Add sky-sea.

This commit is contained in:
Duane 2016-06-12 19:53:23 -05:00
parent 7ec0eae568
commit 37a5474570
5 changed files with 114 additions and 5 deletions

View file

@ -110,8 +110,9 @@ end
if minetest.registered_entities["mobs_fish:clownfish"] then
--local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
mobs:spawn_specific("mobs_fish:clownfish", {"default:water_source", "default:water_flowing"}, {"default:sand","default:dirt", "fun_caves:cloud", "fun_caves:storm_cloud","group:seaplants","group:seacoral"}, 5, 20, 30, 10000, 1, 4000, 31000)
mobs:spawn_specific("mobs_fish:tropical", {"default:water_source", "default:water_flowing"}, {"default:sand","default:dirt", "fun_caves:cloud", "fun_caves:storm_cloud","group:seaplants","group:seacoral"}, 5, 20, 30, 10000, 1, 4000, 31000)
mobs:spawn_specific("mobs_fish:clownfish", {"default:water_source", "default:water_flowing"}, {"default:sand","default:dirt", "fun_caves:cloud", "fun_caves:storm_cloud","group:seaplants","group:seacoral"}, 5, 20, 30, 10000, 1, 4000, 5000)
mobs:spawn_specific("mobs_fish:tropical", {"default:water_source", "default:water_flowing"}, {"default:sand","default:dirt", "fun_caves:cloud", "fun_caves:storm_cloud","group:seaplants","group:seacoral"}, 5, 20, 30, 10000, 1, 4000, 5000)
mobs:spawn_specific("mobs_fish:tropical", {"default:water_source", "default:water_flowing"}, nil, 5, 20, 30, 10000, 1, 8769, 8798)
end
if minetest.registered_entities["mobs_monster:spider"] then
@ -313,6 +314,10 @@ if minetest.registered_entities["mobs_creeper:creeper"] then
end
if minetest.registered_entities["mobs_sharks:shark_lg"] then
mobs:spawn_specific("mobs_sharks:shark_sm", {"default:water_source"}, nil, 5, 20, 30, 60000, 1, 8769, 8798)
mobs:spawn_specific("mobs_sharks:shark_md", {"default:water_source"}, nil, 5, 20, 30, 60000, 1, 8769, 8798)
mobs:spawn_specific("mobs_sharks:shark_lg", {"default:water_source"}, nil, 5, 20, 30, 60000, 1, 8769, 8798)
local m = table.copy(minetest.registered_entities["mobs_sharks:shark_lg"])
local l_spawn_in = {"default:water_flowing","default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}