Integrate goblins and mobs.

This commit is contained in:
Duane Robertson 2016-04-25 22:15:21 -05:00
parent 6097e844cf
commit 182e32d231
68 changed files with 14500 additions and 13 deletions

42
mobs.lua Normal file
View file

@ -0,0 +1,42 @@
fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with)
if math.random(1, search_rate) == 1 then
local p1 = vector.subtract(pos, 1)
local p2 = vector.add(pos, 1)
--look for nodes
local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what)
if #nodelist > 0 then
for key,value in pairs(nodelist) do
minetest.set_node(value, {name = replace_with})
return -- only one at a time
end
end
end
end
dofile(fun_caves.path .. "/mobs_crafts.lua")
dofile(fun_caves.path .. "/danglers.lua")
dofile(fun_caves.path .. "/spider.lua")
dofile(fun_caves.path .. "/dirt_monster.lua")
dofile(fun_caves.path .. "/stone_monster.lua")
dofile(fun_caves.path .. "/lava_flan.lua")
--dofile(fun_caves.path .. "/dungeon_master.lua")
--dofile(fun_caves.path .. "/mese_monster.lua")
--dofile(fun_caves.path .. "/sand_monster.lua")
fun_caves.goblin_spawn_frequency = 150
fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
dofile(fun_caves.path.."/goblin_cobbler.lua")
dofile(fun_caves.path.."/goblin_digger.lua")
dofile(fun_caves.path.."/goblin_coal.lua")
dofile(fun_caves.path.."/goblin_copper.lua")
dofile(fun_caves.path.."/goblin_iron.lua")
dofile(fun_caves.path.."/goblin_gold.lua")
dofile(fun_caves.path.."/goblin_diamond.lua")
dofile(fun_caves.path.."/goblin_king.lua")