Activate traps when dug.
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278bfadb17
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4ad818a922
2 changed files with 139 additions and 111 deletions
247
goblin.lua
247
goblin.lua
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@ -453,6 +453,27 @@ minetest.register_abm({
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end
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})
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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local diamond_trap
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if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
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-- wimpier trap for non-tnt settings
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diamond_trap = function(pos, player)
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minetest.set_node(pos, {name="default:lava_source"})
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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else
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-- 5... 4... 3... 2... 1...
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diamond_trap = function(pos, player)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(5)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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minetest.register_node("fun_caves:stone_with_diamond_trap", {
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description = "Diamond Trap",
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tiles = {"default_cobble.png^default_mineral_diamond.png"},
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@ -461,46 +482,27 @@ minetest.register_node("fun_caves:stone_with_diamond_trap", {
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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digger:set_hp(digger:get_hp() - 1)
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minetest.node_dig(pos, node, digger)
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if math.random(3) == 1 then
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diamond_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
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-- wimpier trap for non-tnt settings
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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minetest.set_node(pos, {name="default:lava_source"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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diamond_trap(pos, object)
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end
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end})
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else
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-- 5... 4... 3... 2... 1...
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(5)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end})
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end
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end
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end,
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})
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newnode = fun_caves.clone_node("default:lava_source")
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newnode.description = "Molten Gold Source"
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@ -533,6 +535,11 @@ bucket.register_liquid(
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{}
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)
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local gold_trap = function(pos, player)
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minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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minetest.register_node("fun_caves:stone_with_gold_trap", {
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description = "Gold Trap",
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tiles = {"default_cobble.png^default_mineral_gold.png"},
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@ -541,8 +548,11 @@ minetest.register_node("fun_caves:stone_with_gold_trap", {
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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digger:set_hp(digger:get_hp() - 1)
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minetest.node_dig(pos, node, digger)
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if math.random(3) == 1 then
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gold_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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@ -550,17 +560,29 @@ minetest.register_abm({
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nodenames = {"fun_caves:stone_with_gold_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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gold_trap(pos, object)
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end
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end
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end})
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end
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})
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local ice_trap = function(pos, player)
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local ppos = player:getpos()
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if ppos then
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ppos.y = ppos.y + 1
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local p1 = vector.subtract(ppos, 2)
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local p2 = vector.add(ppos, 2)
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local nodes = minetest.find_nodes_in_area(p1, p2, 'air')
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for _, npos in pairs(nodes) do
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minetest.set_node(npos, {name="default:ice"})
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end
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minetest.set_node(pos, {name="default:ice"})
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end
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end
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minetest.register_node("fun_caves:ice_trap", {
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description = "Ice Trap",
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@ -569,77 +591,28 @@ minetest.register_node("fun_caves:ice_trap", {
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drop = 'default:ice',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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if math.random(3) == 1 then
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ice_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:ice_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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local ppos = object:getpos()
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if ppos then
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ppos.y = ppos.y + 1
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local p1 = vector.subtract(ppos, 2)
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local p2 = vector.add(ppos, 2)
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local nodes = minetest.find_nodes_in_area(p1, p2, 'air')
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for _, npos in pairs(nodes) do
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minetest.set_node(npos, {name="default:ice"})
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minetest.set_node(pos, {name="default:ice"})
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end
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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end
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end
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ice_trap(pos, object)
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end
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end
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end
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})
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minetest.register_node("fun_caves:stone_with_iron_trap", {
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description = "Iron Trap",
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tiles = {"default_cobble.png^default_mineral_iron.png"},
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groups = {cracky = 3},
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drop = 'default:iron_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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digger:set_hp(digger:get_hp() - 1)
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minetest.node_dig(pos, node, digger)
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end
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})
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-- summon a metallic goblin?
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-- pit of iron razors?
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_iron_trap"},
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interval = 2,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-1)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end})
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minetest.register_node("fun_caves:stone_with_copper_trap", {
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description = "Copper Trap",
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tiles = {"default_cobble.png^default_mineral_copper.png"},
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groups = {cracky = 3},
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drop = 'default:copper_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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digger:set_hp(digger:get_hp() - 1)
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minetest.node_dig(pos, node, digger)
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end
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})
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local function lightning_effects(pos, radius)
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minetest.add_particlespawner({
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@ -659,20 +632,72 @@ local function lightning_effects(pos, radius)
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})
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end
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local copper_trap = function(pos, player)
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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lightning_effects(pos, 3)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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minetest.register_node("fun_caves:stone_with_copper_trap", {
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description = "Copper Trap",
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tiles = {"default_cobble.png^default_mineral_copper.png"},
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groups = {cracky = 3},
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drop = 'default:copper_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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if math.random(3) == 1 then
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copper_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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--[[ based on dwarves cactus]]
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_copper_trap"},
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interval = 1,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-1)
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-- sprite
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lightning_effects(pos, 3)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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copper_trap(pos, object)
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end
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end
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end})
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end
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})
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-- summon a metallic goblin?
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-- pit of iron razors?
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minetest.register_node("fun_caves:stone_with_iron_trap", {
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description = "Iron Trap",
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tiles = {"default_cobble.png^default_mineral_iron.png"},
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groups = {cracky = 3},
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drop = 'default:iron_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_dig = function(pos, node, digger)
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if math.random(3) == 1 then
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copper_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_iron_trap"},
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interval = 2,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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copper_trap(pos, object)
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end
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end
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end
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})
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