Optimize variables.

This commit is contained in:
Duane Robertson 2016-05-24 19:20:17 -05:00
parent 26d4d7cc86
commit 1a9afc9ede
10 changed files with 317 additions and 317 deletions

View file

@ -2,179 +2,19 @@
-- Fungal Tree --
-------------------
local light_max = 9
local light_max = 8
local colors = {}
colors["^[colorize:#FF00FF:60"] = "dye:violet"
colors["^[colorize:#0000FF:60"] = "dye:blue"
colors["^[colorize:#FF4500:80"] = "dye:green"
colors[""] = "dye:white"
fun_caves.fungal_tree_leaves = {}
local fungal_tree_leaves = {}
local newnode = fun_caves.clone_node("farming:straw")
newnode.description = "Dry Fiber"
minetest.register_node("fun_caves:dry_fiber", newnode)
-- all leaves
function fun_caves.make_fungal_tree(data, area, ivm, height, leaves, fruit)
for y = 0, height do
local radius = 1
if y > 1 and y < height - 2 then
radius = 2
end
for z = -radius,radius do
for x = -radius,radius do
local sr = math.random(1,100)
local i = ivm + z*area.zstride + y*area.ystride + x
if x == 0 and y == 0 and z == 0 then
data[i] = leaves
elseif sr == 1 then
data[i] = fruit
elseif sr < 50 then
data[i] = leaves
end
end
end
end
end
-- multicolored growths
local count = 0
for color, dye in pairs(colors) do
count = count + 1
local name = "fun_caves:fungal_tree_leaves_"..count
fun_caves.fungal_tree_leaves[#fun_caves.fungal_tree_leaves+1] = name
minetest.register_node(name, {
description = "Fungal tree growths",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"fun_caves_fungal_tree_leaves.png"..color},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=3, leaves=1, plant=1},
drop = {
max_items = 1,
items = {
--{items = {"fun_caves:"..tree.name.."_sapling"}, rarity = tree.drop_rarity },
{items = {name} }
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:dry_fiber",
recipe = name,
cooktime = 2,
})
if dye then
minetest.register_craft({
output = dye,
recipe = {
{name}
}
})
end
end
minetest.register_craft({
output = "dye:yellow",
recipe = {
{"flowers:mushroom_brown"}
}
})
local leaves_and_air = table.copy(fun_caves.fungal_tree_leaves)
leaves_and_air[#leaves_and_air+1] = "air"
local good_stone = {}
good_stone["fun_caves:stone_with_lichen"] = true
good_stone["fun_caves:stone_with_algae"] = true
local function find_ground(pos)
for y1 = 1, 16 do
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z})
if node then
if minetest.get_item_group(node.name, "soil") ~= 0 or
good_stone[node.name] then
return y1
end
end
end
return 1000
end
-- fungal spread
minetest.register_abm({
nodenames = fun_caves.fungal_tree_leaves,
interval = 2 * fun_caves.time_factor,
chance = 10,
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
return
end
if find_ground(pos) > 16 then
minetest.remove_node(pos)
return
end
local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local grow_node = minetest.get_node_or_nil(grow_pos)
if grow_node and grow_node.name == "air" then
minetest.set_node(grow_pos, {name = node.name})
return
end
if math.random(1,3) ~= 1 then
return
end
local foreign = {}
for _, i in pairs(fun_caves.fungal_tree_leaves) do
if i ~= node.name then
foreign[#foreign+1] = i
end
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign)
if #pos1 > 0 then
minetest.set_node(pos1[math.random(1,#pos1)], {name="air"})
return
end
if math.random(1,201) == 1 then
local new = fun_caves.fungal_tree_leaves[math.random(1,#fun_caves.fungal_tree_leaves)]
local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name)
for _, p in pairs(pos1) do
minetest.set_node(p, {name=new})
end
return
end
grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
grow_node = minetest.get_node_or_nil(grow_pos)
--if math.random(1,2) == 1 then
minetest.set_node(pos, {name = "air"})
--end
if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then
return
end
if minetest.get_node_light(grow_pos, nil) <= light_max then
minetest.set_node(pos, {name = "air"})
if math.random(1,27) == 1 then
minetest.set_node(grow_pos, {name = "fun_caves:fungal_tree_fruit"})
else
minetest.set_node(grow_pos, {name = node.name})
end
end
end
})
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
@ -302,7 +142,6 @@ local function entity_physics(pos, radius)
end
end
local function boom(pos)
if not pos then
return
@ -324,6 +163,23 @@ local function burn(pos)
minetest.get_node_timer(pos):start(1)
end
local good_stone = {}
good_stone["fun_caves:stone_with_lichen"] = true
good_stone["fun_caves:stone_with_algae"] = true
local function find_ground(pos)
for y1 = 1, 16 do
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z})
if node then
if minetest.get_item_group(node.name, "soil") ~= 0 or
good_stone[node.name] then
return y1
end
end
end
return 1000
end
-- Exploding fruit
minetest.register_abm({
@ -337,7 +193,7 @@ minetest.register_abm({
return
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), fun_caves.fungal_tree_leaves)
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), fungal_tree_leaves)
if #pos1 < 3 then
minetest.set_node(pos, {name="air"})
return
@ -377,4 +233,148 @@ minetest.register_node("fun_caves:fungal_tree_fruit", {
on_punch = boom,
})
local fruit = minetest.get_content_id("fun_caves:fungal_tree_fruit")
function fun_caves.make_fungal_tree(data, area, ivm, height)
local leaf = minetest.get_content_id(fungal_tree_leaves[math.random(#fungal_tree_leaves)])
for y = 0, height do
local radius = 1
if y > 1 and y < height - 2 then
radius = 2
end
for z = -radius,radius do
for x = -radius,radius do
local sr = math.random(1,100)
local i = ivm + z*area.zstride + y*area.ystride + x
if x == 0 and y == 0 and z == 0 then
data[i] = leaf
elseif sr == 1 then
data[i] = fruit
elseif sr < 50 then
data[i] = leaf
end
end
end
end
end
-- multicolored growths
local count = 0
for color, dye in pairs(colors) do
count = count + 1
local name = "fun_caves:fungal_tree_leaves_"..count
fungal_tree_leaves[#fungal_tree_leaves+1] = name
minetest.register_node(name, {
description = "Fungal tree growths",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"fun_caves_fungal_tree_leaves.png"..color},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=3, leaves=1, plant=1},
drop = {
max_items = 1,
items = {
--{items = {"fun_caves:"..tree.name.."_sapling"}, rarity = tree.drop_rarity },
{items = {name} }
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:dry_fiber",
recipe = name,
cooktime = 2,
})
if dye then
minetest.register_craft({
output = dye,
recipe = {
{name}
}
})
end
end
minetest.register_craft({
output = "dye:yellow",
recipe = {
{"flowers:mushroom_brown"}
}
})
local leaves_and_air = table.copy(fungal_tree_leaves)
leaves_and_air[#leaves_and_air+1] = "air"
-- fungal spread
minetest.register_abm({
nodenames = fungal_tree_leaves,
interval = 2 * fun_caves.time_factor,
chance = 10,
action = function(pos, node)
if minetest.get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
minetest.remove_node(pos)
return
end
if find_ground(pos) > 16 then
minetest.remove_node(pos)
return
end
local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local grow_node = minetest.get_node_or_nil(grow_pos)
if grow_node and grow_node.name == "air" then
minetest.set_node(grow_pos, {name = node.name})
return
end
if math.random(1,3) ~= 1 then
return
end
local foreign = {}
for _, i in pairs(fungal_tree_leaves) do
if i ~= node.name then
foreign[#foreign+1] = i
end
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign)
if #pos1 > 0 then
minetest.set_node(pos1[math.random(1,#pos1)], {name="air"})
return
end
if math.random(1,201) == 1 then
local new = fungal_tree_leaves[math.random(1,#fungal_tree_leaves)]
local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name)
for _, p in pairs(pos1) do
minetest.set_node(p, {name=new})
end
return
end
grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
grow_node = minetest.get_node_or_nil(grow_pos)
--if math.random(1,2) == 1 then
minetest.set_node(pos, {name = "air"})
--end
if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then
return
end
if minetest.get_node_light(grow_pos, nil) <= light_max then
minetest.set_node(pos, {name = "air"})
if math.random(1,27) == 1 then
minetest.set_node(grow_pos, {name = "fun_caves:fungal_tree_fruit"})
else
minetest.set_node(grow_pos, {name = node.name})
end
end
end
})