Add initial holiday settings.

This commit is contained in:
Duane 2016-07-03 08:16:00 -05:00
parent 4de7c7ab68
commit 26622dd1dd
2 changed files with 35 additions and 1 deletions

View file

@ -33,6 +33,19 @@ end
fun_caves.DEBUG = false -- for maintenance only
local f_date = io.open(fun_caves.world .. '/date.txt', 'r')
if f_date then
local s = f_date:read('*a')
f_date:close()
for y, m, d in s:gmatch('(%d%d%d%d)(%d%d)(%d%d)') do
local yn, mn, dn = tonumber(y), tonumber(m), tonumber(d)
if yn and mn and dn then
fun_caves.date = {yn, mn, dn}
end
break
end
end
local inp = io.open(fun_caves.world..'/fun_caves_data.txt','r')
if inp then

View file

@ -57,6 +57,27 @@ minetest.register_node("fun_caves:leaves", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves")
minetest.register_node("fun_caves:leaves_special", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#FF0000:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_1", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#FFFFFF:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_2", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#0000FF:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_3", newnode)
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Water"
newnode.liquid_range = 0
@ -265,7 +286,7 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
local r = math_abs(((y + 3) % 10) - 3)
if (r < 2 or math_random(r) == 1) and data[ivm] == node['air'] then
if distance3 > r2 - 10 and math_random(10) == 1 then
data[ivm] = node['fun_caves:leaves_special']
data[ivm] = node['fun_caves:leaves_special_'..math.random(3)]
else
data[ivm] = node['fun_caves:leaves']
end