Change pyramid spawns back.
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parent
f75e5fe6e4
commit
5d2bdcdaba
2 changed files with 19 additions and 29 deletions
40
abms.lua
40
abms.lua
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@ -330,40 +330,24 @@ minetest.register_abm({
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end
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})
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if false then
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minetest.register_abm({
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nodenames = {"fun_caves:casket"},
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interval = 2,
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chance = 10,
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catch_up = false,
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action = function(pos, node, aoc, active_object_count_wider)
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-- do not spawn if too many active entities in area
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if active_object_count_wider > 5 then
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nodenames = {"fun_caves:pyramid_1"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local p = table.copy(pos)
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for i = 1, 20 do
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p.y = p.y + 1
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local node = minetest.get_node_or_nil(p)
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if not node or node.name ~= 'air' then
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return
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end
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local meta = minetest.get_meta(pos)
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local ready = meta:get_string('formspec')
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if ready ~= '' then
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return
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end
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local objs = minetest.get_objects_inside_radius(pos, 7)
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for i = 1, #objs do
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if objs[i]:is_player() then
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local p1 = vector.subtract(pos, 3)
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local p2 = vector.add(pos, 3)
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local nodes = minetest.find_nodes_in_area_under_air(p1, p2, {'fun_caves:pyramid_1'})
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if nodes and #nodes > 0 then
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if math.random(3) == 1 then
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minetest.add_entity(nodes[math.random(#nodes)], 'mobs_monster:stone_monster')
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else
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minetest.add_entity(nodes[math.random(#nodes)], 'fun_caves:sand_monster')
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end
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end
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end
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end
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minetest.set_node(pos, {name = 'default:sandstone'})
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end
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})
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end
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local no_tree_grow = {'fun_caves:bark', 'fun_caves:leaves'}
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local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}}
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6
mobs.lua
6
mobs.lua
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@ -629,6 +629,12 @@ if minetest.registered_entities["mobs_monster:sand_monster"] then
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mobs:register_spawn("fun_caves:sand_monster", {"default:sand"}, 20, 0, 4000, 3, -50)
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mobs:register_egg("fun_caves:sand_monster", "Deep Sand Monster", "default_sand.png", 1)
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mobs:register_spawn("fun_caves:sand_monster", {"fun_caves:pyramid_1"}, 20, 0, 150, 5, 31000)
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end
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if minetest.registered_entities["mobs_monster:stone_monster"] then
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mobs:register_spawn("mobs_monster:stone_monster", {"fun_caves:pyramid_1"}, 20, 0, 300, 5, 31000)
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end
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-- Change the original, rather than making a copy.
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