Prevent variable == nil crash.
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ end)
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if fun_caves.expire_elixir_on_death then
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if fun_caves.expire_elixir_on_death then
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if fun_caves.db.status[player_name].armor_elixir then
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if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
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local factor = fun_caves.db.status[player_name].armor_elixir.factor
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local factor = fun_caves.db.status[player_name].armor_elixir.factor
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local armor = player:get_armor_groups()
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local armor = player:get_armor_groups()
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
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