Adjustments and add sand monster.
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10 changed files with 32 additions and 35 deletions
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@ -46,7 +46,7 @@ mobs:register_mob("fun_caves:dangler", {
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{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
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{name = "farming:cotton", chance = 2, min = 1, max = 2},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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cold_damage = 1,
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light_damage = 0,
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@ -22,13 +22,13 @@ function fun_caves.make_fungal_tree(data, area, pos, height, leaves, fruit)
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local force_y = math.random(1,3) - 2
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for z = -radius,radius do
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for x = -radius,radius do
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local sr = math.random(1,27)
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local sr = math.random(1,100)
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local i = pos + z*area.zstride + y*area.ystride + x
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if force_x == x and force_y == y then
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data[i] = leaves
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elseif sr == 1 then
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data[i] = fruit
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elseif sr < 14 then
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elseif sr < 50 then
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data[i] = leaves
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end
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end
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31
mapgen.lua
31
mapgen.lua
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@ -4,7 +4,6 @@ local cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y =
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local cave_noise_2 = {offset = 0, scale = 1, seed = -8402, spread = {x = 40, y = 20, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
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local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = 903, octaves = 3, persist = 0.5, lacunarity = 2.0}
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local biome_blend = {offset = 0.0, scale = 0.1, spread = {x = 8, y = 8, z = 8}, seed = 4023, octaves = 2, persist = 1.0, lacunarity = 2.0}
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local node = fun_caves.node
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@ -176,14 +175,9 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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-- use the same seed (based on perlin noise).
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math.randomseed(minetest.get_perlin(seed_noise):get2d({x=minp.x, y=minp.z}))
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-- Keep this first after seeding!
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local px = math.floor((minp.x + 32) / csize.x)
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local pz = math.floor((minp.z + 32) / csize.z)
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local cave_1 = minetest.get_perlin_map(cave_noise_1, csize):get3dMap_flat(minp)
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local cave_2 = minetest.get_perlin_map(cave_noise_2, csize):get3dMap_flat(minp)
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local biome_n = minetest.get_perlin_map(biome_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local biome_bn = minetest.get_perlin_map(biome_blend, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local biome_n = minetest.get_perlin_map(biome_noise, csize):get3dMap_flat(minp)
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local biome_avg = 0
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local biome_ct = 0
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@ -209,7 +203,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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data[ivm] = node("default:stone")
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end
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local biome_val = biome_n[index] + biome_bn[index]
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local biome_val = biome_n[index3d]
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biome_avg = biome_avg + biome_val
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biome_ct = biome_ct + 1
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@ -225,6 +219,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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minetest.generate_ores(vm, minp, maxp)
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vm:get_data(data)
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local noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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@ -232,7 +227,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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for x = minp.x, maxp.x do
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index = index + 1
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local dx = x - minp.x
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index3d = (dz + 1) * csize.y * csize.x + dx
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index3d = noise_area:index(dx, csize.y - 1, dz)
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local air_count = 0
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local ivm = area:index(x, maxp.y, z)
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@ -245,7 +240,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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-------------------
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local stone_type = node("default:stone")
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local stone_depth = 1
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local biome_val = biome_n[index] + biome_bn[index]
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local biome_val = biome_n[index3d]
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if biome_val < -0.8 then
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if true then
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stone_type = node("default:ice")
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@ -298,9 +293,9 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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local sr = math.random(1,1000)
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-- fluids
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if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 20 then
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if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 3 then
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data[ivm] = node("default:lava_source")
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elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 5 then
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elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 3 then
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data[ivm] = node("default:water_source")
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-- hanging down
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elseif data[ivm_above] == node("default:ice") and sr < 80 then
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@ -332,6 +327,8 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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elseif data[ivm_below] == node("fun_caves:stone_with_lichen") or data[ivm_above] == node("default:stone") then
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data[ivm] = node("fun_caves:stalagmite")
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end
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elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 100 then
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data[ivm_below] = node("fun_caves:glowing_fungal_stone")
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-- vegetation
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elseif (data[ivm_below] == node("fun_caves:stone_with_lichen") or data[ivm_below] == node("fun_caves:stone_with_algae")) and biome_val >= -0.7 then
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if sr < 110 then
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@ -387,17 +384,15 @@ function fun_caves.respawn(player)
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local pos = {x=0,y=0,z=0}
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local cave_1 = minetest.get_perlin(cave_noise_1):get3d(pos)
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local cave_2 = minetest.get_perlin(cave_noise_2):get3d(pos)
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local biome_n = minetest.get_perlin(biome_noise):get2d({x=pos.x, y=pos.z})
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local biome_bn = minetest.get_perlin(biome_blend):get2d({x=pos.x, y=pos.z})
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local biome = biome_n + biome_bn
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local biome_n = minetest.get_perlin(biome_noise):get3d({x=pos.x, y=pos.y, z=pos.z})
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local biome = biome_n
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while biome < -0.3 or biome > 0.3 do
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pos.x = pos.x + math.random(20) - 10
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pos.z = pos.z + math.random(20) - 10
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biome_n = minetest.get_perlin(biome_noise):get2d({x=pos.x, y=pos.z})
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biome_bn = minetest.get_perlin(biome_blend):get2d({x=pos.x, y=pos.z})
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biome = biome_n + biome_bn
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biome_n = minetest.get_perlin(biome_noise):get3d({x=pos.x, y=pos.y, z=pos.z})
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biome = biome_n
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end
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while cave_1 * cave_2 <= 0.05 do
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2
mobs.lua
2
mobs.lua
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@ -26,7 +26,7 @@ dofile(fun_caves.path .. "/stone_monster.lua")
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dofile(fun_caves.path .. "/lava_flan.lua")
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--dofile(fun_caves.path .. "/dungeon_master.lua")
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--dofile(fun_caves.path .. "/mese_monster.lua")
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--dofile(fun_caves.path .. "/sand_monster.lua")
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dofile(fun_caves.path .. "/sand_monster.lua")
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fun_caves.goblin_spawn_frequency = 150
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BIN
models/mobs_sand_monster.b3d
Normal file
BIN
models/mobs_sand_monster.b3d
Normal file
Binary file not shown.
14
nodes.lua
14
nodes.lua
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@ -6,10 +6,9 @@
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-- These are instantiated by voxel.lua since the decoration manager
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-- only works at the surface of the world.
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local light_max = 15
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local light_max = 13
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minetest.add_group("default:ice", {surface_cold = 3})
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--minetest.override_item("default:ice", {damage_per_second = 1})
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minetest.register_node("fun_caves:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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@ -24,7 +23,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = 14,
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light_source = 11,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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@ -42,7 +41,7 @@ minetest.register_node("fun_caves:giant_mushroom_cap", {
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{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
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} },
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light_source = 12,
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light_source = 14,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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@ -116,7 +115,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^vmg_glowing_fungal.png",},
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is_ground_content = true,
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light_source = 10,
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light_source = 6,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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@ -343,6 +342,7 @@ minetest.register_node("fun_caves:stone_with_salt", {
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {stone=1, crumbly=3},
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--light_source = 1,
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sounds = default.node_sound_glass_defaults(),
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})
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@ -408,6 +408,7 @@ minetest.register_node("fun_caves:hot_cobble", {
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tiles = {"caverealms_hot_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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--light_source = 2,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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@ -619,6 +620,7 @@ for i in ipairs(spike_size) do
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paramtype = "light",
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drawtype = "plantlike",
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walkable = false,
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light_source = i * 2,
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buildable_to = true,
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visual_scale = vs,
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selection_box = {
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@ -631,7 +633,7 @@ end
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-- Spike spread and death
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minetest.register_abm({
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nodenames = hot_spikes,
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neighbors = {"default:lava_source", "default:lava_flowing"},
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--neighbors = {"default:lava_source", "default:lava_flowing"},
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interval = 6 * fun_caves.time_factor,
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chance = 50,
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action = function(pos, node)
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@ -1,7 +1,7 @@
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-- Sand Monster by PilzAdam
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mobs:register_mob("mobs_monster:sand_monster", {
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mobs:register_mob("fun_caves:sand_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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@ -15,7 +15,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
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visual = "mesh",
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mesh = "mobs_sand_monster.b3d",
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textures = {
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{"mobs_sand_monster.png"},
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{"fun_caves_sand_monster.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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@ -27,7 +27,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
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jump = true,
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floats = 0,
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drops = {
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{name = "default:desert_sand", chance = 1, min = 3, max = 5},
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{name = "default:sand", chance = 1, min = 3, max = 5},
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},
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water_damage = 3,
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lava_damage = 4,
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@ -47,9 +47,9 @@ mobs:register_mob("mobs_monster:sand_monster", {
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},
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})
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mobs:register_spawn("mobs_monster:sand_monster", {"default:desert_sand"}, 20, 0, 7000, 1, 31000)
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mobs:register_spawn("fun_caves:sand_monster", {"group:sand"}, 20, 0, 4000, 3, 31000)
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mobs:register_egg("mobs_monster:sand_monster", "Sand Monster", "default_desert_sand.png", 1)
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mobs:register_egg("fun_caves:sand_monster", "Sand Monster", "default_sand.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")
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mobs:alias_mob("mobs:sand_monster", "fun_caves:sand_monster")
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@ -32,7 +32,7 @@ mobs:register_mob("fun_caves:spider", {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "wool:black", chance = 1, min = 1, max = 3},
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},
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water_damage = 5,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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BIN
textures/fun_caves_sand_monster.png
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BIN
textures/fun_caves_sand_monster.png
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