps_count % hunger_delay == 0 and fun_caves.hunger_change then fun_caves.hunger_change(player, -1) end end @@ -319,7 +333,7 @@ minetest.register_abm({ -- Exploding fungal fruit minetest.register_abm({ nodenames = {"fun_caves:fungal_tree_fruit"}, - interval = 2 * fun_caves.time_factor, + interval = 2 * time_factor, chance = 150, catch_up = false, action = function(pos, node) @@ -335,7 +349,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"fun_caves:fungal_tree_fruit"}, neighbors = {"fire:basic_flame"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 50, catch_up = false, action = function(pos, node) @@ -352,7 +366,7 @@ minetest.register_abm({ -- since it only checks below the node. minetest.register_abm({ nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 25, action = function(pos, node) if not (pos and node) then @@ -371,14 +385,14 @@ minetest.register_abm({ -- Destroy mushroom caps in the light. minetest.register_abm({ nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"}, - interval = 2 * fun_caves.time_factor, + interval = 2 * time_factor, chance = 110, action = function(pos, node) if not (pos and node) then return end - if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then + if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then minetest.remove_node(pos) return end @@ -391,7 +405,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"default:leaves"}, - interval = 10 * fun_caves.time_factor, + interval = 10 * time_factor, chance = 100, catch_up = false, action = function(pos, node) @@ -409,7 +423,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"default:apple"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 40, catch_up = false, action = function(pos, node) @@ -425,7 +439,7 @@ minetest.register_abm({ local ice_node = {name = 'default:ice'} minetest.register_abm({ nodenames = {"fun_caves:freezing_vapor"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 10, action = function(pos, node) if not (pos and node) then @@ -440,7 +454,7 @@ local no_tree_grow = {'fun_caves:bark', 'fun_caves:leaves'} local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}} minetest.register_abm({ neighbors = {'air'}, - interval = 5 * fun_caves.time_factor, + interval = 5 * time_factor, chance = 900, catch_up = false, action = function(pos, node) @@ -476,7 +490,7 @@ local air_list = {'air'} minetest.register_abm({ nodenames = {"fun_caves:vacuum"}, neighbors = {"air"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 10, action = function(pos, node) if not (pos and node) then @@ -509,7 +523,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = fungal_tree_leaves, neighbors = {"air", "group:liquid"}, - interval = fun_caves.time_factor, + interval = time_factor, chance = 50, catch_up = false, action = function(pos, node) @@ -517,7 +531,7 @@ minetest.register_abm({ return end - if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then + if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then minetest.remove_node(pos) return end @@ -531,7 +545,7 @@ minetest.register_abm({ grow_pos = {x=math.random(-1,1)+pos.x, y=math.random(-1,1)+pos.y, z=math.random(-1,1)+pos.z} grow_node = minetest.get_node_or_nil(grow_pos) - if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then + if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then minetest.set_node(grow_pos, node) return elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then @@ -555,7 +569,7 @@ minetest.register_abm({ local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'} minetest.register_abm({ nodenames = {"fun_caves:giant_mushroom_stem"}, - interval = 2 * fun_caves.time_factor, + interval = 2 * time_factor, chance = 75, action = function(pos, node) if not (pos and node) then @@ -568,7 +582,7 @@ minetest.register_abm({ return end - if (minetest.get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then + if (minetest.get_node_light(pos_up, nil) or 99) <= light_max then minetest.set_node(pos_up, huge_mushroom_cap_node) end end @@ -582,7 +596,7 @@ end minetest.register_abm({ nodenames = {"default:dirt"}, neighbors = {"air"}, - interval = 2 * fun_caves.time_factor, + interval = 2 * time_factor, chance = 75, action = function(pos, node) if not (pos and node) then @@ -596,7 +610,7 @@ minetest.register_abm({ local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z} local grow_node = minetest.get_node_or_nil(grow_pos) if grow_node and grow_node.name == "air" - and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then + and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then if math.random(4) == 1 then minetest.set_node(grow_pos, fungal_nodes[math.random(#fungal_nodes - 1)]) else @@ -610,7 +624,7 @@ minetest.register_abm({ local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'} minetest.register_abm({ nodenames = mushrooms, - interval = 5 * fun_caves.time_factor, + interval = 5 * time_factor, chance = 375, action = function(pos, node) if not (pos and node) then @@ -631,7 +645,7 @@ minetest.register_abm({ local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under or minetest.get_item_group(node_under.name, "soil") == 0 - or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then + or (minetest.get_node_light(pos_up, nil) or 99) > light_max then return end @@ -644,7 +658,7 @@ minetest.register_abm({ local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"} minetest.register_abm({ nodenames = {"fun_caves:huge_mushroom_cap"}, - interval = 9 * fun_caves.time_factor, + interval = 9 * time_factor, chance = 1000, action = function(pos, node) if not (pos and node) then @@ -661,7 +675,7 @@ minetest.register_abm({ local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z}) if not node_under or minetest.get_item_group(node_under.name, "soil") == 0 - or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then + or (minetest.get_node_light(pos_up, nil) or 99) > light_max then return end @@ -673,16 +687,17 @@ minetest.register_abm({ -- Spike spread and death minetest.register_abm({ nodenames = fun_caves.hot_spikes, - interval = 3 * fun_caves.time_factor, + interval = 3 * time_factor, chance = 300, action = function(pos, node) if not (pos and node) then return end - if not fun_caves.hot_spike then + if not (fun_caves.hot_spike and fun_caves.hot_spikes) then return end + local spike_num = fun_caves.hot_spike[node.name] if not spike_num then return @@ -721,7 +736,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass", 'default:dirt_with_snow'}, neighbors = {"air", 'default:snow'}, - interval = 25 * fun_caves.time_factor, + interval = 25 * time_factor, catch_up = false, chance = 32767, action = function(pos, node) @@ -760,7 +775,7 @@ minetest.register_abm({ -- Remove old craters. minetest.register_abm({ nodenames = {"fun_caves:meteorite_crater"}, - interval = 3 * fun_caves.time_factor, + interval = 3 * time_factor, chance = 330, action = function(pos, node) if not (pos and node) then @@ -968,10 +983,10 @@ end -- Mushroom spread and death --minetest.register_abm({ -- nodenames = mushrooms, --- interval = 1 * fun_caves.time_factor, +-- interval = 1 * time_factor, -- chance = 50, -- action = function(pos, node) --- if minetest.get_node_light(pos, nil) >= fun_caves.light_max + 2 then +-- if minetest.get_node_light(pos, nil) >= light_max + 2 then -- minetest.remove_node(pos) -- return -- end @@ -992,8 +1007,8 @@ end -- -- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or -- minetest.get_item_group(node_under.name, "tree") ~= 0) and --- minetest.get_node_light(pos, 0.5) <= fun_caves.light_max and --- minetest.get_node_light(random, 0.5) <= fun_caves.light_max then +-- minetest.get_node_light(pos, 0.5) <= light_max and +-- minetest.get_node_light(random, 0.5) <= light_max then -- minetest.set_node(random, {name = node.name}) -- end -- end diff --git a/cavegen.lua b/cavegen.lua index 7a4aa26..80dcacd 100644 --- a/cavegen.lua +++ b/cavegen.lua @@ -19,7 +19,7 @@ ground_nodes[minetest.get_content_id('default:dirt_with_dry_grass')] = true fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone) - if not (minp and maxp and data and area and node and type(data) == 'table') then + if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves.underzones) then return end diff --git a/chat.lua b/chat.lua index f14fd76..2cec9b2 100644 --- a/chat.lua +++ b/chat.lua @@ -3,7 +3,7 @@ minetest.register_chatcommand("armor", { description = "Display your armor values", privs = {}, func = function(player_name, param) - if not (player_name and type(player_name) == 'string' and player_name ~= '') then + if not (player_name and type(player_name) == 'string' and player_name ~= '' and fun_caves.db.status) then return end diff --git a/cloudgen.lua b/cloudgen.lua index 3b9024f..63172fd 100644 --- a/cloudgen.lua +++ b/cloudgen.lua @@ -123,7 +123,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0} fun_caves.cloudgen = function(minp, maxp, data, p2data, area, node) - if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then + if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.place_schematic and fun_caves.schematics and fun_caves.surround) then return end diff --git a/deco.lua b/deco.lua index 4d7f82d..b4da2f4 100644 --- a/deco.lua +++ b/deco.lua @@ -249,9 +249,11 @@ do end -dofile(fun_caves.path .. "/deco_caves.lua") ---dofile(fun_caves.path.."/deco_dirt.lua") -dofile(fun_caves.path.."/deco_plants.lua") -dofile(fun_caves.path.."/deco_rocks.lua") ---dofile(fun_caves.path.."/deco_ferns.lua") ---dofile(fun_caves.path.."/deco_ferns_tree.lua") +if fun_caves.path then + dofile(fun_caves.path .. "/deco_caves.lua") + --dofile(fun_caves.path.."/deco_dirt.lua") + dofile(fun_caves.path.."/deco_plants.lua") + dofile(fun_caves.path.."/deco_rocks.lua") + --dofile(fun_caves.path.."/deco_ferns.lua") + --dofile(fun_caves.path.."/deco_ferns_tree.lua") +end diff --git a/deco_caves.lua b/deco_caves.lua index f5de831..e619e65 100644 --- a/deco_caves.lua +++ b/deco_caves.lua @@ -1,3 +1,5 @@ +local light_max = fun_caves.light_max or 10 + -- black (oily) sand local newnode = fun_caves.clone_node("default:sand") newnode.description = "Black Sand" @@ -73,7 +75,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", { description = "Glowing Fungal Stone", tiles = {"default_stone.png^vmg_glowing_fungal.png",}, is_ground_content = true, - light_source = fun_caves.light_max - 4, + light_source = light_max - 4, groups = {cracky=3, stone=1}, drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},}, sounds = default.node_sound_stone_defaults(), @@ -149,7 +151,7 @@ local cap = { {-0.4, -0.5, -0.5, 0.4, -0.25, -0.4}, {-0.4, -0.5, 0.4, 0.4, -0.25, 0.5}, } }, - light_source = fun_caves.light_max, + light_source = light_max, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1}, } minetest.register_node("fun_caves:giant_mushroom_cap", cap) @@ -168,7 +170,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", { {-0.33, -0.5, -0.33, 0.33, -0.33, -0.5}, {-0.33, -0.33, -0.33, 0.33, -0.17, 0.33}, } }, - light_source = fun_caves.light_max, + light_source = light_max, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1}, }) @@ -334,7 +336,7 @@ minetest.register_node("fun_caves:hot_stone", { tiles = {"default_desert_stone.png^[colorize:#FF0000:150"}, is_ground_content = true, groups = {crumbly=2, surface_hot=3}, - light_source = fun_caves.light_max - 5, + light_source = light_max - 5, damage_per_second = 1, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, diff --git a/deco_plants.lua b/deco_plants.lua index 8d68949..90efa0e 100644 --- a/deco_plants.lua +++ b/deco_plants.lua @@ -36,7 +36,7 @@ minetest.register_node("fun_caves:dragon_eye", { }) -fun_caves.plantlist = { +plantlist = { {name="staghorn_coral", desc="Staghorn Coral", water=true, @@ -85,7 +85,7 @@ fun_caves.plantlist = { } -for _, plant in ipairs(fun_caves.plantlist) do +for _, plant in ipairs(plantlist) do if plant.coral then groups = {cracky=3, stone=1, attached_node=1} else diff --git a/decogen.lua b/decogen.lua index 89fba19..484246d 100644 --- a/decogen.lua +++ b/decogen.lua @@ -26,7 +26,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = -- Air needs to be placed prior to decorations. fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone) - if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then + if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.underzones and fun_caves.cave_biomes and fun_caves.place_schematic and fun_caves.schematics and fun_caves.make_fungal_tree and fun_caves.surround and fun_caves.water_plants) then return end diff --git a/demon.lua b/demon.lua index b70b017..78969b3 100644 --- a/demon.lua +++ b/demon.lua @@ -90,7 +90,7 @@ mobs:register_mob("fun_caves:ice_demon", { animation_speed = 30, fly_in = 'fun_caves:freezing_vapor', do_custom = function(self) - if not self then + if not (self and fun_caves.surface_damage and fun_caves.search_replace and fun_caves.custom_ready) then return end @@ -114,8 +114,10 @@ mobs:register_mob("fun_caves:ice_demon", { end, }) -mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) -mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) +if fun_caves.underzones then + mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) + mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) +end -- Blizzard Demon -- storm that slows players @@ -171,7 +173,7 @@ local snow_demon = { }, animation_speed = 30, do_custom = function(self) - if not self then + if not (self and fun_caves.set_status and fun_caves.custom_ready and fun_caves.surface_damage) then return end @@ -194,23 +196,25 @@ local snow_demon = { end, } -fun_caves.register_status({ - name = 'slow_cold', - start = function(player) - if not player then - return - end +if fun_caves.register_status then + fun_caves.register_status({ + name = 'slow_cold', + start = function(player) + if not player then + return + end - player:set_physics_override({speed=0.3}) - end, - terminate = function(player) - if not player then - return - end + player:set_physics_override({speed=0.3}) + end, + terminate = function(player) + if not player then + return + end - player:set_physics_override({speed=1}) - end, -}) + player:set_physics_override({speed=1}) + end, + }) +end if minetest.registered_entities["mobs_yeti:yeti"] then snow_demon.arrow = "mobs_yeti:snowball" @@ -221,7 +225,9 @@ end mobs:register_mob("fun_caves:snow_demon", snow_demon) -mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) +if fun_caves.underzones then + mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound) +end -- Magma Demon -- creates lava under player (!) diff --git a/elixir.lua b/elixir.lua index 7adb1bd..be4cdeb 100644 --- a/elixir.lua +++ b/elixir.lua @@ -169,23 +169,130 @@ if count > 15 then end -fun_caves.register_status({ - name = 'breathe', - terminate = function(player) - if not player then - return - end +if fun_caves.register_status and fun_caves.set_status then + fun_caves.register_status({ + name = 'breathe', + terminate = function(player) + if not player then + return + end - local player_name = player:get_player_name() - minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your breathing becomes more difficult...')) - end, -}) + local player_name = player:get_player_name() + minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your breathing becomes more difficult...')) + end, + }) -minetest.register_craftitem("fun_caves:elixir_breathe", { - description = 'Dr Robertson\'s Patented Easy Breathing Elixir', - inventory_image = "fun_caves_elixir_breathe.png", - on_use = function(itemstack, user, pointed_thing) - if not (itemstack and user) then + minetest.register_craftitem("fun_caves:elixir_breathe", { + description = 'Dr Robertson\'s Patented Easy Breathing Elixir', + inventory_image = "fun_caves_elixir_breathe.png", + on_use = function(itemstack, user, pointed_thing) + if not (itemstack and user) then + return + end + + local player_name = user:get_player_name() + if not (player_name and type(player_name) == 'string' and player_name ~= '') then + return + end + + fun_caves.set_status(player_name, 'breathe', elixir_duration) + minetest.chat_send_player(player_name, 'Your breathing becomes easier...') + itemstack:take_item() + return itemstack + end, + }) + + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:elixir_breathe', + recipe = { + 'mobs_slimes:green_slimeball', + 'fun_caves:coral_gem', + "vessels:glass_bottle", + }, + }) + + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:elixir_breathe', + recipe = { + 'fun_caves:syrup', + 'fun_caves:coral_gem', + }, + }) + + + fun_caves.register_status({ + name = 'damage_elixir', + terminate = function(player) + if not (player and fun_caves.db.status) then + return + end + + local player_name = player:get_player_name() + minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'You feel weaker...')) + fun_caves.db.status[player_name].damage_elixir = nil + end, + }) + + + fun_caves.register_status({ + name = 'armor_elixir', + terminate = function(player) + if not (player and fun_caves.db.status and fun_caves.display_armor) then + return + end + + local player_name = player:get_player_name() + if not (player_name and type(player_name) == 'string' and player_name ~= '') then + return + end + + local armor_elixir = fun_caves.db.status[player_name].armor_elixir + local factor = armor_elixir.factor + local armor = player:get_armor_groups() + if not (armor and armor.fleshy) then + return + end + + armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor))) + player:set_armor_groups(armor) + minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...')) + fun_caves.db.status[player_name].armor_elixir = nil + fun_caves.display_armor(player) + end, + }) + + + if fun_caves.expire_elixir_on_death then + minetest.register_on_dieplayer(function(player) + if not (player and fun_caves.db.status and fun_caves.display_armor) then + return + end + + local player_name = player:get_player_name() + if not (player_name and type(player_name) == 'string' and player_name ~= '') then + return + end + + if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then + local factor = fun_caves.db.status[player_name].armor_elixir.factor + local armor = player:get_armor_groups() + if not (armor and armor.fleshy) then + return + end + + armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor))) + player:set_armor_groups(armor) + fun_caves.db.status[player_name].armor_elixir = nil + fun_caves.display_armor(player) + end + end) + end + + + local function increase_damage(user, bonus) + if not (user and fun_caves.set_status) then return end @@ -194,169 +301,117 @@ minetest.register_craftitem("fun_caves:elixir_breathe", { return end - fun_caves.set_status(player_name, 'breathe', elixir_duration) - minetest.chat_send_player(player_name, 'Your breathing becomes easier...') - itemstack:take_item() - return itemstack - end, -}) - -minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:elixir_breathe', - recipe = { - 'mobs_slimes:green_slimeball', - 'fun_caves:coral_gem', - "vessels:glass_bottle", - }, -}) - -minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:elixir_breathe', - recipe = { - 'fun_caves:syrup', - 'fun_caves:coral_gem', - }, -}) + minetest.chat_send_player(player_name, 'You feel strong...') + fun_caves.set_status(player_name, 'damage_elixir', elixir_duration, {bonus = bonus}) + end -fun_caves.register_status({ - name = 'damage_elixir', - terminate = function(player) - if not player then + local function armor(user, factor) + if not (user and fun_caves.db.status and fun_caves.display_armor and fun_caves.set_status) then return end - local player_name = player:get_player_name() - minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'You feel weaker...')) - fun_caves.db.status[player_name].damage_elixir = nil - end, -}) - - -fun_caves.register_status({ - name = 'armor_elixir', - terminate = function(player) - if not player then - return - end - - local player_name = player:get_player_name() + local player_name = user:get_player_name() if not (player_name and type(player_name) == 'string' and player_name ~= '') then return end - local armor_elixir = fun_caves.db.status[player_name].armor_elixir - local factor = armor_elixir.factor - local armor = player:get_armor_groups() + local armor = user:get_armor_groups() if not (armor and armor.fleshy) then return end - armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor))) - player:set_armor_groups(armor) - minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...')) - fun_caves.db.status[player_name].armor_elixir = nil - fun_caves.display_armor(player) - end, -}) - - -if fun_caves.expire_elixir_on_death then - minetest.register_on_dieplayer(function(player) - if not player then - return + if fun_caves.db.status[player_name].armor_elixir then + local old_factor = fun_caves.db.status[player_name].armor_elixir.factor + armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / old_factor))) end - local player_name = player:get_player_name() - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return + armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor))) + user:set_armor_groups(armor) + minetest.chat_send_player(player_name, 'Your skin feels harder...') + fun_caves.set_status(player_name, 'armor_elixir', elixir_duration, {factor = factor}) + fun_caves.display_armor(user) + end + + local descs = { + {'wood', 0.95, 'group:wood'}, + {'stone', 0.9, 'group:stone'}, + {'steel', 0.8, 'default:steel_ingot'}, + {'copper', 0.85, 'default:copper_ingot'}, + {'bronze', 0.7, 'default:bronze_ingot'}, + {'gold', 0.6, 'default:gold_ingot'}, + {'diamond', 0.5, 'default:diamond'}, + {'silver', 0.4, 'fun_caves:silver_ingot'}, + {'mese', 0.3, 'default:mese_crystal'}, + --{'', 0.2, ''}, + --{'adamant', 0.1, 'fun_caves:adamant'}, + } + + if fun_caves.elixir_armor then + for _, desc in pairs(descs) do + local name = desc[1] + local value = desc[2] + local cap = name:gsub('^%l', string.upper) + minetest.register_craftitem("fun_caves:liquid_"..name, { + description = 'Dr Robertson\'s Patented Liquid '..cap..' Elixir', + drawtype = "plantlike", + paramtype = "light", + tiles = {'fun_caves_liquid_'..name..'.png'}, + inventory_image = 'fun_caves_liquid_'..name..'.png', + groups = {dig_immediate = 3, vessel = 1}, + sounds = default.node_sound_glass_defaults(), + on_use = function(itemstack, user, pointed_thing) + if not (itemstack and user) then + return + end + + armor(user, value) + itemstack:take_item() + return itemstack + end, + }) + + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:liquid_'..name, + recipe = { + 'mobs_slimes:green_slimeball', + desc[3], + "vessels:glass_bottle", + }, + }) + + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:liquid_'..name, + recipe = { + 'fun_caves:syrup', + desc[3], + }, + }) end - - if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then - local factor = fun_caves.db.status[player_name].armor_elixir.factor - local armor = player:get_armor_groups() - if not (armor and armor.fleshy) then - return - end - - armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor))) - player:set_armor_groups(armor) - fun_caves.db.status[player_name].armor_elixir = nil - fun_caves.display_armor(player) - end - end) -end - - -local function increase_damage(user, bonus) - if not user then - return end - local player_name = user:get_player_name() - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return - end - minetest.chat_send_player(player_name, 'You feel strong...') - fun_caves.set_status(player_name, 'damage_elixir', elixir_duration, {bonus = bonus}) -end + local descs = { + {'boar', 2, 'fun_caves:meteorite'}, + {'lion', 4, 'fun_caves:eternal_ice_crystal'}, + {'grizzly', 6}, + {'bull', 8}, + {'rhino', 10}, + {'elephant', 12}, + } - -local function armor(user, factor) - if not user then - return - end - - local player_name = user:get_player_name() - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return - end - - local armor = user:get_armor_groups() - if not (armor and armor.fleshy) then - return - end - - if fun_caves.db.status[player_name].armor_elixir then - local old_factor = fun_caves.db.status[player_name].armor_elixir.factor - armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / old_factor))) - end - - armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor))) - user:set_armor_groups(armor) - minetest.chat_send_player(player_name, 'Your skin feels harder...') - fun_caves.set_status(player_name, 'armor_elixir', elixir_duration, {factor = factor}) - fun_caves.display_armor(user) -end - -local descs = { - {'wood', 0.95, 'group:wood'}, - {'stone', 0.9, 'group:stone'}, - {'steel', 0.8, 'default:steel_ingot'}, - {'copper', 0.85, 'default:copper_ingot'}, - {'bronze', 0.7, 'default:bronze_ingot'}, - {'gold', 0.6, 'default:gold_ingot'}, - {'diamond', 0.5, 'default:diamond'}, - {'silver', 0.4, 'fun_caves:silver_ingot'}, - {'mese', 0.3, 'default:mese_crystal'}, - --{'', 0.2, ''}, - --{'adamant', 0.1, 'fun_caves:adamant'}, -} - -if fun_caves.elixir_armor then for _, desc in pairs(descs) do local name = desc[1] - local value = desc[2] - local cap = name:gsub('^%l', string.upper) - minetest.register_craftitem("fun_caves:liquid_"..name, { - description = 'Dr Robertson\'s Patented Liquid '..cap..' Elixir', + local uname = name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end) + local bonus = desc[2] + minetest.register_craftitem("fun_caves:elixir_strength_"..name, { + description = 'Dr Robertson\'s Patented '..uname..' Strength Elixir', drawtype = "plantlike", paramtype = "light", - tiles = {'fun_caves_liquid_'..name..'.png'}, - inventory_image = 'fun_caves_liquid_'..name..'.png', + tiles = {'fun_caves_elixir_strength_'..name..'.png'}, + inventory_image = 'fun_caves_elixir_strength_'..name..'.png', groups = {dig_immediate = 3, vessel = 1}, sounds = default.node_sound_glass_defaults(), on_use = function(itemstack, user, pointed_thing) @@ -364,84 +419,31 @@ if fun_caves.elixir_armor then return end - armor(user, value) + increase_damage(user, bonus) itemstack:take_item() return itemstack end, }) - minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:liquid_'..name, - recipe = { - 'mobs_slimes:green_slimeball', - desc[3], - "vessels:glass_bottle", - }, - }) + if desc[3] then + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:elixir_strength_'..name, + recipe = { + 'mobs_slimes:green_slimeball', + desc[3], + "vessels:glass_bottle", + }, + }) - minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:liquid_'..name, - recipe = { - 'fun_caves:syrup', - desc[3], - }, - }) - end -end - - -local descs = { - {'boar', 2, 'fun_caves:meteorite'}, - {'lion', 4, 'fun_caves:eternal_ice_crystal'}, - {'grizzly', 6}, - {'bull', 8}, - {'rhino', 10}, - {'elephant', 12}, -} - -for _, desc in pairs(descs) do - local name = desc[1] - local uname = name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end) - local bonus = desc[2] - minetest.register_craftitem("fun_caves:elixir_strength_"..name, { - description = 'Dr Robertson\'s Patented '..uname..' Strength Elixir', - drawtype = "plantlike", - paramtype = "light", - tiles = {'fun_caves_elixir_strength_'..name..'.png'}, - inventory_image = 'fun_caves_elixir_strength_'..name..'.png', - groups = {dig_immediate = 3, vessel = 1}, - sounds = default.node_sound_glass_defaults(), - on_use = function(itemstack, user, pointed_thing) - if not (itemstack and user) then - return - end - - increase_damage(user, bonus) - itemstack:take_item() - return itemstack - end, - }) - - if desc[3] then - minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:elixir_strength_'..name, - recipe = { - 'mobs_slimes:green_slimeball', - desc[3], - "vessels:glass_bottle", - }, - }) - - minetest.register_craft({ - type = "shapeless", - output = 'fun_caves:elixir_strength_'..name, - recipe = { - 'fun_caves:syrup', - desc[3], - }, - }) + minetest.register_craft({ + type = "shapeless", + output = 'fun_caves:elixir_strength_'..name, + recipe = { + 'fun_caves:syrup', + desc[3], + }, + }) + end end end diff --git a/fortress.lua b/fortress.lua index 7234c88..568988a 100644 --- a/fortress.lua +++ b/fortress.lua @@ -3,8 +3,10 @@ local cells = 10 local cell_size = 60 / cells -dofile(fun_caves.path .. "/trophies.lua") -dofile(fun_caves.path .. "/tesseract.lua") +if fun_caves.path then + dofile(fun_caves.path .. "/trophies.lua") + dofile(fun_caves.path .. "/tesseract.lua") +end -- dungeon floor, basic diff --git a/goblin.lua b/goblin.lua index a8d8af7..7d32f48 100644 --- a/goblin.lua +++ b/goblin.lua @@ -61,7 +61,7 @@ local traps = { local function goblin_do(self) - if not (self and fun_caves.custom_ready(self)) then + if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then return end diff --git a/mapgen.lua b/mapgen.lua index 9eb27d3..dd7c2ef 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -399,6 +399,10 @@ local function generate(p_minp, p_maxp, seed) local write = false local write_p2, write_p4 = false, false local underzone + if not fun_caves.underzones then + return + end + for _, uz in pairs(fun_caves.underzones) do local avg = (minp.y + maxp.y) / 2 if avg <= uz.upper_bound and avg >= uz.lower_bound then @@ -409,18 +413,18 @@ local function generate(p_minp, p_maxp, seed) local aster = false if minp.y > 17200 then -- nop - elseif minp.y > 11000 then + elseif minp.y > 11000 and fun_caves.asteroids then write = fun_caves.asteroids(minp, maxp, data, p2data, area, node) aster = true - elseif minp.y > 8400 then + elseif minp.y > 8400 and fun_caves.skysea then write = fun_caves.skysea(minp, maxp, data, p2data, area, node) - elseif minp.y > 4000 then + elseif minp.y > 4000 and fun_caves.cloudgen then write = fun_caves.cloudgen(minp, maxp, data, p2data, area, node) - elseif not underzone and fun_caves.is_fortress(minp, csize) then + elseif not underzone and fun_caves.is_fortress(minp, csize) and fun_caves.fortress then --if not underzone then fun_caves.fortress(minp, maxp, data, area, node) write = true - else + elseif fun_caves.cavegen and fun_caves.decogen and fun_caves.treegen then local write1, write2, write3, write4, write5, h2 write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone) if h2 then @@ -434,10 +438,10 @@ local function generate(p_minp, p_maxp, seed) write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone) write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node) - if not write3 then + if not write3 and fun_caves.pyramid then write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap) end - if fun_caves.use_villages and biomemap and not (write3 or write4) then + if fun_caves.use_villages and biomemap and not (write3 or write4) and fun_caves.village then local biome = biome_ids[biomemap[40*80+40]] write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap) end @@ -475,15 +479,17 @@ local function generate(p_minp, p_maxp, seed) end -dofile(fun_caves.path .. "/asteroids.lua") -dofile(fun_caves.path .. "/cavegen.lua") -dofile(fun_caves.path .. "/cloudgen.lua") -dofile(fun_caves.path .. "/decogen.lua") -dofile(fun_caves.path .. "/fortress.lua") -dofile(fun_caves.path .. "/pyramid.lua") -dofile(fun_caves.path .. "/treegen.lua") -dofile(fun_caves.path .. "/village.lua") -dofile(fun_caves.path .. "/skyseagen.lua") +if fun_caves.path then + dofile(fun_caves.path .. "/asteroids.lua") + dofile(fun_caves.path .. "/cavegen.lua") + dofile(fun_caves.path .. "/cloudgen.lua") + dofile(fun_caves.path .. "/decogen.lua") + dofile(fun_caves.path .. "/fortress.lua") + dofile(fun_caves.path .. "/pyramid.lua") + dofile(fun_caves.path .. "/treegen.lua") + dofile(fun_caves.path .. "/village.lua") + dofile(fun_caves.path .. "/skyseagen.lua") +end -- Inserting helps to ensure that fun_caves operates first. diff --git a/mobs.lua b/mobs.lua index 01355b4..97bf992 100644 --- a/mobs.lua +++ b/mobs.lua @@ -819,9 +819,11 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then mobs:register_egg("fun_caves:shark_md", "Shark (giant)", "mob_shark_shark_item.png", 0) end -dofile(fun_caves.path.."/zombie.lua") -dofile(fun_caves.path.."/goblin.lua") -dofile(fun_caves.path.."/demon.lua") +if fun_caves.path then + dofile(fun_caves.path.."/zombie.lua") + dofile(fun_caves.path.."/goblin.lua") + dofile(fun_caves.path.."/demon.lua") +end fun_caves.fortress_spawns = {} local t_mobs = { diff --git a/tesseract.lua b/tesseract.lua index d627e06..5cbd41b 100644 --- a/tesseract.lua +++ b/tesseract.lua @@ -1,7 +1,7 @@ local max_depth = 31000 local function teleporter(user, area, power) - if not (user and area and power and type(power) == 'number') then + if not (user and area and power and type(power) == 'number' and fun_caves.world and fun_caves.db and fun_caves.db.teleport_data and fun_caves.underzones and fun_caves.is_fortress and fun_caves.cave_noise_1 and fun_caves.cave_noise_2 and fun_caves.cave_width) then return end @@ -323,7 +323,7 @@ minetest.register_craft({ local function translocate(pos, node, clicker, itemstack, pointed_thing) - if not (pos and clicker) then + if not (pos and clicker and fun_caves.db.translocators) then return end @@ -394,7 +394,7 @@ local function trans_use(itemstack, user, pointed_thing) end local function trans_place(itemstack, placer, pointed_thing) - if not (itemstack and placer and pointed_thing) then + if not (itemstack and placer and pointed_thing and fun_caves.db.translocators) then return end @@ -431,7 +431,7 @@ local function trans_place(itemstack, placer, pointed_thing) end local function trans_dig(pos, node, digger) - if not (pos and node and digger) then + if not (pos and node and digger and fun_caves.db.translocators) then return end @@ -485,7 +485,7 @@ local function trans_dig(pos, node, digger) end local function trans_dest(pos) - if not pos then + if not (pos and fun_caves.db.translocators) then return end @@ -560,7 +560,7 @@ for _, gem in pairs(gems) do end minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if not (itemstack and player and itemstack:get_name() == "fun_caves:translocator") then + if not (itemstack and player and fun_caves.db.translocators and itemstack:get_name() == "fun_caves:translocator") then return end diff --git a/treegen.lua b/treegen.lua index 9d06376..3213ae9 100644 --- a/treegen.lua +++ b/treegen.lua @@ -182,7 +182,7 @@ newnode = fun_caves.clone_node("default:tree") newnode.description = "Glowing Fungal Wood" newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",} newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},} -newnode.light_source = fun_caves.light_max - 4 +newnode.light_source = (fun_caves.light_max or 10) - 4 minetest.register_node("fun_caves:glowing_fungal_wood", newnode) diff --git a/village.lua b/village.lua index 5fa31e0..2be07fe 100644 --- a/village.lua +++ b/village.lua @@ -23,13 +23,15 @@ if mobs and mobs.mod == "redo" then for i = 1, 5 do food[#food+1] = 'default:grass_'..i end + if farming then for i = 5, 8 do food[#food+1] = 'farming:wheat_'..i end end + local function savage_gathering(self) - if not (self and fun_caves.custom_ready(self)) then + if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then return end