Add starting equipment.

This commit is contained in:
Duane 2016-07-22 01:58:19 -05:00
parent 52d4311071
commit 5dba3b99ec
3 changed files with 19 additions and 3 deletions

View file

@ -32,6 +32,11 @@ if fun_caves.use_villages == nil then
fun_caves.use_villages = true
end
fun_caves.starting_equipment = minetest.setting_getbool('fun_caves_starting_equipment')
if fun_caves.starting_equipment == nil then
fun_caves.starting_equipment = false
end
fun_caves.DEBUG = false -- for maintenance only
@ -379,6 +384,16 @@ if not armor_mod then
end
if fun_caves.starting_equipment then
minetest.register_on_newplayer(function(player)
local inv = player:get_inventory()
inv:add_item("main", 'default:sword_wood')
inv:add_item("main", 'default:axe_wood')
inv:add_item("main", 'default:pick_wood')
end)
end
minetest.register_on_joinplayer(function(player)
if not (player and fun_caves.db.status) then
return
@ -433,4 +448,3 @@ if fun_caves.db.status then
end
end
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