Streamline abms. Fix manticore poison.

This commit is contained in:
Duane 2016-08-06 23:12:26 -05:00
parent 678b025cb0
commit 5ae6e9f89c
5 changed files with 294 additions and 392 deletions

View file

@ -404,37 +404,12 @@ minetest.register_node("fun_caves:mossycobble_trap", {
description = "Messy Gobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
groups = {cracky = 2, stone = 1, trap = 1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
light_source = 4,
})
--[[ too bad we can't keep track of what physics are set too by other mods...]]
minetest.register_abm({
nodenames = {"fun_caves:mossycobble_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 0.95)
if not (objects and type(objects) == 'table') then
return
end
for _, object in ipairs(objects) do -- IDKWTF this is but it works
if object:is_player() then
object:set_physics_override({speed = 0.1})
minetest.after(1, function() -- this effect is temporary
object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
end)
end
end
end})
minetest.register_craft({
type = "cooking",
output = "default:stone",
@ -444,56 +419,15 @@ minetest.register_craft({
minetest.register_node("fun_caves:stone_with_coal_trap", {
description = "Coal Trap",
tiles = {"default_cobble.png^default_mineral_coal.png"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:coal_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_coal_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 2)
if not (objects and type(objects) == 'table') then
return
end
for _, object in ipairs(objects) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
local diamond_trap
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
-- wimpier trap for non-tnt settings
diamond_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="default:lava_source"})
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
else
if minetest.registered_nodes['tnt:tnt_burning'] then
-- 5... 4... 3... 2... 1...
diamond_trap = function(pos, player)
fun_caves.diamond_trap = function(pos, player)
if not (pos and player) then
return
end
@ -505,12 +439,26 @@ else
end
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
else
-- wimpier trap for non-tnt settings
fun_caves.diamond_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="default:lava_source"})
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^(default_mineral_diamond.png^[colorize:#000000:160)"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:diamond',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
@ -520,35 +468,13 @@ minetest.register_node("fun_caves:stone_with_diamond_trap", {
end
if math.random(3) == 1 then
diamond_trap(pos, digger)
fun_caves.diamond_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 3)
if not (objects and type(objects) == 'table') then
return
end
for _,object in ipairs(objects) do
if object:is_player() then
diamond_trap(pos, object)
end
end
end,
})
newnode = fun_caves.clone_node("default:lava_source")
newnode.description = "Molten Gold Source"
@ -581,19 +507,23 @@ bucket.register_liquid(
{}
)
local gold_trap = function(pos, player)
fun_caves.gold_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 2)
end
end
minetest.register_node("fun_caves:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^(default_mineral_gold.png^[colorize:#000000:160)"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:gold_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
@ -603,37 +533,15 @@ minetest.register_node("fun_caves:stone_with_gold_trap", {
end
if math.random(3) == 1 then
gold_trap(pos, digger)
fun_caves.gold_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_gold_trap"},
interval = 1,
chance = 1,
action = function(pos)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 2)
if not (objects and type(objects) == 'table') then
return
end
for _,object in ipairs(objects) do
if object:is_player() then
gold_trap(pos, object)
end
end
end
})
local ice_trap = function(pos, player)
fun_caves.ice_trap = function(pos, player)
if not (pos and player) then
return
end
@ -659,7 +567,7 @@ end
minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap",
tiles = {"default_ice.png^fun_caves_mineral_moonstone.png"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
@ -669,35 +577,13 @@ minetest.register_node("fun_caves:ice_trap", {
end
if math.random(3) == 1 then
ice_trap(pos, digger)
fun_caves.ice_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:ice_trap"},
interval = 1,
chance = 1,
action = function(pos)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 2)
if not (objects and type(objects) == 'table') then
return
end
for _,object in ipairs(objects) do
if object:is_player() then
ice_trap(pos, object)
end
end
end
})
local function lightning_effects(pos, radius)
if not (pos and radius) then
@ -721,13 +607,14 @@ local function lightning_effects(pos, radius)
})
end
local copper_trap = function(pos, player)
fun_caves.copper_trap = function(pos, player)
if not (pos and player) then
return
end
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 1)
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
@ -736,7 +623,7 @@ end
minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^(default_mineral_copper.png^[colorize:#000000:160)"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
@ -746,43 +633,20 @@ minetest.register_node("fun_caves:stone_with_copper_trap", {
end
if math.random(3) == 1 then
copper_trap(pos, digger)
fun_caves.copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
--[[ based on dwarves cactus]]
minetest.register_abm({
nodenames = {"fun_caves:stone_with_copper_trap"},
interval = 1,
chance = 2,
action = function(pos)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 3)
if not (objects and type(objects) == 'table') then
return
end
for _,object in ipairs(objects) do
if object:is_player() then
copper_trap(pos, object)
end
end
end
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^(default_mineral_iron.png^[colorize:#000000:160)"},
groups = {cracky = 3},
groups = {cracky = 3, trap = 1},
drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
@ -792,31 +656,9 @@ minetest.register_node("fun_caves:stone_with_iron_trap", {
end
if math.random(3) == 1 then
copper_trap(pos, digger)
fun_caves.copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_iron_trap"},
interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
if not pos then
return
end
local objects = minetest.get_objects_inside_radius(pos, 3)
if not (objects and type(objects) == 'table') then
return
end
for _, object in ipairs(objects) do
if object:is_player() then
copper_trap(pos, object)
end
end
end
})