Activate traps when dug.

This commit is contained in:
Duane 2016-07-12 04:05:02 -05:00
parent 278bfadb17
commit 4ad818a922
2 changed files with 139 additions and 111 deletions

View file

@ -453,6 +453,27 @@ minetest.register_abm({
end
})
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
local diamond_trap
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
-- wimpier trap for non-tnt settings
diamond_trap = function(pos, player)
minetest.set_node(pos, {name="default:lava_source"})
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
else
-- 5... 4... 3... 2... 1...
diamond_trap = function(pos, player)
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(5)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^default_mineral_diamond.png"},
@ -461,46 +482,27 @@ minetest.register_node("fun_caves:stone_with_diamond_trap", {
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
digger:set_hp(digger:get_hp() - 1)
if math.random(3) == 1 then
diamond_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
-- wimpier trap for non-tnt settings
minetest.register_abm({
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="default:lava_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
diamond_trap(pos, object)
end
end
end
end})
else
-- 5... 4... 3... 2... 1...
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(5)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end})
end
end,
})
newnode = fun_caves.clone_node("default:lava_source")
newnode.description = "Molten Gold Source"
@ -533,6 +535,11 @@ bucket.register_liquid(
{}
)
local gold_trap = function(pos, player)
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
minetest.register_node("fun_caves:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^default_mineral_gold.png"},
@ -541,26 +548,41 @@ minetest.register_node("fun_caves:stone_with_gold_trap", {
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
digger:set_hp(digger:get_hp() - 1)
if math.random(3) == 1 then
gold_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_gold_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
gold_trap(pos, object)
end
end
end
end})
})
local ice_trap = function(pos, player)
local ppos = player:getpos()
if ppos then
ppos.y = ppos.y + 1
local p1 = vector.subtract(ppos, 2)
local p2 = vector.add(ppos, 2)
local nodes = minetest.find_nodes_in_area(p1, p2, 'air')
for _, npos in pairs(nodes) do
minetest.set_node(npos, {name="default:ice"})
end
minetest.set_node(pos, {name="default:ice"})
end
end
minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap",
@ -569,77 +591,28 @@ minetest.register_node("fun_caves:ice_trap", {
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if math.random(3) == 1 then
ice_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:ice_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if object:is_player() then
local ppos = object:getpos()
if ppos then
ppos.y = ppos.y + 1
local p1 = vector.subtract(ppos, 2)
local p2 = vector.add(ppos, 2)
local nodes = minetest.find_nodes_in_area(p1, p2, 'air')
for _, npos in pairs(nodes) do
minetest.set_node(npos, {name="default:ice"})
minetest.set_node(pos, {name="default:ice"})
end
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
ice_trap(pos, object)
end
end
end
})
minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^default_mineral_iron.png"},
groups = {cracky = 3},
drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
digger:set_hp(digger:get_hp() - 1)
minetest.node_dig(pos, node, digger)
end
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_abm({
nodenames = {"fun_caves:stone_with_iron_trap"},
interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})
minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^default_mineral_copper.png"},
groups = {cracky = 3},
drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
digger:set_hp(digger:get_hp() - 1)
minetest.node_dig(pos, node, digger)
end
})
local function lightning_effects(pos, radius)
minetest.add_particlespawner({
@ -659,20 +632,72 @@ local function lightning_effects(pos, radius)
})
end
local copper_trap = function(pos, player)
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^default_mineral_copper.png"},
groups = {cracky = 3},
drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if math.random(3) == 1 then
copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
--[[ based on dwarves cactus]]
minetest.register_abm({
nodenames = {"fun_caves:stone_with_copper_trap"},
interval = 1,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
-- sprite
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
copper_trap(pos, object)
end
end
end
end})
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^default_mineral_iron.png"},
groups = {cracky = 3},
drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if math.random(3) == 1 then
copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_iron_trap"},
interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if object:is_player() then
copper_trap(pos, object)
end
end
end
})

View file

@ -231,6 +231,9 @@ for _, node in pairs(mass_nodes) do
local maxp = vector.add(pos, maxr)
if pos.y >= player_pos.y then
minp.y = player_pos.y
if pos.y - player_pos.y < 3 then
maxp.y = player_pos.y + 3
end
end
local air = minetest.get_content_id('air')