Add fortress designs.
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f44735e032
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1 changed files with 44 additions and 2 deletions
46
fortress.lua
46
fortress.lua
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@ -204,6 +204,48 @@ end
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local designs = {
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local designs = {
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{
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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{0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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},
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{
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0},
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{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
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{0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0},
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{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0},
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{0,1,0,1,0,1,1,1,1,1,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0},
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{0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0},
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{0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0},
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{0,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,0,1,0},
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{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
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{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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},
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{
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{
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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{0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0},
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@ -321,7 +363,7 @@ fun_caves.fortress = function(minp_in, maxp_in, data, area, node)
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data[ivm] = inner_wall
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data[ivm] = inner_wall
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end
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end
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else
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else
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if y2 == 0 and y == minp.y + y2 * cell_size + 1 and data[ivm - area.ystride] ~= node['air'] and math.random(300) == 1 then
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if y2 == 0 and y == minp.y + y2 * cell_size + 1 and data[ivm - area.ystride] ~= node['air'] and math.random(700) == 1 then
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treasure_count = treasure_count + 1
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treasure_count = treasure_count + 1
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data[ivm] = node['fun_caves:coffer']
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data[ivm] = node['fun_caves:coffer']
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else
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else
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@ -334,7 +376,7 @@ fun_caves.fortress = function(minp_in, maxp_in, data, area, node)
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end
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end
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if floor_type ~= 3 then
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if floor_type ~= 3 then
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local wall_type = math.random(2)
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local wall_type = math.random(4)
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if wall_type == 1 then
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if wall_type == 1 then
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maze_floor(y2, minp, maxp, data, area, node)
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maze_floor(y2, minp, maxp, data, area, node)
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