Remove debugging. Fix meteor probability.

This commit is contained in:
Duane 2016-06-20 20:00:36 -05:00
parent 9ef29d3feb
commit 50ce118087
2 changed files with 8 additions and 20 deletions

View file

@ -2,9 +2,6 @@
-- player surface damage and hunger
local dps_delay = 3000000
if fun_caves.DEBUG then
local dps_delay = 1000000
end
local last_dps_check = 0
local cold_delay = 5
@ -64,9 +61,6 @@ minetest.register_globalstep(function(dtime)
end
mob.hp_max = math.floor(mob.hp_max * factor)
mob.damage = math.floor(mob.damage * factor)
if fun_caves.DEBUG then
print("Promoting "..mob.name..": "..mob.hp_max.." at "..pos.x..","..pos.y..","..pos.z)
end
mob.object:set_hp(mob.hp_max)
mob.health = mob.hp_max
mob.initial_promotion = true
@ -105,12 +99,7 @@ minetest.register_globalstep(function(dtime)
-- Mobs are treated exacty the same. Spawn harder ones differently?
--------------------------------------
local name = fun_caves.fortress_spawns[math.random(#fun_caves.fortress_spawns)]
local mob = minetest.add_entity(new_mob_pos, name)
if mob then
print("Fun Caves: Spawned "..name.." at ("..new_mob_pos.x..","..new_mob_pos.y..","..new_mob_pos.z..")")
else
print("Fun Caves: failed to spawn "..name)
end
minetest.add_entity(new_mob_pos, name)
end
end
end
@ -136,7 +125,6 @@ minetest.register_globalstep(function(dtime)
player:set_hp(20)
return
else
--print(dump(player:get_armor_groups()))
if fun_caves.armor_expire and fun_caves.armor_expire[player_name] and fun_caves.armor_expire[player_name] < time then
player:set_armor_groups({fleshy=100})
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
@ -272,7 +260,6 @@ minetest.register_abm({
else
minetest.set_node(new_pos, {name = "fun_caves:tree"})
end
print('tree +1')
end
})
@ -482,17 +469,18 @@ minetest.register_abm({
-- meteor strikes
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
neighbors = {"air"},
interval = 10000 * fun_caves.time_factor,
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass", 'default:dirt_with_snow'},
neighbors = {"air", 'default:snow'},
interval = 25 * fun_caves.time_factor,
catch_up = false,
chance = 3000000,
chance = 32767,
action = function(pos, node)
local ps = {}
local players = minetest.get_connected_players()
for i = 1, #players do
local pp = players[i]:getpos()
if pp and pp.y > 0 then
local pd = vector.subtract(pp, pos)
if pp and pp.y > 0 and math.abs(pd.x) < 1000 and math.abs(pd.z) < 1000 then
local sky = {}
sky.bgcolor, sky.type, sky.textures = players[i]:get_sky()
ps[#ps+1] = { p = players[i], sky = sky }
@ -501,7 +489,6 @@ minetest.register_abm({
end
minetest.set_node(pos, {name="fun_caves:meteorite_crater"})
print('Fun Caves: meteorite impact '..pos.x..','..pos.y..','..pos.z)
minetest.after(1, function()
for i = 1, #ps do

View file

@ -677,6 +677,7 @@ minetest.register_node("fun_caves:rope_ladder_piece", {
drop = {},
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
sunlight_propagates = true,
walkable = false,
climbable = true,