More lag reduction.
This commit is contained in:
parent
02d6c44638
commit
558e778861
12 changed files with 1011 additions and 927 deletions
120
abms.lua
120
abms.lua
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@ -21,6 +21,7 @@ local find_nodes_in_area = minetest.find_nodes_in_area
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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local time = get_us_time()
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local time = get_us_time()
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@ -77,29 +78,6 @@ minetest.register_globalstep(function(dtime)
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end)
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end)
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-- Exploding fungal fruit
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 20 * fun_caves.time_factor,
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chance = 14,
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catch_up = false,
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action = function(pos, node)
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fun_caves.soft_boom(pos)
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end
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})
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-- Exploding fungal fruit -- in a fire
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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neighbors = {"fire:basic_flame"},
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interval = 10 * fun_caves.time_factor,
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chance = 5,
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catch_up = false,
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action = function(pos, node)
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fun_caves.soft_boom(pos)
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end
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})
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-- mushroom growth -- small into huge
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-- mushroom growth -- small into huge
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minetest.register_abm({
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minetest.register_abm({
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nodenames = mushrooms,
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nodenames = mushrooms,
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@ -271,6 +249,102 @@ minetest.register_abm({
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})
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})
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local fungal_tree_leaves = {}
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for i = 1, 4 do
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fungal_tree_leaves[#fungal_tree_leaves+1] = "fun_caves:fungal_tree_leaves_"..i
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end
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local leaves = {}
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for _, leaf in pairs(fungal_tree_leaves) do
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leaves[leaf] = true
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end
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-- Exploding fungal fruit
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 20 * fun_caves.time_factor,
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chance = 14,
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catch_up = false,
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action = function(pos, node)
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fun_caves.soft_boom(pos)
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end
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})
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-- Exploding fungal fruit -- in a fire
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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neighbors = {"fire:basic_flame"},
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interval = 10 * fun_caves.time_factor,
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chance = 5,
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catch_up = false,
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action = function(pos, node)
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fun_caves.soft_boom(pos)
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end
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})
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-- fungal spread
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minetest.register_abm({
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nodenames = fungal_tree_leaves,
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neighbors = {"air", "group:liquid"},
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interval = 2 * fun_caves.time_factor,
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chance = 10,
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catch_up = false,
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action = function(pos, node)
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if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
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remove_node(pos)
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return
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end
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local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
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local grow_node = get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" then
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set_node(grow_pos, {name = node.name})
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return
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end
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grow_pos = {x=rand(-1,1)+pos.x, y=rand(-1,1)+pos.y, z=rand(-1,1)+pos.z}
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grow_node = get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" and get_node_light(grow_pos, nil) <= fun_caves.light_max then
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set_node(grow_pos, {name = node.name})
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return
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elseif grow_node and leaves[grow_node.name] and grow_node.name ~= node.name then
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set_node(grow_pos, {name = 'air'})
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return
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end
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if rand(40) == 1 then
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set_node(pos, {name = "fun_caves:fungal_tree_fruit"})
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return
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end
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if rand(100) == 1 then
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set_node(pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
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return
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end
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end
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})
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-- new fungi
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minetest.register_abm({
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nodenames = {"default:dirt"},
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neighbors = {"air"},
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interval = 20 * fun_caves.time_factor,
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chance = 25,
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action = function(pos, node)
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if pos.y > 0 then
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return
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end
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local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local grow_node = get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" and (get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
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set_node(grow_pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
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return
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end
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end
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})
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-- All of this is copied from TNT, but modified to leave stone intact.
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-- All of this is copied from TNT, but modified to leave stone intact.
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-- Fill a list with data for content IDs, after all nodes are registered
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-- Fill a list with data for content IDs, after all nodes are registered
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3
deco.lua
3
deco.lua
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@ -113,10 +113,9 @@ minetest.register_decoration({
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})
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})
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dofile(fun_caves.path.."/deco_caves.lua")
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dofile(fun_caves.path .. "/deco_caves.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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dofile(fun_caves.path.."/deco_plants.lua")
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dofile(fun_caves.path.."/deco_plants.lua")
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dofile(fun_caves.path.."/deco_rocks.lua")
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dofile(fun_caves.path.."/deco_rocks.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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dofile(fun_caves.path.."/deco_water.lua")
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@ -1,430 +0,0 @@
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-- black (oily) sand
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local newnode = fun_caves.clone_node("default:sand")
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newnode.description = "Black Sand"
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newnode.tiles = {"fun_caves_black_sand.png"}
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newnode.groups['falling_node'] = 0
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minetest.register_node("fun_caves:black_sand", newnode)
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-- cobble, hot - cobble with lava instead of mortar XD
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minetest.register_node("fun_caves:hot_cobble", {
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description = "Hot Cobble",
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tiles = {"caverealms_hot_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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--light_source = 2,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- dirt, glowing
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newnode = fun_caves.clone_node("default:dirt")
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newnode.description = "Glowing Dirt"
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newnode.light_source = default.LIGHT_MAX
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newnode.soil = {
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base = "fun_caves:glowing_dirt",
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dry = "fun_caves:glowing_soil",
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wet = "fun_caves:glowing_soil_wet"
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}
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minetest.register_node("fun_caves:glowing_dirt", newnode)
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-- Dirt can become soil.
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newnode = fun_caves.clone_node("farming:soil")
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newnode.description = "Glowing Soil"
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newnode.light_source = default.LIGHT_MAX
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newnode.soil = {
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base = "fun_caves:glowing_dirt",
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dry = "fun_caves:glowing_soil",
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wet = "fun_caves:glowing_soil_wet"
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}
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minetest.register_node("fun_caves:glowing_dirt", newnode)
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-- Dirt to soil to wet soil...
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newnode = fun_caves.clone_node("farming:soil_wet")
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newnode.description = "Wet Glowing Soil"
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newnode.light_source = default.LIGHT_MAX
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newnode.soil = {
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base = "fun_caves:glowing_dirt",
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dry = "fun_caves:glowing_soil",
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wet = "fun_caves:glowing_soil_wet"
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}
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minetest.register_node("fun_caves:glowing_dirt", newnode)
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-- flame, constant -- does not expire
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minetest.register_node("fun_caves:constant_flame", {
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description = "Fire",
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drawtype = "plantlike",
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tiles = {{
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name="fire_basic_flame_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
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}},
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inventory_image = "fire_basic_flame.png",
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light_source = 14,
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groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1},
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drop = '',
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walkable = false,
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buildable_to = true,
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damage_per_second = 4,
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})
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-- Glowing fungal stone provides an eerie light.
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minetest.register_node("fun_caves:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^vmg_glowing_fungal.png",},
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is_ground_content = true,
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light_source = fun_caves.light_max - 4,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Glowing fungus grows underground.
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minetest.register_node("fun_caves:glowing_fungus", {
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description = "Glowing Fungus",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"vmg_glowing_fungus.png"},
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inventory_image = "vmg_glowing_fungus.png",
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groups = {dig_immediate = 3},
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})
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-- moon glass (glows)
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local newnode = fun_caves.clone_node("default:glass")
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newnode.light_source = default.LIGHT_MAX
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minetest.register_node("fun_caves:moon_glass", newnode)
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-- Moon juice is extracted from glowing fungus, to make glowing materials.
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minetest.register_node("fun_caves:moon_juice", {
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description = "Moon Juice",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"vmg_moon_juice.png"},
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inventory_image = "vmg_moon_juice.png",
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--groups = {dig_immediate = 3, attached_node = 1},
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groups = {dig_immediate = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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-- mushroom cap, giant
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minetest.register_node("fun_caves:giant_mushroom_cap", {
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description = "Giant Mushroom Cap",
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tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, 0.4, 0.0, 0.4},
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{-0.75, -0.5, -0.4, -0.4, -0.25, 0.4},
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{0.4, -0.5, -0.4, 0.75, -0.25, 0.4},
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{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
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} },
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light_source = fun_caves.light_max,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
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})
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-- mushroom cap, huge
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minetest.register_node("fun_caves:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.33, 0.5, -0.33, 0.33},
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{-0.33, -0.5, 0.33, 0.33, -0.33, 0.5},
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = fun_caves.light_max,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
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})
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-- mushroom stem, giant or huge
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minetest.register_node("fun_caves:giant_mushroom_stem", {
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description = "Giant Mushroom Stem",
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tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"},
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is_ground_content = false,
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groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2, plant=1},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }},
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})
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-- obsidian, glowing
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minetest.register_node("fun_caves:glow_obsidian", {
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description = "Glowing Obsidian",
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tiles = {"caverealms_glow_obsidian.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1},
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--light_source = 7,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- obsidian, glowing, 2 - has traces of lava
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minetest.register_node("fun_caves:glow_obsidian_2", {
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description = "Hot Glow Obsidian",
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tiles = {"caverealms_glow_obsidian2.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1, surface_hot=3, igniter=1},
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damage_per_second = 1,
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--light_source = 9,
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||||||
sounds = default.node_sound_stone_defaults({
|
|
||||||
footstep = {name="default_stone_footstep", gain=0.25},
|
|
||||||
}),
|
|
||||||
})
|
|
||||||
|
|
||||||
-- salt
|
|
||||||
minetest.register_node("fun_caves:stone_with_salt", {
|
|
||||||
description = "Cave Stone with Salt",
|
|
||||||
tiles = {"caverealms_salty2.png"},
|
|
||||||
paramtype = "light",
|
|
||||||
use_texture_alpha = true,
|
|
||||||
drawtype = "glasslike",
|
|
||||||
sunlight_propagates = false,
|
|
||||||
is_ground_content = true,
|
|
||||||
groups = {stone=1, crumbly=3},
|
|
||||||
sounds = default.node_sound_glass_defaults(),
|
|
||||||
})
|
|
||||||
newnode = fun_caves.clone_node("fun_caves:stone_with_salt")
|
|
||||||
|
|
||||||
-- salt, radioactive ore
|
|
||||||
newnode.description = "Salt With Radioactive Ore"
|
|
||||||
newnode.tiles = {"caverealms_salty2.png^[colorize:#004000:250"}
|
|
||||||
newnode.light_source = 4
|
|
||||||
minetest.register_node("fun_caves:radioactive_ore", newnode)
|
|
||||||
|
|
||||||
-- What's a cave without speleothems?
|
|
||||||
local spel = {
|
|
||||||
{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
|
|
||||||
{type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^fun_caves_algae.png"},
|
|
||||||
{type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^fun_caves_moss.png"},
|
|
||||||
{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, desc in pairs(spel) do
|
|
||||||
minetest.register_node("fun_caves:"..desc.type1, {
|
|
||||||
description = (desc.desc or "Stalactite"),
|
|
||||||
tiles = {desc.tile},
|
|
||||||
is_ground_content = true,
|
|
||||||
walkable = false,
|
|
||||||
paramtype = "light",
|
|
||||||
drop = (desc.drop or "fun_caves:stalactite"),
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = { type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
|
|
||||||
{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
|
|
||||||
{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
|
|
||||||
} },
|
|
||||||
groups = {rock=1, cracky=3},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node("fun_caves:"..desc.type2, {
|
|
||||||
description = (desc.desc or "Stalagmite"),
|
|
||||||
tiles = {desc.tile},
|
|
||||||
is_ground_content = true,
|
|
||||||
walkable = false,
|
|
||||||
paramtype = "light",
|
|
||||||
drop = "fun_caves:stalagmite",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = { type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
|
|
||||||
{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
|
|
||||||
{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
|
|
||||||
} },
|
|
||||||
groups = {rock=1, cracky=3},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- spikes, hot -- silicon-based life
|
|
||||||
local spike_size = { 1.0, 1.2, 1.4, 1.6, 1.7 }
|
|
||||||
fun_caves.hot_spikes = {}
|
|
||||||
|
|
||||||
for i in ipairs(spike_size) do
|
|
||||||
if i == 1 then
|
|
||||||
nodename = "fun_caves:hot_spike"
|
|
||||||
else
|
|
||||||
nodename = "fun_caves:hot_spike_"..i
|
|
||||||
end
|
|
||||||
|
|
||||||
fun_caves.hot_spikes[#fun_caves.hot_spikes+1] = nodename
|
|
||||||
|
|
||||||
vs = spike_size[i]
|
|
||||||
|
|
||||||
minetest.register_node(nodename, {
|
|
||||||
description = "Stone Spike",
|
|
||||||
tiles = {"fun_caves_hot_spike.png"},
|
|
||||||
inventory_image = "fun_caves_hot_spike.png",
|
|
||||||
wield_image = "fun_caves_hot_spike.png",
|
|
||||||
is_ground_content = true,
|
|
||||||
groups = {cracky=3, oddly_breakable_by_hand=1, surface_hot=3},
|
|
||||||
damage_per_second = 1,
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
paramtype = "light",
|
|
||||||
drawtype = "plantlike",
|
|
||||||
walkable = false,
|
|
||||||
light_source = i * 2,
|
|
||||||
buildable_to = true,
|
|
||||||
visual_scale = vs,
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- stone with algae
|
|
||||||
newnode = fun_caves.clone_node("default:stone")
|
|
||||||
newnode.description = "Cave Stone With Algae"
|
|
||||||
newnode.tiles = {"default_stone.png^fun_caves_algae.png"}
|
|
||||||
newnode.groups = {stone=1, crumbly=3}
|
|
||||||
newnode.sounds = default.node_sound_dirt_defaults({
|
|
||||||
footstep = {name="default_grass_footstep", gain=0.25},
|
|
||||||
})
|
|
||||||
minetest.register_node("fun_caves:stone_with_algae", newnode)
|
|
||||||
|
|
||||||
-- stone with lichen
|
|
||||||
newnode = fun_caves.clone_node("default:stone")
|
|
||||||
newnode.description = "Cave Stone With Lichen"
|
|
||||||
newnode.tiles = {"default_stone.png^fun_caves_lichen.png"}
|
|
||||||
newnode.groups = {stone=1, crumbly=3}
|
|
||||||
newnode.sounds = default.node_sound_dirt_defaults({
|
|
||||||
footstep = {name="default_grass_footstep", gain=0.25},
|
|
||||||
})
|
|
||||||
minetest.register_node("fun_caves:stone_with_lichen", newnode)
|
|
||||||
|
|
||||||
-- stone with moss
|
|
||||||
newnode = fun_caves.clone_node("default:stone")
|
|
||||||
newnode.description = "Cave Stone With Moss"
|
|
||||||
newnode.tiles = {"default_stone.png^fun_caves_moss.png"}
|
|
||||||
newnode.groups = {stone=1, crumbly=3}
|
|
||||||
newnode.sounds = default.node_sound_dirt_defaults({
|
|
||||||
footstep = {name="default_grass_footstep", gain=0.25},
|
|
||||||
})
|
|
||||||
minetest.register_node("fun_caves:stone_with_moss", newnode)
|
|
||||||
|
|
||||||
|
|
||||||
------------------------------------
|
|
||||||
-- recipes
|
|
||||||
------------------------------------
|
|
||||||
|
|
||||||
-- Mushroom stems can be used as wood and leather,
|
|
||||||
-- ala Journey to the Center of the Earth.
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "default:wood",
|
|
||||||
recipe = {
|
|
||||||
{"fun_caves:giant_mushroom_stem"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:leather",
|
|
||||||
recipe = {
|
|
||||||
{"fun_caves:giant_mushroom_cap"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "dye:red",
|
|
||||||
recipe = {
|
|
||||||
{"flowers:mushroom_red"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
--minetest.register_craft({
|
|
||||||
-- output = "dye:yellow",
|
|
||||||
-- recipe = {
|
|
||||||
-- {"flowers:mushroom_brown"}
|
|
||||||
-- }
|
|
||||||
--})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = 'default:paper 6',
|
|
||||||
recipe = {
|
|
||||||
{'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Caps can be cooked and eaten.
|
|
||||||
minetest.register_node("fun_caves:mushroom_steak", {
|
|
||||||
description = "Mushroom Steak",
|
|
||||||
drawtype = "plantlike",
|
|
||||||
paramtype = "light",
|
|
||||||
tiles = {"vmg_mushroom_steak.png"},
|
|
||||||
inventory_image = "vmg_mushroom_steak.png",
|
|
||||||
on_use = minetest.item_eat(4),
|
|
||||||
--groups = {dig_immediate = 3, attached_node = 1},
|
|
||||||
groups = {dig_immediate = 3},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "fun_caves:mushroom_steak",
|
|
||||||
recipe = "fun_caves:huge_mushroom_cap",
|
|
||||||
cooktime = 2,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "fun_caves:mushroom_steak 2",
|
|
||||||
recipe = "fun_caves:giant_mushroom_cap",
|
|
||||||
cooktime = 2,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- moon juice from fungus
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "fun_caves:moon_juice",
|
|
||||||
recipe = {
|
|
||||||
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
|
|
||||||
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
|
|
||||||
{"fun_caves:glowing_fungus", "vessels:glass_bottle", "fun_caves:glowing_fungus"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "fun_caves:moon_glass",
|
|
||||||
type = "shapeless",
|
|
||||||
recipe = {
|
|
||||||
"fun_caves:moon_juice",
|
|
||||||
"fun_caves:moon_juice",
|
|
||||||
"default:glass",
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "fun_caves:glowing_dirt",
|
|
||||||
type = "shapeless",
|
|
||||||
recipe = {
|
|
||||||
"fun_caves:moon_juice",
|
|
||||||
"default:dirt",
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Speleothems can be made into cobblestone, to get them out of inventory.
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "default:cobble",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
|
|
||||||
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "default:cobble",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
|
|
||||||
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
|
|
||||||
},
|
|
||||||
})
|
|
573
deco_caves.lua
573
deco_caves.lua
|
@ -1,177 +1,430 @@
|
||||||
dofile(fun_caves.path .. "/deco_cave_nodes.lua")
|
-- black (oily) sand
|
||||||
|
local newnode = fun_caves.clone_node("default:sand")
|
||||||
|
newnode.description = "Black Sand"
|
||||||
|
newnode.tiles = {"fun_caves_black_sand.png"}
|
||||||
|
newnode.groups['falling_node'] = 0
|
||||||
|
minetest.register_node("fun_caves:black_sand", newnode)
|
||||||
|
|
||||||
local min_surface = -80
|
-- cobble, hot - cobble with lava instead of mortar XD
|
||||||
|
minetest.register_node("fun_caves:hot_cobble", {
|
||||||
|
description = "Hot Cobble",
|
||||||
|
tiles = {"caverealms_hot_cobble.png"},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {crumbly=2, surface_hot=3},
|
||||||
|
--light_source = 2,
|
||||||
|
damage_per_second = 1,
|
||||||
|
sounds = default.node_sound_stone_defaults({
|
||||||
|
footstep = {name="default_stone_footstep", gain=0.25},
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
|
||||||
function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
|
-- dirt, glowing
|
||||||
if not (data[ivm] == node("air") or data[ivm] == node("default:stone")) then
|
newnode = fun_caves.clone_node("default:dirt")
|
||||||
return
|
newnode.description = "Glowing Dirt"
|
||||||
end
|
newnode.light_source = default.LIGHT_MAX
|
||||||
|
newnode.soil = {
|
||||||
|
base = "fun_caves:glowing_dirt",
|
||||||
|
dry = "fun_caves:glowing_soil",
|
||||||
|
wet = "fun_caves:glowing_soil_wet"
|
||||||
|
}
|
||||||
|
minetest.register_node("fun_caves:glowing_dirt", newnode)
|
||||||
|
|
||||||
local ivm_below = ivm - area.ystride
|
-- Dirt can become soil.
|
||||||
local ivm_above = ivm + area.ystride
|
newnode = fun_caves.clone_node("farming:soil")
|
||||||
local biome_val = biome_val_in
|
newnode.description = "Glowing Soil"
|
||||||
|
newnode.light_source = default.LIGHT_MAX
|
||||||
|
newnode.soil = {
|
||||||
|
base = "fun_caves:glowing_dirt",
|
||||||
|
dry = "fun_caves:glowing_soil",
|
||||||
|
wet = "fun_caves:glowing_soil_wet"
|
||||||
|
}
|
||||||
|
minetest.register_node("fun_caves:glowing_dirt", newnode)
|
||||||
|
|
||||||
-------------------
|
-- Dirt to soil to wet soil...
|
||||||
local stone_type = node("default:stone")
|
newnode = fun_caves.clone_node("farming:soil_wet")
|
||||||
local stone_depth = 1
|
newnode.description = "Wet Glowing Soil"
|
||||||
|
newnode.light_source = default.LIGHT_MAX
|
||||||
|
newnode.soil = {
|
||||||
|
base = "fun_caves:glowing_dirt",
|
||||||
|
dry = "fun_caves:glowing_soil",
|
||||||
|
wet = "fun_caves:glowing_soil_wet"
|
||||||
|
}
|
||||||
|
minetest.register_node("fun_caves:glowing_dirt", newnode)
|
||||||
|
|
||||||
if y > -200 then
|
-- flame, constant -- does not expire
|
||||||
biome_val = biome_val / math.max(1, math.log(200 + y))
|
minetest.register_node("fun_caves:constant_flame", {
|
||||||
end
|
description = "Fire",
|
||||||
-------------------
|
drawtype = "plantlike",
|
||||||
--biome_val = 0.55
|
tiles = {{
|
||||||
-------------------
|
name="fire_basic_flame_animated.png",
|
||||||
if biome_val < -0.65 then
|
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
|
||||||
stone_type = node("default:ice")
|
}},
|
||||||
stone_depth = 2
|
inventory_image = "fire_basic_flame.png",
|
||||||
elseif biome_val < -0.6 then
|
light_source = 14,
|
||||||
stone_type = node("fun_caves:thin_ice")
|
groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1},
|
||||||
stone_depth = 2
|
drop = '',
|
||||||
elseif biome_val < -0.5 then
|
walkable = false,
|
||||||
stone_type = node("fun_caves:stone_with_lichen")
|
buildable_to = true,
|
||||||
elseif biome_val < -0.3 then
|
damage_per_second = 4,
|
||||||
stone_type = node("fun_caves:stone_with_moss")
|
})
|
||||||
elseif biome_val < -0.0 then
|
|
||||||
stone_type = node("fun_caves:stone_with_lichen")
|
|
||||||
elseif biome_val < 0.2 then
|
|
||||||
stone_type = node("fun_caves:stone_with_algae")
|
|
||||||
elseif biome_val < 0.35 then
|
|
||||||
stone_type = node("fun_caves:stone_with_salt")
|
|
||||||
stone_depth = 2
|
|
||||||
elseif biome_val < 0.5 then
|
|
||||||
stone_type = node("default:sand")
|
|
||||||
stone_depth = 2
|
|
||||||
elseif biome_val < 0.6 then
|
|
||||||
stone_type = node("fun_caves:black_sand")
|
|
||||||
stone_depth = 2
|
|
||||||
else
|
|
||||||
stone_type = node("fun_caves:hot_cobble")
|
|
||||||
end
|
|
||||||
-- "glow"
|
|
||||||
|
|
||||||
local node_below
|
-- Glowing fungal stone provides an eerie light.
|
||||||
if y > minp.y then
|
minetest.register_node("fun_caves:glowing_fungal_stone", {
|
||||||
node_below = data[ivm - area.ystride]
|
description = "Glowing Fungal Stone",
|
||||||
end
|
tiles = {"default_stone.png^vmg_glowing_fungal.png",},
|
||||||
local node_above = data[ivm + area.ystride]
|
is_ground_content = true,
|
||||||
|
light_source = fun_caves.light_max - 4,
|
||||||
|
groups = {cracky=3, stone=1},
|
||||||
|
drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
if data[ivm] == node("default:stone") then
|
-- Glowing fungus grows underground.
|
||||||
local air_above = false
|
minetest.register_node("fun_caves:glowing_fungus", {
|
||||||
for i = 1, stone_depth do
|
description = "Glowing Fungus",
|
||||||
if data[ivm + area.ystride * i] == node("air") then
|
drawtype = "plantlike",
|
||||||
air_above = true
|
paramtype = "light",
|
||||||
end
|
tiles = {"vmg_glowing_fungus.png"},
|
||||||
end
|
inventory_image = "vmg_glowing_fungus.png",
|
||||||
|
groups = {dig_immediate = 3},
|
||||||
|
})
|
||||||
|
|
||||||
if node_above == node("air") and (stone_type == node("fun_caves:stone_with_algae") or stone_type == node("fun_caves:stone_with_lichen")) and math.random(10) == 1 then
|
-- moon glass (glows)
|
||||||
return node("dirt")
|
local newnode = fun_caves.clone_node("default:glass")
|
||||||
end
|
newnode.light_source = default.LIGHT_MAX
|
||||||
|
minetest.register_node("fun_caves:moon_glass", newnode)
|
||||||
|
|
||||||
if air_above then
|
-- Moon juice is extracted from glowing fungus, to make glowing materials.
|
||||||
if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
|
minetest.register_node("fun_caves:moon_juice", {
|
||||||
return node("fun_caves:radioactive_ore")
|
description = "Moon Juice",
|
||||||
elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
|
drawtype = "plantlike",
|
||||||
return node("default:coalblock")
|
paramtype = "light",
|
||||||
elseif node_above == node("air") and stone_type == node("fun_caves:stone_with_moss") and math.random(50) == 1 then
|
tiles = {"vmg_moon_juice.png"},
|
||||||
return node("fun_caves:glowing_fungal_stone")
|
inventory_image = "vmg_moon_juice.png",
|
||||||
else
|
--groups = {dig_immediate = 3, attached_node = 1},
|
||||||
return stone_type
|
groups = {dig_immediate = 3},
|
||||||
end
|
sounds = default.node_sound_glass_defaults(),
|
||||||
end
|
})
|
||||||
|
|
||||||
local air_below = false
|
-- mushroom cap, giant
|
||||||
for i = 1, stone_depth do
|
minetest.register_node("fun_caves:giant_mushroom_cap", {
|
||||||
if data[ivm - area.ystride * i] == node("air") then
|
description = "Giant Mushroom Cap",
|
||||||
air_below = true
|
tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
|
||||||
end
|
is_ground_content = false,
|
||||||
end
|
paramtype = "light",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = { type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.4, -0.5, -0.4, 0.4, 0.0, 0.4},
|
||||||
|
{-0.75, -0.5, -0.4, -0.4, -0.25, 0.4},
|
||||||
|
{0.4, -0.5, -0.4, 0.75, -0.25, 0.4},
|
||||||
|
{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
|
||||||
|
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
|
||||||
|
} },
|
||||||
|
light_source = fun_caves.light_max,
|
||||||
|
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
||||||
|
})
|
||||||
|
|
||||||
if data[ivm] == node("default:stone") and air_below then
|
-- mushroom cap, huge
|
||||||
if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
|
minetest.register_node("fun_caves:huge_mushroom_cap", {
|
||||||
return node("fun_caves:radioactive_ore")
|
description = "Huge Mushroom Cap",
|
||||||
elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
|
tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
|
||||||
return node("default:coalblock")
|
is_ground_content = false,
|
||||||
elseif node_below == node("air") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_moss")) and math.random(50) == 1 then
|
paramtype = "light",
|
||||||
return node("fun_caves:glowing_fungal_stone")
|
drawtype = "nodebox",
|
||||||
else
|
node_box = { type = "fixed",
|
||||||
return stone_type
|
fixed = {
|
||||||
end
|
{-0.5, -0.5, -0.33, 0.5, -0.33, 0.33},
|
||||||
end
|
{-0.33, -0.5, 0.33, 0.33, -0.33, 0.5},
|
||||||
end
|
{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
|
||||||
|
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
|
||||||
|
} },
|
||||||
|
light_source = fun_caves.light_max,
|
||||||
|
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
||||||
|
})
|
||||||
|
|
||||||
if data[ivm] == node("air") then
|
-- mushroom stem, giant or huge
|
||||||
local sr = math.random(1000)
|
minetest.register_node("fun_caves:giant_mushroom_stem", {
|
||||||
|
description = "Giant Mushroom Stem",
|
||||||
|
tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"},
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2, plant=1},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
paramtype = "light",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }},
|
||||||
|
})
|
||||||
|
|
||||||
-- hanging down
|
-- obsidian, glowing
|
||||||
if node_above == node("default:stone") and sr < 80 then
|
minetest.register_node("fun_caves:glow_obsidian", {
|
||||||
if stone_type == node("default:ice") then
|
description = "Glowing Obsidian",
|
||||||
return node("fun_caves:icicle_down")
|
tiles = {"caverealms_glow_obsidian.png"},
|
||||||
elseif stone_type == node("fun_caves:stone_with_algae") then
|
is_ground_content = true,
|
||||||
return node("fun_caves:stalactite_slimy")
|
groups = {stone=2, crumbly=1},
|
||||||
elseif stone_type == node("fun_caves:stone_with_moss") then
|
--light_source = 7,
|
||||||
return node("fun_caves:stalactite_mossy")
|
sounds = default.node_sound_stone_defaults({
|
||||||
elseif stone_type == node("fun_caves:stone_with_lichen") then
|
footstep = {name="default_stone_footstep", gain=0.25},
|
||||||
return node("fun_caves:stalactite")
|
}),
|
||||||
elseif stone_type == node("default:stone") then
|
})
|
||||||
return node("fun_caves:stalactite")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- fluids
|
-- obsidian, glowing, 2 - has traces of lava
|
||||||
if y > minp.y and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
|
minetest.register_node("fun_caves:glow_obsidian_2", {
|
||||||
return node("default:lava_source")
|
description = "Hot Glow Obsidian",
|
||||||
elseif node_below == node("fun_caves:stone_with_moss") and sr < 3 then
|
tiles = {"caverealms_glow_obsidian2.png"},
|
||||||
return node("default:water_source")
|
is_ground_content = true,
|
||||||
|
groups = {stone=2, crumbly=1, surface_hot=3, igniter=1},
|
||||||
|
damage_per_second = 1,
|
||||||
|
--light_source = 9,
|
||||||
|
sounds = default.node_sound_stone_defaults({
|
||||||
|
footstep = {name="default_stone_footstep", gain=0.25},
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
|
||||||
-- standing up
|
-- salt
|
||||||
elseif node_below == node("default:ice") and sr < 80 then
|
minetest.register_node("fun_caves:stone_with_salt", {
|
||||||
return node("fun_caves:icicle_up")
|
description = "Cave Stone with Salt",
|
||||||
elseif node_below == node("fun_caves:stone_with_algae") and sr < 80 then
|
tiles = {"caverealms_salty2.png"},
|
||||||
return node("fun_caves:stalagmite_slimy")
|
paramtype = "light",
|
||||||
elseif node_below == node("fun_caves:stone_with_moss") and sr < 80 then
|
use_texture_alpha = true,
|
||||||
return node("fun_caves:stalagmite_mossy")
|
drawtype = "glasslike",
|
||||||
elseif node_below == node("fun_caves:stone_with_lichen") and sr < 80 then
|
sunlight_propagates = false,
|
||||||
return node("fun_caves:stalagmite")
|
is_ground_content = true,
|
||||||
elseif node_below == node("default:stone") and sr < 80 then
|
groups = {stone=1, crumbly=3},
|
||||||
return node("fun_caves:stalagmite")
|
sounds = default.node_sound_glass_defaults(),
|
||||||
elseif node_below == node("fun_caves:hot_cobble") and sr < 80 then
|
})
|
||||||
if sr <= 20 then
|
newnode = fun_caves.clone_node("fun_caves:stone_with_salt")
|
||||||
return node("fun_caves:hot_spike")
|
|
||||||
else
|
|
||||||
return node("fun_caves:hot_spike_"..math.ceil(sr / 20))
|
|
||||||
end
|
|
||||||
elseif node_below == node("fun_caves:black_sand") and sr < 20 then
|
|
||||||
return node("fun_caves:constant_flame")
|
|
||||||
|
|
||||||
-- vegetation
|
-- salt, radioactive ore
|
||||||
elseif node_below == node("default:dirt") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_algae")) and biome_val >= -0.5 then
|
newnode.description = "Salt With Radioactive Ore"
|
||||||
if sr < 110 then
|
newnode.tiles = {"caverealms_salty2.png^[colorize:#004000:250"}
|
||||||
return node("flowers:mushroom_red")
|
newnode.light_source = 4
|
||||||
elseif sr < 220 then
|
minetest.register_node("fun_caves:radioactive_ore", newnode)
|
||||||
return node("flowers:mushroom_brown")
|
|
||||||
elseif node_above == node("air") and sr < 330 then
|
-- What's a cave without speleothems?
|
||||||
return node("fun_caves:giant_mushroom_stem")
|
local spel = {
|
||||||
elseif sr < 360 then
|
{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
|
||||||
local air_count = 0
|
{type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^fun_caves_algae.png"},
|
||||||
local j
|
{type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^fun_caves_moss.png"},
|
||||||
for i = 1, 12 do
|
{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
|
||||||
j = ivm + area.ystride * i
|
}
|
||||||
if j <= #data and data[j] == node("air") then
|
|
||||||
air_count = air_count + 1
|
for _, desc in pairs(spel) do
|
||||||
end
|
minetest.register_node("fun_caves:"..desc.type1, {
|
||||||
end
|
description = (desc.desc or "Stalactite"),
|
||||||
if air_count > 5 then
|
tiles = {desc.tile},
|
||||||
fun_caves.make_fungal_tree(data, area, ivm, math.random(2,math.min(air_count, 12)))
|
is_ground_content = true,
|
||||||
end
|
walkable = false,
|
||||||
end
|
paramtype = "light",
|
||||||
elseif node_below == node("fun_caves:giant_mushroom_stem") and data[ivm - area.ystride * 2] == node("fun_caves:giant_mushroom_stem") then
|
drop = (desc.drop or "fun_caves:stalactite"),
|
||||||
return node("fun_caves:giant_mushroom_cap")
|
drawtype = "nodebox",
|
||||||
elseif node_below == node("fun_caves:giant_mushroom_stem") then
|
node_box = { type = "fixed",
|
||||||
if node_above == node("air") and math.random(3) == 1 then
|
fixed = {
|
||||||
return node("fun_caves:giant_mushroom_stem")
|
{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
|
||||||
else
|
{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
|
||||||
return node("fun_caves:huge_mushroom_cap")
|
{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
|
||||||
end
|
} },
|
||||||
end
|
groups = {rock=1, cracky=3},
|
||||||
end
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("fun_caves:"..desc.type2, {
|
||||||
|
description = (desc.desc or "Stalagmite"),
|
||||||
|
tiles = {desc.tile},
|
||||||
|
is_ground_content = true,
|
||||||
|
walkable = false,
|
||||||
|
paramtype = "light",
|
||||||
|
drop = "fun_caves:stalagmite",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = { type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
|
||||||
|
{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
|
||||||
|
{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
|
||||||
|
} },
|
||||||
|
groups = {rock=1, cracky=3},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- spikes, hot -- silicon-based life
|
||||||
|
local spike_size = { 1.0, 1.2, 1.4, 1.6, 1.7 }
|
||||||
|
fun_caves.hot_spikes = {}
|
||||||
|
|
||||||
|
for i in ipairs(spike_size) do
|
||||||
|
if i == 1 then
|
||||||
|
nodename = "fun_caves:hot_spike"
|
||||||
|
else
|
||||||
|
nodename = "fun_caves:hot_spike_"..i
|
||||||
|
end
|
||||||
|
|
||||||
|
fun_caves.hot_spikes[#fun_caves.hot_spikes+1] = nodename
|
||||||
|
|
||||||
|
vs = spike_size[i]
|
||||||
|
|
||||||
|
minetest.register_node(nodename, {
|
||||||
|
description = "Stone Spike",
|
||||||
|
tiles = {"fun_caves_hot_spike.png"},
|
||||||
|
inventory_image = "fun_caves_hot_spike.png",
|
||||||
|
wield_image = "fun_caves_hot_spike.png",
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {cracky=3, oddly_breakable_by_hand=1, surface_hot=3},
|
||||||
|
damage_per_second = 1,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
paramtype = "light",
|
||||||
|
drawtype = "plantlike",
|
||||||
|
walkable = false,
|
||||||
|
light_source = i * 2,
|
||||||
|
buildable_to = true,
|
||||||
|
visual_scale = vs,
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- stone with algae
|
||||||
|
newnode = fun_caves.clone_node("default:stone")
|
||||||
|
newnode.description = "Cave Stone With Algae"
|
||||||
|
newnode.tiles = {"default_stone.png^fun_caves_algae.png"}
|
||||||
|
newnode.groups = {stone=1, crumbly=3}
|
||||||
|
newnode.sounds = default.node_sound_dirt_defaults({
|
||||||
|
footstep = {name="default_grass_footstep", gain=0.25},
|
||||||
|
})
|
||||||
|
minetest.register_node("fun_caves:stone_with_algae", newnode)
|
||||||
|
|
||||||
|
-- stone with lichen
|
||||||
|
newnode = fun_caves.clone_node("default:stone")
|
||||||
|
newnode.description = "Cave Stone With Lichen"
|
||||||
|
newnode.tiles = {"default_stone.png^fun_caves_lichen.png"}
|
||||||
|
newnode.groups = {stone=1, crumbly=3}
|
||||||
|
newnode.sounds = default.node_sound_dirt_defaults({
|
||||||
|
footstep = {name="default_grass_footstep", gain=0.25},
|
||||||
|
})
|
||||||
|
minetest.register_node("fun_caves:stone_with_lichen", newnode)
|
||||||
|
|
||||||
|
-- stone with moss
|
||||||
|
newnode = fun_caves.clone_node("default:stone")
|
||||||
|
newnode.description = "Cave Stone With Moss"
|
||||||
|
newnode.tiles = {"default_stone.png^fun_caves_moss.png"}
|
||||||
|
newnode.groups = {stone=1, crumbly=3}
|
||||||
|
newnode.sounds = default.node_sound_dirt_defaults({
|
||||||
|
footstep = {name="default_grass_footstep", gain=0.25},
|
||||||
|
})
|
||||||
|
minetest.register_node("fun_caves:stone_with_moss", newnode)
|
||||||
|
|
||||||
|
|
||||||
|
------------------------------------
|
||||||
|
-- recipes
|
||||||
|
------------------------------------
|
||||||
|
|
||||||
|
-- Mushroom stems can be used as wood and leather,
|
||||||
|
-- ala Journey to the Center of the Earth.
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "default:wood",
|
||||||
|
recipe = {
|
||||||
|
{"fun_caves:giant_mushroom_stem"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mobs:leather",
|
||||||
|
recipe = {
|
||||||
|
{"fun_caves:giant_mushroom_cap"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "dye:red",
|
||||||
|
recipe = {
|
||||||
|
{"flowers:mushroom_red"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
--minetest.register_craft({
|
||||||
|
-- output = "dye:yellow",
|
||||||
|
-- recipe = {
|
||||||
|
-- {"flowers:mushroom_brown"}
|
||||||
|
-- }
|
||||||
|
--})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:paper 6',
|
||||||
|
recipe = {
|
||||||
|
{'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Caps can be cooked and eaten.
|
||||||
|
minetest.register_node("fun_caves:mushroom_steak", {
|
||||||
|
description = "Mushroom Steak",
|
||||||
|
drawtype = "plantlike",
|
||||||
|
paramtype = "light",
|
||||||
|
tiles = {"vmg_mushroom_steak.png"},
|
||||||
|
inventory_image = "vmg_mushroom_steak.png",
|
||||||
|
on_use = minetest.item_eat(4),
|
||||||
|
--groups = {dig_immediate = 3, attached_node = 1},
|
||||||
|
groups = {dig_immediate = 3},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "cooking",
|
||||||
|
output = "fun_caves:mushroom_steak",
|
||||||
|
recipe = "fun_caves:huge_mushroom_cap",
|
||||||
|
cooktime = 2,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "cooking",
|
||||||
|
output = "fun_caves:mushroom_steak 2",
|
||||||
|
recipe = "fun_caves:giant_mushroom_cap",
|
||||||
|
cooktime = 2,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- moon juice from fungus
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "fun_caves:moon_juice",
|
||||||
|
recipe = {
|
||||||
|
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
|
||||||
|
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
|
||||||
|
{"fun_caves:glowing_fungus", "vessels:glass_bottle", "fun_caves:glowing_fungus"},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "fun_caves:moon_glass",
|
||||||
|
type = "shapeless",
|
||||||
|
recipe = {
|
||||||
|
"fun_caves:moon_juice",
|
||||||
|
"fun_caves:moon_juice",
|
||||||
|
"default:glass",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "fun_caves:glowing_dirt",
|
||||||
|
type = "shapeless",
|
||||||
|
recipe = {
|
||||||
|
"fun_caves:moon_juice",
|
||||||
|
"default:dirt",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Speleothems can be made into cobblestone, to get them out of inventory.
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "default:cobble",
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
|
||||||
|
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "default:cobble",
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
|
||||||
|
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
|
@ -1,99 +0,0 @@
|
||||||
local light_depth = -13
|
|
||||||
local water_level = 1
|
|
||||||
|
|
||||||
local water_lily_biomes = {}
|
|
||||||
for _, i in pairs({"rainforest_swamp", "rainforest", "savanna_swamp", "savanna", "deciduous_forest_swamp", "deciduous_forest", "desertstone_grassland", }) do
|
|
||||||
water_lily_biomes[i] = true
|
|
||||||
end
|
|
||||||
local coral_biomes = {}
|
|
||||||
for _, i in pairs({"desert_ocean", "savanna_ocean", "rainforest_ocean", }) do
|
|
||||||
coral_biomes[i] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = 33, octaves = 3, persist = 0.7, lacunarity = 2.0}
|
|
||||||
|
|
||||||
local function surround(node, data, area, ivm)
|
|
||||||
-- Check to make sure that a plant root is fully surrounded.
|
|
||||||
-- This is due to the kludgy way you have to make water plants
|
|
||||||
-- in minetest, to avoid bubbles.
|
|
||||||
for x1 = -1,1,2 do
|
|
||||||
local n = data[ivm+x1]
|
|
||||||
if n == node("default:river_water_source") or n == node("default:water_source") or n == node("air") then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for z1 = -area.zstride,area.zstride,2*area.zstride do
|
|
||||||
local n = data[ivm+z1]
|
|
||||||
if n == node("default:river_water_source") or n == node("default:water_source") or n == node("air") then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
local node_match_cache = {}
|
|
||||||
|
|
||||||
function fun_caves.decorate_water(node, data, area, minp, maxp, pos, ivm, biome_in, pn)
|
|
||||||
if pos.y < light_depth then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local biome = biome_in
|
|
||||||
|
|
||||||
local node_below = data[ivm - area.ystride]
|
|
||||||
local node_above = data[ivm + area.ystride]
|
|
||||||
|
|
||||||
local inside = false
|
|
||||||
if pos.x < maxp.x and pos.y < maxp.y and pos.z < maxp.z and pos.x > minp.x and pos.y > minp.y and pos.z > minp.z then
|
|
||||||
inside = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if pos.y < water_level and data[ivm] == node("default:sand") and node_above == node("default:water_source") and data[ivm + area.ystride * 2] == node("default:water_source") and coral_biomes[biome] and pn < -0.1 and math.random(5) == 1 and surround(node, data, area, ivm) then
|
|
||||||
return node("fun_caves:staghorn_coral_water_sand")
|
|
||||||
elseif pos.y < water_level and node_below == node("default:sand") and node_above == node("default:water_source") and data[ivm] == node("default:water_source") and coral_biomes[biome] and pn < -0.1 and math.random(5) < 3 then
|
|
||||||
local sr = math.random(65)
|
|
||||||
if sr < 4 then
|
|
||||||
return node("fun_caves:brain_coral")
|
|
||||||
elseif sr < 6 then
|
|
||||||
return node("fun_caves:dragon_eye")
|
|
||||||
elseif sr < 65 then
|
|
||||||
return node("fun_caves:pillar_coral")
|
|
||||||
end
|
|
||||||
elseif inside and (node_above == node("default:water_source") or node_above == node("default:river_water_source")) and (data[ivm] == node("default:sand") or data[ivm] == node("default:dirt")) then
|
|
||||||
-- Check the biomes and plant water plants, if called for.
|
|
||||||
if not surround(node, data, area, ivm) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, desc in pairs(fun_caves.water_plants) do
|
|
||||||
if desc.content_id then
|
|
||||||
if not node_match_cache[desc.content_id] then
|
|
||||||
node_match_cache[desc.content_id] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
if not node_match_cache[desc.content_id][data[ivm]] then
|
|
||||||
-- This is a great way to match all node type strings
|
|
||||||
-- against a given node (or nodes). However, it's slow.
|
|
||||||
-- To speed it up, we cache the results for each plant
|
|
||||||
-- on each node, and avoid calling find_nodes every time.
|
|
||||||
local posm, count = minetest.find_nodes_in_area(pos, pos, desc.place_on)
|
|
||||||
if #posm > 0 then
|
|
||||||
node_match_cache[desc.content_id][data[ivm]] = "good"
|
|
||||||
else
|
|
||||||
node_match_cache[desc.content_id][data[ivm]] = "bad"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if node_match_cache[desc.content_id][data[ivm]] == "good" and desc.fill_ratio and (not desc.biomes or (biome and desc.biomes and table.contains(desc.biomes, biome))) and math.random() <= desc.fill_ratio then
|
|
||||||
return desc.content_id
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif pos.y > minp.y and node_below == node("default:river_water_source") and data[ivm] == node("air") and water_lily_biomes[biome] and pn > 0.5 and math.random(15) == 1 then
|
|
||||||
-- on top of the water
|
|
||||||
-- I haven't figured out what the decoration manager is
|
|
||||||
-- doing with the noise functions, but this works ok.
|
|
||||||
return node("flowers:waterlily")
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,7 +1,7 @@
|
||||||
default
|
default
|
||||||
flowers
|
flowers
|
||||||
wool
|
wool
|
||||||
mobs
|
mobs?
|
||||||
mobs_monster
|
mobs_monster?
|
||||||
mobs_slimes?
|
mobs_slimes?
|
||||||
mobs_creeper?
|
mobs_creeper?
|
||||||
|
|
85
fortress.lua
85
fortress.lua
|
@ -1,85 +0,0 @@
|
||||||
-- invisible maze
|
|
||||||
-- hungry maze
|
|
||||||
-- chests (w traps)
|
|
||||||
-- step traps (math based)
|
|
||||||
-- hidden doors/downs
|
|
||||||
-- hot/ice floors
|
|
||||||
|
|
||||||
fun_caves.fortress = function(node, data, area, minp, maxp, level)
|
|
||||||
local n = 16
|
|
||||||
local walls = {}
|
|
||||||
local floor = node('fun_caves:dungeon_floor_1')
|
|
||||||
local outer_wall = node('fun_caves:dungeon_wall_2')
|
|
||||||
local inner_wall = node('fun_caves:dungeon_wall_1')
|
|
||||||
|
|
||||||
for y2 = 0, n-1 do
|
|
||||||
--for y2 = 0, 0 do
|
|
||||||
-- walls is zero-based.
|
|
||||||
for i = 0, 2 * n * n - 1 do
|
|
||||||
walls[i] = i
|
|
||||||
end
|
|
||||||
table.shuffle(walls)
|
|
||||||
|
|
||||||
local dox, doz = math.random(0, n-1), math.random(0, n-1)
|
|
||||||
for z = minp.z, maxp.z do
|
|
||||||
for y = minp.y + y2 * 5, minp.y + y2 * 5 + 4 do
|
|
||||||
local ivm = area:index(minp.x, y, z)
|
|
||||||
for x = minp.x, maxp.x do
|
|
||||||
if (y - minp.y) % 5 == 0 then
|
|
||||||
if math.floor((z - minp.z) / 5) == doz and math.floor((x - minp.x) / 5) == dox and (z - minp.z) % 5 ~= 0 and (x - minp.x) % 5 ~= 0 and y ~= minp.y then
|
|
||||||
data[ivm] = node("air")
|
|
||||||
else
|
|
||||||
data[ivm] = floor
|
|
||||||
end
|
|
||||||
elseif x == minp.x or z == minp.z or x == maxp.x or z == maxp.z then
|
|
||||||
data[ivm] = outer_wall
|
|
||||||
elseif (z - minp.z) % 5 == 0 or (x - minp.x) % 5 == 0 then
|
|
||||||
data[ivm] = inner_wall
|
|
||||||
else
|
|
||||||
data[ivm] = node("air")
|
|
||||||
end
|
|
||||||
ivm = ivm + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local set = unionfind(n * n)
|
|
||||||
|
|
||||||
for m = 0, #walls do
|
|
||||||
local c = walls[m]
|
|
||||||
local a = math.floor(c / 2)
|
|
||||||
local i = a % n
|
|
||||||
local j = math.floor(a / n)
|
|
||||||
local u = c % 2 == 0 and 1 or 0
|
|
||||||
local v = c % 2 == 1 and 1 or 0
|
|
||||||
local b = a + u + n * v
|
|
||||||
if i < n - u and j < n - v and set:find(a) ~= set:find(b) then
|
|
||||||
set:union(a, b)
|
|
||||||
local x = (i + u) * 5 + minp.x
|
|
||||||
local y = minp.y + y2 * 5
|
|
||||||
local z = (j + v) * 5 + minp.z
|
|
||||||
--if y > minp.y and math.random(20) == 1 then
|
|
||||||
-- for z1 = z + 1, z + 4 do
|
|
||||||
-- ivm = area:index(x+1, y, z1)
|
|
||||||
-- for x1 = x + 1, x + 4 do
|
|
||||||
-- data[ivm] = node("air")
|
|
||||||
-- ivm = ivm + 1
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--end
|
|
||||||
|
|
||||||
for z1 = z + (1-v), z + (1-v) * 4 do
|
|
||||||
for y1 = y + 1, y + 4 do
|
|
||||||
local ivm = area:index(x + (1-u), y1, z1)
|
|
||||||
for x1 = x + (1-u), x + (1-u) * 4 do
|
|
||||||
if x1 < maxp.x and z1 < maxp.z and x1 > minp.x and z1 > minp.z then
|
|
||||||
data[ivm] = node("air")
|
|
||||||
end
|
|
||||||
ivm = ivm + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -114,76 +114,3 @@ minetest.register_craft({
|
||||||
{"flowers:mushroom_brown"}
|
{"flowers:mushroom_brown"}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
local leaves = {}
|
|
||||||
for _, leaf in pairs(fungal_tree_leaves) do
|
|
||||||
leaves[leaf] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local get_node_light = minetest.get_node_light
|
|
||||||
local remove_node = minetest.remove_node
|
|
||||||
local set_node = minetest.set_node
|
|
||||||
local get_node_or_nil = minetest.get_node_or_nil
|
|
||||||
|
|
||||||
-- fungal spread
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = fungal_tree_leaves,
|
|
||||||
neighbors = {"air", "group:liquid"},
|
|
||||||
interval = 2 * fun_caves.time_factor,
|
|
||||||
chance = 10,
|
|
||||||
catch_up = false,
|
|
||||||
action = function(pos, node)
|
|
||||||
if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
|
|
||||||
remove_node(pos)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
||||||
local grow_node = get_node_or_nil(grow_pos)
|
|
||||||
if grow_node and grow_node.name == "air" then
|
|
||||||
set_node(grow_pos, {name = node.name})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
grow_pos = {x=rand(-1,1)+pos.x, y=rand(-1,1)+pos.y, z=rand(-1,1)+pos.z}
|
|
||||||
grow_node = get_node_or_nil(grow_pos)
|
|
||||||
if grow_node and grow_node.name == "air" and get_node_light(grow_pos, nil) <= fun_caves.light_max then
|
|
||||||
set_node(grow_pos, {name = node.name})
|
|
||||||
return
|
|
||||||
elseif grow_node and leaves[grow_node.name] and grow_node.name ~= node.name then
|
|
||||||
set_node(grow_pos, {name = 'air'})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if rand(40) == 1 then
|
|
||||||
set_node(pos, {name = "fun_caves:fungal_tree_fruit"})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if rand(100) == 1 then
|
|
||||||
set_node(pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
-- new fungi
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"default:dirt"},
|
|
||||||
neighbors = {"air"},
|
|
||||||
interval = 20 * fun_caves.time_factor,
|
|
||||||
chance = 25,
|
|
||||||
action = function(pos, node)
|
|
||||||
if pos.y > 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
||||||
local grow_node = get_node_or_nil(grow_pos)
|
|
||||||
if grow_node and grow_node.name == "air" and (get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
|
|
||||||
set_node(grow_pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
6
init.lua
6
init.lua
|
@ -54,6 +54,8 @@ dofile(fun_caves.path .. "/unionfind.lua")
|
||||||
dofile(fun_caves.path .. "/nodes.lua")
|
dofile(fun_caves.path .. "/nodes.lua")
|
||||||
dofile(fun_caves.path .. "/deco.lua")
|
dofile(fun_caves.path .. "/deco.lua")
|
||||||
dofile(fun_caves.path .. "/fungal_tree.lua")
|
dofile(fun_caves.path .. "/fungal_tree.lua")
|
||||||
dofile(fun_caves.path .. "/fortress.lua")
|
|
||||||
dofile(fun_caves.path .. "/mapgen.lua")
|
dofile(fun_caves.path .. "/mapgen.lua")
|
||||||
dofile(fun_caves.path .. "/mobs.lua")
|
|
||||||
|
if mobs and mobs.mod == "redo" then
|
||||||
|
dofile(fun_caves.path .. "/mobs.lua")
|
||||||
|
end
|
||||||
|
|
539
mapgen.lua
539
mapgen.lua
|
@ -1,7 +1,27 @@
|
||||||
local DEBUG = false
|
local DEBUG = false
|
||||||
|
|
||||||
local floor = math.floor
|
local deco_depth = -30 -- place cave stuff this far beneath the surface
|
||||||
local ceil = math.ceil
|
local light_depth = -13 -- depth above which to place corals/sea plants
|
||||||
|
local water_level = 1
|
||||||
|
local fortress_depth = -3 -- close to y / 80
|
||||||
|
local max_depth = 31000
|
||||||
|
local cave_width = 0.05 -- figurative width
|
||||||
|
local fluid_compression = -200 -- the depth to start planting lava/water
|
||||||
|
local dirt_ratio = 10 -- place this many stones for every dirt in caves
|
||||||
|
local radioactive_ratio = 500 -- place this much salt for every radioactive ore
|
||||||
|
local coalblock_ratio = 100 -- place this many sand for every coalblock
|
||||||
|
local fungal_stone_ratio = 50 -- place this many stones for every glowing fungus
|
||||||
|
local water_lily_ratio = 15 -- place this many water for every lily
|
||||||
|
|
||||||
|
local water_lily_biomes = {}
|
||||||
|
for _, i in pairs({"rainforest_swamp", "rainforest", "savanna_swamp", "savanna", "deciduous_forest_swamp", "deciduous_forest", "desertstone_grassland", }) do
|
||||||
|
water_lily_biomes[i] = true
|
||||||
|
end
|
||||||
|
local coral_biomes = {}
|
||||||
|
for _, i in pairs({"desert_ocean", "savanna_ocean", "rainforest_ocean", }) do
|
||||||
|
coral_biomes[i] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y = 10, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
|
local cave_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 40, y = 10, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
|
||||||
local cave_noise_2 = {offset = 0, scale = 1, seed = -8402, spread = {x = 40, y = 20, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
|
local cave_noise_2 = {offset = 0, scale = 1, seed = -8402, spread = {x = 40, y = 20, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
|
||||||
|
@ -9,34 +29,35 @@ local cave_noise_3 = {offset = 15, scale = 10, seed = 3721, spread = {x = 40, y
|
||||||
local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
|
local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
|
||||||
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = 903, octaves = 3, persist = 0.5, lacunarity = 2.0}
|
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = 903, octaves = 3, persist = 0.5, lacunarity = 2.0}
|
||||||
local fortress_noise = {offset = 0, scale = 1, seed = -4082, spread = {x = 7, y = 7, z = 7}, octaves = 4, persist = 1, lacunarity = 2}
|
local fortress_noise = {offset = 0, scale = 1, seed = -4082, spread = {x = 7, y = 7, z = 7}, octaves = 4, persist = 1, lacunarity = 2}
|
||||||
|
local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = 33, octaves = 3, persist = 0.7, lacunarity = 2.0}
|
||||||
|
|
||||||
|
|
||||||
local node_cache = {}
|
-- These may speed up function access.
|
||||||
local function get_node(name)
|
local rand = math.random
|
||||||
if not node_cache then
|
local max = math.max
|
||||||
node_cache = {}
|
local min = math.min
|
||||||
end
|
local log = math.log
|
||||||
|
local ceil = math.ceil
|
||||||
|
local floor = math.floor
|
||||||
|
local find_nodes_in_area = minetest.find_nodes_in_area
|
||||||
|
|
||||||
if not node_cache[name] then
|
-- This tables looks up nodes that aren't already stored.
|
||||||
node_cache[name] = minetest.get_content_id(name)
|
local node = setmetatable({}, {
|
||||||
if name ~= "ignore" and node_cache[name] == 127 then
|
__index = function(t, k)
|
||||||
print("*** Failure to find node: "..name)
|
t[k] = minetest.get_content_id(k)
|
||||||
end
|
return t[k]
|
||||||
end
|
end})
|
||||||
|
|
||||||
return node_cache[name]
|
|
||||||
end
|
|
||||||
|
|
||||||
local node = get_node
|
|
||||||
local deco_depth = 30
|
|
||||||
|
|
||||||
local data = {}
|
local data = {}
|
||||||
--local p2data = {} -- vm rotation data buffer
|
--local p2data = {} -- vm rotation data buffer
|
||||||
|
local node_match_cache = {}
|
||||||
|
|
||||||
|
|
||||||
-- Create a table of biome ids, so I can use the biomemap.
|
-- Create a table of biome ids, so I can use the biomemap.
|
||||||
|
local get_biome_id = minetest.get_biome_id
|
||||||
local biome_ids = {}
|
local biome_ids = {}
|
||||||
for name, desc in pairs(minetest.registered_biomes) do
|
for name, desc in pairs(minetest.registered_biomes) do
|
||||||
biome_ids[minetest.get_biome_id(desc.name)] = desc.name
|
biome_ids[get_biome_id(desc.name)] = desc.name
|
||||||
end
|
end
|
||||||
|
|
||||||
--local function place_schematic(pos, schem, center)
|
--local function place_schematic(pos, schem, center)
|
||||||
|
@ -76,7 +97,7 @@ end
|
||||||
-- if yslice[y] or 255 >= math.random(255) then
|
-- if yslice[y] or 255 >= math.random(255) then
|
||||||
-- local prob = schem.data[isch].prob or schem.data[isch].param1 or 255
|
-- local prob = schem.data[isch].prob or schem.data[isch].param1 or 255
|
||||||
-- if prob >= math.random(255) and schem.data[isch].name ~= "air" then
|
-- if prob >= math.random(255) and schem.data[isch].name ~= "air" then
|
||||||
-- data[ivm] = node(schem.data[isch].name)
|
-- data[ivm] = node[schem.data[isch].name]
|
||||||
-- end
|
-- end
|
||||||
-- local param2 = schem.data[isch].param2 or 0
|
-- local param2 = schem.data[isch].param2 or 0
|
||||||
-- p2data[ivm] = param2
|
-- p2data[ivm] = param2
|
||||||
|
@ -106,18 +127,43 @@ end
|
||||||
-- end
|
-- end
|
||||||
--end
|
--end
|
||||||
|
|
||||||
|
local function surround(node, data, area, ivm)
|
||||||
|
-- Check to make sure that a plant root is fully surrounded.
|
||||||
|
-- This is due to the kludgy way you have to make water plants
|
||||||
|
-- in minetest, to avoid bubbles.
|
||||||
|
for x1 = -1,1,2 do
|
||||||
|
local n = data[ivm+x1]
|
||||||
|
if n == node["default:river_water_source"] or n == node["default:water_source"] or n == node["air"] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for z1 = -area.zstride,area.zstride,2*area.zstride do
|
||||||
|
local n = data[ivm+z1]
|
||||||
|
if n == node["default:river_water_source"] or n == node["default:water_source"] or n == node["air"] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
fun_caves.is_fortress = function(pos, cs, debug)
|
fun_caves.is_fortress = function(pos, cs, debug)
|
||||||
-- Fix this to get csize, somehow.
|
-- Fix this to get csize, somehow.
|
||||||
|
-- Remember that this function may be called
|
||||||
|
-- before any chunks are generated.
|
||||||
local cs = cs or {x=80, y=80, z=80}
|
local cs = cs or {x=80, y=80, z=80}
|
||||||
|
local offset = floor(cs.y / 2) - 8 + 1
|
||||||
|
|
||||||
local y = floor((pos.y + 33) / cs.y)
|
local y = floor((pos.y + offset) / cs.y)
|
||||||
|
|
||||||
if y > -3 or (pos.y + 33) % cs.y > cs.y - 5 then
|
-- Fortresses show up below ground.
|
||||||
|
-- Calls from the first dungeon level should return false.
|
||||||
|
if y > fortress_depth or (pos.y + offset) % cs.y > cs.y - 5 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local x = floor((pos.x + 33) / cs.x)
|
local x = floor((pos.x + offset) / cs.x)
|
||||||
local z = floor((pos.z + 33) / cs.z)
|
local z = floor((pos.z + offset) / cs.z)
|
||||||
|
|
||||||
local n = minetest.get_perlin(fortress_noise):get3d({x=x, y=y, z=z})
|
local n = minetest.get_perlin(fortress_noise):get3d({x=x, y=y, z=z})
|
||||||
if debug then
|
if debug then
|
||||||
|
@ -142,20 +188,111 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local csize = vector.add(vector.subtract(maxp, minp), 1)
|
local csize = vector.add(vector.subtract(maxp, minp), 1)
|
||||||
local noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
|
local noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
|
||||||
|
|
||||||
local write = false
|
|
||||||
|
|
||||||
-- use the same seed (based on perlin noise).
|
-- use the same seed (based on perlin noise).
|
||||||
math.randomseed(minetest.get_perlin(seed_noise):get2d({x=minp.x, y=minp.z}))
|
math.randomseed(minetest.get_perlin(seed_noise):get2d({x=minp.x, y=minp.z}))
|
||||||
|
|
||||||
local fortress = maxp.y / 3100
|
local write = false
|
||||||
if fun_caves.is_fortress(minp, csize) then
|
if fun_caves.is_fortress(minp, csize) then
|
||||||
fun_caves.fortress(node, data, area, minp, maxp, ceil(maxp.y / 3100))
|
|
||||||
write = true
|
write = true
|
||||||
|
--------------------------------------------------------------
|
||||||
|
-- fortress decoration non-loop -- only there to enable breaks
|
||||||
|
-- Remove this loop to eliminate fortress decorations.
|
||||||
|
--------------------------------------------------------------
|
||||||
|
for deco_non_loop = 1, 1 do
|
||||||
|
-- invisible maze
|
||||||
|
-- hungry maze
|
||||||
|
-- chests (w traps)
|
||||||
|
-- step traps (math based)
|
||||||
|
-- hidden doors/downs
|
||||||
|
-- hot/ice floors
|
||||||
|
--
|
||||||
|
--local level = ceil(maxp.y / 3100)
|
||||||
|
local n = 16
|
||||||
|
local walls = {}
|
||||||
|
local floor = node['fun_caves:dungeon_floor_1']
|
||||||
|
local outer_wall = node['fun_caves:dungeon_wall_2']
|
||||||
|
local inner_wall = node['fun_caves:dungeon_wall_1']
|
||||||
|
|
||||||
|
for y2 = 0, n-1 do
|
||||||
|
--for y2 = 0, 0 do
|
||||||
|
-- walls is zero-based.
|
||||||
|
for i = 0, 2 * n * n - 1 do
|
||||||
|
walls[i] = i
|
||||||
|
end
|
||||||
|
table.shuffle(walls)
|
||||||
|
|
||||||
|
local dox, doz = math.random(0, n-1), math.random(0, n-1)
|
||||||
|
for z = minp.z, maxp.z do
|
||||||
|
for y = minp.y + y2 * 5, minp.y + y2 * 5 + 4 do
|
||||||
|
local ivm = area:index(minp.x, y, z)
|
||||||
|
for x = minp.x, maxp.x do
|
||||||
|
if (y - minp.y) % 5 == 0 then
|
||||||
|
if math.floor((z - minp.z) / 5) == doz and math.floor((x - minp.x) / 5) == dox and (z - minp.z) % 5 ~= 0 and (x - minp.x) % 5 ~= 0 and y ~= minp.y then
|
||||||
|
data[ivm] = node["air"]
|
||||||
|
else
|
||||||
|
data[ivm] = floor
|
||||||
|
end
|
||||||
|
elseif x == minp.x or z == minp.z or x == maxp.x or z == maxp.z then
|
||||||
|
data[ivm] = outer_wall
|
||||||
|
elseif (z - minp.z) % 5 == 0 or (x - minp.x) % 5 == 0 then
|
||||||
|
data[ivm] = inner_wall
|
||||||
|
else
|
||||||
|
data[ivm] = node["air"]
|
||||||
|
end
|
||||||
|
ivm = ivm + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local set = unionfind(n * n)
|
||||||
|
|
||||||
|
for m = 0, #walls do
|
||||||
|
local c = walls[m]
|
||||||
|
local a = math.floor(c / 2)
|
||||||
|
local i = a % n
|
||||||
|
local j = math.floor(a / n)
|
||||||
|
local u = c % 2 == 0 and 1 or 0
|
||||||
|
local v = c % 2 == 1 and 1 or 0
|
||||||
|
local b = a + u + n * v
|
||||||
|
if i < n - u and j < n - v and set:find(a) ~= set:find(b) then
|
||||||
|
set:union(a, b)
|
||||||
|
local x = (i + u) * 5 + minp.x
|
||||||
|
local y = minp.y + y2 * 5
|
||||||
|
local z = (j + v) * 5 + minp.z
|
||||||
|
--if y > minp.y and math.random(20) == 1 then
|
||||||
|
-- for z1 = z + 1, z + 4 do
|
||||||
|
-- ivm = area:index(x+1, y, z1)
|
||||||
|
-- for x1 = x + 1, x + 4 do
|
||||||
|
-- data[ivm] = node["air"]
|
||||||
|
-- ivm = ivm + 1
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--end
|
||||||
|
|
||||||
|
for z1 = z + (1-v), z + (1-v) * 4 do
|
||||||
|
for y1 = y + 1, y + 4 do
|
||||||
|
local ivm = area:index(x + (1-u), y1, z1)
|
||||||
|
for x1 = x + (1-u), x + (1-u) * 4 do
|
||||||
|
if x1 < maxp.x and z1 < maxp.z and x1 > minp.x and z1 > minp.z then
|
||||||
|
data[ivm] = node["air"]
|
||||||
|
end
|
||||||
|
ivm = ivm + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-----------------------------------------------------
|
||||||
|
-- end of fortress decoration non-loop
|
||||||
|
-----------------------------------------------------
|
||||||
else
|
else
|
||||||
local cave_1 = minetest.get_perlin_map(cave_noise_1, csize):get3dMap_flat(minp)
|
local cave_1 = minetest.get_perlin_map(cave_noise_1, csize):get3dMap_flat(minp)
|
||||||
local cave_2 = minetest.get_perlin_map(cave_noise_2, csize):get3dMap_flat(minp)
|
local cave_2 = minetest.get_perlin_map(cave_noise_2, csize):get3dMap_flat(minp)
|
||||||
local cave_3 = minetest.get_perlin_map(cave_noise_3, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
|
local cave_3 = minetest.get_perlin_map(cave_noise_3, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
|
||||||
local biome_n = minetest.get_perlin_map(biome_noise, csize):get3dMap_flat(minp)
|
local biome_n = minetest.get_perlin_map(biome_noise, csize):get3dMap_flat(minp)
|
||||||
|
local plant_n = minetest.get_perlin_map(plant_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
|
||||||
|
|
||||||
|
|
||||||
local index = 0
|
local index = 0
|
||||||
|
@ -167,17 +304,17 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local ivm = area:index(x, minp.y, z)
|
local ivm = area:index(x, minp.y, z)
|
||||||
|
|
||||||
local height = heightmap[index]
|
local height = heightmap[index]
|
||||||
if height >= maxp.y - 1 and data[area:index(x, maxp.y, z)] ~= node('air') then
|
if height >= maxp.y - 1 and data[area:index(x, maxp.y, z)] ~= node['air'] then
|
||||||
height = 31000
|
height = max_depth
|
||||||
heightmap[index] = height
|
heightmap[index] = height
|
||||||
elseif height <= minp.y then
|
elseif height <= minp.y then
|
||||||
height = -31000
|
height = -max_depth
|
||||||
heightmap[index] = height
|
heightmap[index] = height
|
||||||
end
|
end
|
||||||
|
|
||||||
for y = minp.y, maxp.y do
|
for y = minp.y, maxp.y do
|
||||||
if data[ivm] ~= node('air') and y < height - cave_3[index] and cave_1[index3d] * cave_2[index3d] > 0.05 then
|
if data[ivm] ~= node['air'] and y < height - cave_3[index] and cave_1[index3d] * cave_2[index3d] > cave_width then
|
||||||
data[ivm] = node("air")
|
data[ivm] = node["air"]
|
||||||
write = true
|
write = true
|
||||||
|
|
||||||
if y > 0 and cave_3[index] < 1 and y == height then
|
if y > 0 and cave_3[index] < 1 and y == height then
|
||||||
|
@ -185,8 +322,9 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local ivm2 = ivm
|
local ivm2 = ivm
|
||||||
for y2 = y + 1, maxp.y + 8 do
|
for y2 = y + 1, maxp.y + 8 do
|
||||||
ivm2 = ivm2 + area.ystride
|
ivm2 = ivm2 + area.ystride
|
||||||
if data[ivm2] ~= node("default:water_source") then
|
if data[ivm2] ~= node["default:water_source"] then
|
||||||
data[ivm2] = node("air")
|
data[ivm2] = node["air"]
|
||||||
|
write = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -210,25 +348,330 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local height = heightmap[index]
|
local height = heightmap[index]
|
||||||
|
|
||||||
for y = minp.y, maxp.y do
|
for y = minp.y, maxp.y do
|
||||||
if y <= height - deco_depth and (height < 31000 or y < 0) then
|
if y <= height + deco_depth and (height < max_depth or y < 0) then
|
||||||
local new_node = fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_n[index3d])
|
----------------------------------------------------------
|
||||||
if new_node then
|
-- cave decoration non-loop -- only there to enable breaks
|
||||||
data[ivm] = new_node
|
-- Remove this loop to eliminate cave decorations.
|
||||||
write = true
|
----------------------------------------------------------
|
||||||
|
for deco_non_loop = 1, 1 do
|
||||||
|
if not (data[ivm] == node["air"] or data[ivm] == node["default:stone"]) then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local biome_val = biome_n[index3d]
|
||||||
|
local stone_type = node["default:stone"]
|
||||||
|
local stone_depth = 1
|
||||||
|
|
||||||
|
-- Compress biomes at the surface to avoid fluids.
|
||||||
|
if y > fluid_compression then
|
||||||
|
biome_val = biome_val / max(1, log(y - fluid_compression))
|
||||||
|
end
|
||||||
|
-------------------
|
||||||
|
--biome_val = 0.55
|
||||||
|
-------------------
|
||||||
|
if biome_val < -0.65 then
|
||||||
|
stone_type = node["default:ice"]
|
||||||
|
stone_depth = 2
|
||||||
|
elseif biome_val < -0.6 then
|
||||||
|
stone_type = node["fun_caves:thin_ice"]
|
||||||
|
stone_depth = 2
|
||||||
|
elseif biome_val < -0.5 then
|
||||||
|
stone_type = node["fun_caves:stone_with_lichen"]
|
||||||
|
elseif biome_val < -0.3 then
|
||||||
|
stone_type = node["fun_caves:stone_with_moss"]
|
||||||
|
elseif biome_val < -0.0 then
|
||||||
|
stone_type = node["fun_caves:stone_with_lichen"]
|
||||||
|
elseif biome_val < 0.2 then
|
||||||
|
stone_type = node["fun_caves:stone_with_algae"]
|
||||||
|
elseif biome_val < 0.35 then
|
||||||
|
stone_type = node["fun_caves:stone_with_salt"]
|
||||||
|
stone_depth = 2
|
||||||
|
elseif biome_val < 0.5 then
|
||||||
|
stone_type = node["default:sand"]
|
||||||
|
stone_depth = 2
|
||||||
|
elseif biome_val < 0.6 then
|
||||||
|
stone_type = node["fun_caves:black_sand"]
|
||||||
|
stone_depth = 2
|
||||||
|
else
|
||||||
|
stone_type = node["fun_caves:hot_cobble"]
|
||||||
|
end
|
||||||
|
-- "glow"
|
||||||
|
|
||||||
|
local node_below
|
||||||
|
if y > minp.y then
|
||||||
|
node_below = data[ivm - area.ystride]
|
||||||
|
end
|
||||||
|
local node_above = data[ivm + area.ystride]
|
||||||
|
|
||||||
|
if data[ivm] == node["default:stone"] then
|
||||||
|
local air_above = false
|
||||||
|
for i = 1, stone_depth do
|
||||||
|
if data[ivm + area.ystride * i] == node["air"] then
|
||||||
|
air_above = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if node_above == node["air"] and (stone_type == node["fun_caves:stone_with_algae"] or stone_type == node["fun_caves:stone_with_lichen"]) and rand(dirt_ratio) == 1 then
|
||||||
|
data[ivm] = node["dirt"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
if air_above then
|
||||||
|
if stone_type == node["fun_caves:stone_with_salt"] and rand(radioactive_ratio) == 1 then
|
||||||
|
data[ivm] = node["fun_caves:radioactive_ore"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["fun_caves:black_sand"] and rand(coalblock_ratio) == 1 then
|
||||||
|
data[ivm] = node["default:coalblock"]
|
||||||
|
break
|
||||||
|
elseif node_above == node["air"] and stone_type == node["fun_caves:stone_with_moss"] and rand(fungal_stone_ratio) == 1 then
|
||||||
|
data[ivm] = node["fun_caves:glowing_fungal_stone"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[ivm] = stone_type
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local air_below = false
|
||||||
|
for i = 1, stone_depth do
|
||||||
|
if data[ivm - area.ystride * i] == node["air"] then
|
||||||
|
air_below = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if data[ivm] == node["default:stone"] and air_below then
|
||||||
|
if stone_type == node["fun_caves:stone_with_salt"] and rand(radioactive_ratio) == 1 then
|
||||||
|
data[ivm] = node["fun_caves:radioactive_ore"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["fun_caves:black_sand"] and rand(coalblock_ratio) == 1 then
|
||||||
|
data[ivm] = node["default:coalblock"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["air"] and (stone_type == node["fun_caves:stone_with_lichen"] or stone_type == node["fun_caves:stone_with_moss"]) and rand(fungal_stone_ratio) == 1 then
|
||||||
|
data[ivm] = node["fun_caves:glowing_fungal_stone"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[ivm] = stone_type
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if data[ivm] == node["air"] then
|
||||||
|
local sr = rand(1000)
|
||||||
|
|
||||||
|
-- hanging down
|
||||||
|
if node_above == node["default:stone"] and sr < 80 then
|
||||||
|
if stone_type == node["default:ice"] then
|
||||||
|
data[ivm] = node["fun_caves:icicle_down"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["fun_caves:stone_with_algae"] then
|
||||||
|
data[ivm] = node["fun_caves:stalactite_slimy"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["fun_caves:stone_with_moss"] then
|
||||||
|
data[ivm] = node["fun_caves:stalactite_mossy"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["fun_caves:stone_with_lichen"] then
|
||||||
|
data[ivm] = node["fun_caves:stalactite"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif stone_type == node["default:stone"] then
|
||||||
|
data[ivm] = node["fun_caves:stalactite"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- fluids
|
||||||
|
if y > minp.y and (node_below == node["default:stone"] or node_below == node["fun_caves:hot_cobble"]) and sr < 3 then
|
||||||
|
data[ivm] = node["default:lava_source"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:stone_with_moss"] and sr < 3 then
|
||||||
|
data[ivm] = node["default:water_source"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
|
||||||
|
-- standing up
|
||||||
|
elseif node_below == node["default:ice"] and sr < 80 then
|
||||||
|
data[ivm] = node["fun_caves:icicle_up"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:stone_with_algae"] and sr < 80 then
|
||||||
|
data[ivm] = node["fun_caves:stalagmite_slimy"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:stone_with_moss"] and sr < 80 then
|
||||||
|
data[ivm] = node["fun_caves:stalagmite_mossy"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:stone_with_lichen"] and sr < 80 then
|
||||||
|
data[ivm] = node["fun_caves:stalagmite"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["default:stone"] and sr < 80 then
|
||||||
|
data[ivm] = node["fun_caves:stalagmite"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:hot_cobble"] and sr < 80 then
|
||||||
|
if sr <= 20 then
|
||||||
|
data[ivm] = node["fun_caves:hot_spike"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[ivm] = node["fun_caves:hot_spike_"..ceil(sr / 20)]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
elseif node_below == node["fun_caves:black_sand"] and sr < 20 then
|
||||||
|
data[ivm] = node["fun_caves:constant_flame"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
|
||||||
|
-- vegetation
|
||||||
|
elseif node_below == node["default:dirt"] and (stone_type == node["fun_caves:stone_with_lichen"] or stone_type == node["fun_caves:stone_with_algae"]) and biome_val >= -0.5 then
|
||||||
|
if sr < 110 then
|
||||||
|
data[ivm] = node["flowers:mushroom_red"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif sr < 220 then
|
||||||
|
data[ivm] = node["flowers:mushroom_brown"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_above == node["air"] and sr < 330 then
|
||||||
|
data[ivm] = node["fun_caves:giant_mushroom_stem"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif sr < 360 then
|
||||||
|
local air_count = 0
|
||||||
|
local j
|
||||||
|
for i = 1, 12 do
|
||||||
|
j = ivm + area.ystride * i
|
||||||
|
if j <= #data and data[j] == node["air"] then
|
||||||
|
air_count = air_count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if air_count > 5 then
|
||||||
|
fun_caves.make_fungal_tree(data, area, ivm, rand(2, min(air_count, 12)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif node_below == node["fun_caves:giant_mushroom_stem"] and data[ivm - area.ystride * 2] == node["fun_caves:giant_mushroom_stem"] then
|
||||||
|
data[ivm] = node["fun_caves:giant_mushroom_cap"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif node_below == node["fun_caves:giant_mushroom_stem"] then
|
||||||
|
if node_above == node["air"] and rand(3) == 1 then
|
||||||
|
data[ivm] = node["fun_caves:giant_mushroom_stem"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[ivm] = node["fun_caves:huge_mushroom_cap"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
-----------------------------------------------------
|
||||||
|
-- end of cave decoration non-loop
|
||||||
|
-----------------------------------------------------
|
||||||
elseif y < height then
|
elseif y < height then
|
||||||
if data[ivm] == node("air") and (data[ivm - area.ystride] == node('default:stone') or data[ivm - area.ystride] == node('default:sandstone')) then
|
-- This just places non-abm dirt inside caves.
|
||||||
data[ivm - area.ystride] = node("fun_caves:dirt")
|
-- Its value is questionable.
|
||||||
|
if data[ivm] == node["air"] and (data[ivm - area.ystride] == node['default:stone'] or data[ivm - area.ystride] == node['default:sandstone']) then
|
||||||
|
data[ivm - area.ystride] = node["fun_caves:dirt"]
|
||||||
write = true
|
write = true
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local pn = minetest.get_perlin(plant_noise):get2d({x=x, y=z})
|
local pn = plant_n[index]
|
||||||
local biome = biome_ids[biomemap[index]]
|
local biome = biome_ids[biomemap[index]]
|
||||||
local new_node = fun_caves.decorate_water(node, data, area, minp, maxp, {x=x,y=y,z=z}, ivm, biome, pn)
|
-----------------------------------------------------------
|
||||||
if new_node then
|
-- water decoration non-loop -- only there to enable breaks
|
||||||
data[ivm] = new_node
|
-- Remove this loop to eliminate water decorations.
|
||||||
write = true
|
-----------------------------------------------------------
|
||||||
|
for deco_non_loop = 1, 1 do
|
||||||
|
if y < light_depth then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_below = data[ivm - area.ystride]
|
||||||
|
local node_above = data[ivm + area.ystride]
|
||||||
|
|
||||||
|
if y < water_level and data[ivm] == node["default:sand"] and node_above == node["default:water_source"] and data[ivm + area.ystride * 2] == node["default:water_source"] and coral_biomes[biome] and pn < -0.1 and rand(5) == 1 and surround(node, data, area, ivm) then
|
||||||
|
data[ivm] = node["fun_caves:staghorn_coral_water_sand"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif y < water_level and node_below == node["default:sand"] and node_above == node["default:water_source"] and data[ivm] == node["default:water_source"] and coral_biomes[biome] and pn < -0.1 and rand(5) < 3 then
|
||||||
|
local sr = rand(65)
|
||||||
|
if sr < 4 then
|
||||||
|
data[ivm] = node["fun_caves:brain_coral"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif sr < 6 then
|
||||||
|
data[ivm] = node["fun_caves:dragon_eye"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
elseif sr < 65 then
|
||||||
|
data[ivm] = node["fun_caves:pillar_coral"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
elseif x < maxp.x and y < maxp.y and z < maxp.z and x > minp.x and y > minp.y and z > minp.z and (node_above == node["default:water_source"] or node_above == node["default:river_water_source"]) and (data[ivm] == node["default:sand"] or data[ivm] == node["default:dirt"]) then
|
||||||
|
-- Check the biomes and plant water plants, if called for.
|
||||||
|
if not surround(node, data, area, ivm) then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, #fun_caves.water_plants do
|
||||||
|
local desc = fun_caves.water_plants[i]
|
||||||
|
|
||||||
|
if desc.content_id then
|
||||||
|
if not node_match_cache[desc.content_id] then
|
||||||
|
node_match_cache[desc.content_id] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if not node_match_cache[desc.content_id][data[ivm]] then
|
||||||
|
-- This is a great way to match all node type strings
|
||||||
|
-- against a given node (or nodes). However, it's slow.
|
||||||
|
-- To speed it up, we cache the results for each plant
|
||||||
|
-- on each node, and avoid calling find_nodes every time.
|
||||||
|
local posm, count = find_nodes_in_area({x=x, y=y, z=z}, {x=x, y=y, z=z}, desc.place_on)
|
||||||
|
if #posm > 0 then
|
||||||
|
node_match_cache[desc.content_id][data[ivm]] = "good"
|
||||||
|
else
|
||||||
|
node_match_cache[desc.content_id][data[ivm]] = "bad"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if node_match_cache[desc.content_id][data[ivm]] == "good" and desc.fill_ratio and (not desc.biomes or (biome and desc.biomes and table.contains(desc.biomes, biome))) and rand() <= desc.fill_ratio then
|
||||||
|
data[ivm] = desc.content_id
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif y > minp.y and node_below == node["default:river_water_source"] and data[ivm] == node["air"] and water_lily_biomes[biome] and pn > 0.5 and rand(water_lily_ratio) == 1 then
|
||||||
|
-- on top of the water
|
||||||
|
-- I haven't figured out what the decoration manager is
|
||||||
|
-- doing with the noise functions, but this works ok.
|
||||||
|
data[ivm] = node["flowers:waterlily"]
|
||||||
|
write = true
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
-----------------------------------------------------
|
||||||
|
-- end of water decoration non-loop
|
||||||
|
-----------------------------------------------------
|
||||||
end
|
end
|
||||||
|
|
||||||
ivm = ivm + area.ystride
|
ivm = ivm + area.ystride
|
||||||
|
|
6
mobs.lua
6
mobs.lua
|
@ -96,9 +96,9 @@ end
|
||||||
|
|
||||||
if minetest.registered_entities["mobs_creeper:creeper"] then
|
if minetest.registered_entities["mobs_creeper:creeper"] then
|
||||||
mobs:spawn_specific("mobs_creeper:creeper",
|
mobs:spawn_specific("mobs_creeper:creeper",
|
||||||
{"fun_caves:stone_with_moss"},
|
{"fun_caves:stone_with_moss"},
|
||||||
{"air"},
|
{"air"},
|
||||||
-1, 20, 30, 20000, 1, -31000, 31000
|
-1, 20, 30, 20000, 1, -31000, 31000
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
BIN
textures/mobs_spider.png
Normal file
BIN
textures/mobs_spider.png
Normal file
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