Clean waterlily code.

This commit is contained in:
Duane Robertson 2016-05-23 05:50:17 -05:00
parent 061576fcc3
commit 26af8d805c
2 changed files with 3 additions and 4 deletions

View file

@ -91,12 +91,10 @@ function fun_caves.decorate_water(data, area, minp, maxp, pos, ivm, biome_in, pn
end
end
end
elseif pos.y > minp.y and node_below == node("default:river_water_source") and data[ivm] == node("air") then
elseif pos.y > minp.y and node_below == node("default:river_water_source") and data[ivm] == node("air") and water_lily_biomes[biome] and pn > 0.5 and math.random(15) == 1 then
-- on top of the water
-- I haven't figured out what the decoration manager is
-- doing with the noise functions, but this works ok.
if water_lily_biomes[biome] and pn > 0.5 and math.random(15) == 1 then
return node("flowers:waterlily")
end
return node("flowers:waterlily")
end
end

View file

@ -101,6 +101,7 @@ local function detect_bull(heightmap, csize)
if j == heightmap[i] then
k = k + 1
if k > cutoff then
--print("maxp.y: "..maxp.y..", minp.y: "..minp.y..", heightmap stuck at: "..heightmap[i])
return true
end
else