diff --git a/textures/fun_caves_bucket_sap.png b/textures/fun_caves_bucket_sap.png new file mode 100644 index 0000000..f14e3c0 Binary files /dev/null and b/textures/fun_caves_bucket_sap.png differ diff --git a/textures/fun_caves_sap.png b/textures/fun_caves_sap.png new file mode 100644 index 0000000..a554462 Binary files /dev/null and b/textures/fun_caves_sap.png differ diff --git a/textures/fun_caves_sap_source_animated.png b/textures/fun_caves_sap_source_animated.png new file mode 100644 index 0000000..87ea39b Binary files /dev/null and b/textures/fun_caves_sap_source_animated.png differ diff --git a/textures/fun_caves_syrup.png b/textures/fun_caves_syrup.png new file mode 100644 index 0000000..16fee97 Binary files /dev/null and b/textures/fun_caves_syrup.png differ diff --git a/textures/ores_petrified_wood.png b/textures/ores_petrified_wood.png new file mode 100644 index 0000000..8d27fe5 Binary files /dev/null and b/textures/ores_petrified_wood.png differ diff --git a/treegen.lua b/treegen.lua index 2bf7da5..3e4bc98 100644 --- a/treegen.lua +++ b/treegen.lua @@ -26,6 +26,29 @@ minetest.register_craft({ } }) +minetest.register_node("fun_caves:ironwood", { + description = "Ironwood", + tiles = {"fun_caves_tree.png^[colorize:#B7410E:80"}, + is_ground_content = false, + groups = {tree = 1, choppy = 2, level=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("fun_caves:diamondwood", { + description = "Diamondwood", + tiles = {"fun_caves_tree.png^[colorize:#5D8AA8:80"}, + is_ground_content = false, + groups = {tree = 1, choppy = 2, level=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("fun_caves:petrified_wood", { + description = "Petrified Wood", + tiles = {"ores_petrified_wood.png"}, + groups = {cracky = 3, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + minetest.register_node("fun_caves:leaves", { description = "Leaves", visual_scale = 1.3, @@ -48,8 +71,111 @@ minetest.register_node("fun_caves:leaves", { sounds = default.node_sound_leaves_defaults(), }) +local newnode = fun_caves.clone_node("default:water_source") +newnode.description = "Sap" +newnode.inventory_image = minetest.inventorycube("default_water.png^[colorize:#FF7E00:B0") +newnode.tiles[1].name = "fun_caves_sap_source_animated.png" +newnode.special_tiles[1].name = "fun_caves_sap_source_animated.png" +newnode.liquid_alternative_flowing = "fun_caves:sap" +newnode.liquid_alternative_source = "fun_caves:sap" +newnode.liquid_viscosity = 15 +newnode.liquid_range = 0 +newnode.post_effect_color = {a = 120, r = 255, g = 191, b = 0} +minetest.register_node("fun_caves:sap", newnode) + +minetest.register_node("fun_caves:syrup", { + description = "Syrup", + drawtype = "plantlike", + tiles = {"fun_caves_syrup.png"}, + inventory_image = "fun_caves_syrup.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} + }, + groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + on_use = minetest.item_eat(2, "vessels:glass_bottle"), + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craftitem("fun_caves:charcoal", { + description = "Charcoal Briquette", + inventory_image = "default_coal_lump.png", + groups = {coal = 1} +}) + +minetest.register_craft({ + type = "fuel", + recipe = "fun_caves:charcoal", + burntime = 50, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:sand", + recipe = "fun_caves:bark", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:iron_lump", + recipe = "fun_caves:ironwood", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:diamond", + recipe = "fun_caves:diamondwood", +}) + +minetest.register_craft({ + type = "cooking", + output = "fun_caves:charcoal", + recipe = "group:tree", +}) + +minetest.register_craft({ + output = 'default:torch 4', + recipe = { + {'fun_caves:charcoal'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'fun_caves:syrup', + type = "shapeless", + recipe = { + 'vessels:glass_bottle', + 'fun_caves:bucket_sap', + }, + replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},}, +}) + +bucket.register_liquid( + "fun_caves:sap", + "fun_caves:sap", + "fun_caves:bucket_sap", + "fun_caves_bucket_sap.png", + "Bucket of Sap", + {} +) + + +--minetest.register_craft( { +-- output = "vessels:glass_bottle 10", +-- recipe = { +-- { "fun_caves:amber", "", "fun_caves:amber" }, +-- { "fun_caves:amber", "", "fun_caves:amber" }, +-- { "", "fun_caves:amber", "" } +-- } +--}) + + local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2} -local limb_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 80, y = 3, z = 80}, octaves = 3, persist = 1, lacunarity = 2} +local wood_noise = {offset = 0, scale = 1, seed = -4640, spread = {x = 32, y = 32, z = 32}, octaves = 4, persist = 0.7, lacunarity = 2} + fun_caves.treegen = function(minp, maxp, data, p2data, area, node) local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=floor((minp.x + 32) / 160) * 80, y=floor((minp.z + 32) / 160) * 80}) @@ -61,7 +187,7 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node) local map_max = {x = csize.x, y = csize.y, z = csize.z} local map_min = {x = minp.x, y = minp.y, z = minp.z} - local limb_1 = minetest.get_perlin_map(limb_noise_1, map_max):get3dMap_flat(map_min) + local wood_1 = minetest.get_perlin_map(wood_noise, map_max):get3dMap_flat(map_min) local write = false @@ -80,16 +206,37 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node) for y = minp.y, maxp.y do local dy = y - minp.y local r = 20 - if abs(y - 80) > 100 then - r = max(0, r - floor((abs(y - 80) - 100) / 2)) + if abs(y - 50) > 130 then + r = max(0, r - floor((abs(y - 50) - 130) / 2)) end - if floor(dx ^ 2 + dz ^ 2) < r ^ 2 then - data[ivm] = node['fun_caves:tree'] + local distance = floor(math.sqrt(dx ^ 2 + dz ^ 2)) + if distance < r then + if rand(500) == 1 then + data[ivm] = node['fun_caves:sap'] + elseif distance % 8 == 7 and wood_1[index3d] < 0.3 then + data[ivm] = node['fun_caves:petrified_wood'] + elseif wood_1[index3d] < -0.98 then + data[ivm] = node['default:water_source'] + elseif wood_1[index3d] < -0.8 then + data[ivm] = node['air'] + elseif wood_1[index3d] < -0.05 then + data[ivm] = node['fun_caves:tree'] + elseif wood_1[index3d] < 0.05 then + data[ivm] = node['air'] + elseif wood_1[index3d] < 0.6 then + data[ivm] = node['fun_caves:tree'] + elseif wood_1[index3d] < 0.97 then + data[ivm] = node['fun_caves:ironwood'] + else + data[ivm] = node['fun_caves:diamondwood'] + end write = true - elseif y < 222 and y > -102 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then + elseif y < 222 and y > -132 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then data[ivm] = node['fun_caves:bark'] write = true + + -- foliage elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and y % 10 == 0 and (floor(dx / 4) % 3 == 0 or floor(dz / 4) % 3 == 0) then if data[ivm] == node['air'] then data[ivm] = node['fun_caves:tree']