Streamline abms. Fix manticore poison.
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parent
678b025cb0
commit
5ae6e9f89c
5 changed files with 294 additions and 392 deletions
234
goblin.lua
234
goblin.lua
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@ -404,37 +404,12 @@ minetest.register_node("fun_caves:mossycobble_trap", {
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description = "Messy Gobblestone",
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tiles = {"default_mossycobble.png"},
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is_ground_content = false,
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groups = {cracky = 2, stone = 1},
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groups = {cracky = 2, stone = 1, trap = 1},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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light_source = 4,
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})
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--[[ too bad we can't keep track of what physics are set too by other mods...]]
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minetest.register_abm({
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nodenames = {"fun_caves:mossycobble_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 0.95)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _, object in ipairs(objects) do -- IDKWTF this is but it works
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if object:is_player() then
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object:set_physics_override({speed = 0.1})
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minetest.after(1, function() -- this effect is temporary
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object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
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end)
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end
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end
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end})
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minetest.register_craft({
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type = "cooking",
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output = "default:stone",
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@ -444,56 +419,15 @@ minetest.register_craft({
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minetest.register_node("fun_caves:stone_with_coal_trap", {
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description = "Coal Trap",
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tiles = {"default_cobble.png^default_mineral_coal.png"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:coal_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_coal_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 2)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _, object in ipairs(objects) do
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if object:is_player() then
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minetest.set_node(pos, {name="fire:basic_flame"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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end
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end
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end
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end
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})
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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local diamond_trap
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if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
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-- wimpier trap for non-tnt settings
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diamond_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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minetest.set_node(pos, {name="default:lava_source"})
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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else
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if minetest.registered_nodes['tnt:tnt_burning'] then
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-- 5... 4... 3... 2... 1...
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diamond_trap = function(pos, player)
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fun_caves.diamond_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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@ -505,12 +439,26 @@ else
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end
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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else
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-- wimpier trap for non-tnt settings
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fun_caves.diamond_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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minetest.set_node(pos, {name="default:lava_source"})
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local hp = player:get_hp()
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if hp > 0 then
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player:set_hp(hp - 2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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minetest.register_node("fun_caves:stone_with_diamond_trap", {
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description = "Diamond Trap",
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tiles = {"default_cobble.png^(default_mineral_diamond.png^[colorize:#000000:160)"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:diamond',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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@ -520,35 +468,13 @@ minetest.register_node("fun_caves:stone_with_diamond_trap", {
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end
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if math.random(3) == 1 then
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diamond_trap(pos, digger)
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fun_caves.diamond_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 3)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _,object in ipairs(objects) do
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if object:is_player() then
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diamond_trap(pos, object)
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end
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end
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end,
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})
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newnode = fun_caves.clone_node("default:lava_source")
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newnode.description = "Molten Gold Source"
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@ -581,19 +507,23 @@ bucket.register_liquid(
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{}
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)
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local gold_trap = function(pos, player)
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fun_caves.gold_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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local hp = player:get_hp()
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if hp > 0 then
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player:set_hp(hp - 2)
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end
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end
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minetest.register_node("fun_caves:stone_with_gold_trap", {
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description = "Gold Trap",
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tiles = {"default_cobble.png^(default_mineral_gold.png^[colorize:#000000:160)"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:gold_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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@ -603,37 +533,15 @@ minetest.register_node("fun_caves:stone_with_gold_trap", {
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end
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if math.random(3) == 1 then
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gold_trap(pos, digger)
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fun_caves.gold_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_gold_trap"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 2)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _,object in ipairs(objects) do
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if object:is_player() then
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gold_trap(pos, object)
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end
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end
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end
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})
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local ice_trap = function(pos, player)
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fun_caves.ice_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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@ -659,7 +567,7 @@ end
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minetest.register_node("fun_caves:ice_trap", {
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description = "Ice Trap",
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tiles = {"default_ice.png^fun_caves_mineral_moonstone.png"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:ice',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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@ -669,35 +577,13 @@ minetest.register_node("fun_caves:ice_trap", {
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end
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if math.random(3) == 1 then
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ice_trap(pos, digger)
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fun_caves.ice_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:ice_trap"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 2)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _,object in ipairs(objects) do
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if object:is_player() then
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ice_trap(pos, object)
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end
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end
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end
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})
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local function lightning_effects(pos, radius)
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if not (pos and radius) then
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@ -721,13 +607,14 @@ local function lightning_effects(pos, radius)
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})
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end
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local copper_trap = function(pos, player)
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fun_caves.copper_trap = function(pos, player)
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if not (pos and player) then
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return
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end
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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local hp = player:get_hp()
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if hp > 0 then
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player:set_hp(hp - 1)
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lightning_effects(pos, 3)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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@ -736,7 +623,7 @@ end
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minetest.register_node("fun_caves:stone_with_copper_trap", {
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description = "Copper Trap",
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tiles = {"default_cobble.png^(default_mineral_copper.png^[colorize:#000000:160)"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:copper_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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@ -746,43 +633,20 @@ minetest.register_node("fun_caves:stone_with_copper_trap", {
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end
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if math.random(3) == 1 then
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copper_trap(pos, digger)
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fun_caves.copper_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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--[[ based on dwarves cactus]]
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_copper_trap"},
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interval = 1,
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chance = 2,
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action = function(pos)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 3)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _,object in ipairs(objects) do
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if object:is_player() then
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copper_trap(pos, object)
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end
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end
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end
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})
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-- summon a metallic goblin?
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-- pit of iron razors?
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minetest.register_node("fun_caves:stone_with_iron_trap", {
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description = "Iron Trap",
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tiles = {"default_cobble.png^(default_mineral_iron.png^[colorize:#000000:160)"},
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groups = {cracky = 3},
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groups = {cracky = 3, trap = 1},
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drop = 'default:iron_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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@ -792,31 +656,9 @@ minetest.register_node("fun_caves:stone_with_iron_trap", {
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end
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if math.random(3) == 1 then
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copper_trap(pos, digger)
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fun_caves.copper_trap(pos, digger)
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else
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minetest.node_dig(pos, node, digger)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"fun_caves:stone_with_iron_trap"},
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interval = 2,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not pos then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 3)
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if not (objects and type(objects) == 'table') then
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return
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end
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for _, object in ipairs(objects) do
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if object:is_player() then
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copper_trap(pos, object)
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end
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end
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end
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})
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