Adjustments and add sand monster.
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parent
54cff8252b
commit
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10 changed files with 32 additions and 35 deletions
14
nodes.lua
14
nodes.lua
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@ -6,10 +6,9 @@
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-- These are instantiated by voxel.lua since the decoration manager
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-- only works at the surface of the world.
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local light_max = 15
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local light_max = 13
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minetest.add_group("default:ice", {surface_cold = 3})
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--minetest.override_item("default:ice", {damage_per_second = 1})
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minetest.register_node("fun_caves:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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@ -24,7 +23,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = 14,
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light_source = 11,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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@ -42,7 +41,7 @@ minetest.register_node("fun_caves:giant_mushroom_cap", {
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{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
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} },
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light_source = 12,
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light_source = 14,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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@ -116,7 +115,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^vmg_glowing_fungal.png",},
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is_ground_content = true,
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light_source = 10,
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light_source = 6,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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@ -343,6 +342,7 @@ minetest.register_node("fun_caves:stone_with_salt", {
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {stone=1, crumbly=3},
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--light_source = 1,
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sounds = default.node_sound_glass_defaults(),
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})
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@ -408,6 +408,7 @@ minetest.register_node("fun_caves:hot_cobble", {
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tiles = {"caverealms_hot_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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--light_source = 2,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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@ -619,6 +620,7 @@ for i in ipairs(spike_size) do
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paramtype = "light",
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drawtype = "plantlike",
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walkable = false,
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light_source = i * 2,
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buildable_to = true,
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visual_scale = vs,
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selection_box = {
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@ -631,7 +633,7 @@ end
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-- Spike spread and death
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minetest.register_abm({
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nodenames = hot_spikes,
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neighbors = {"default:lava_source", "default:lava_flowing"},
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--neighbors = {"default:lava_source", "default:lava_flowing"},
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interval = 6 * fun_caves.time_factor,
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chance = 50,
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action = function(pos, node)
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