Add starting equipment.

This commit is contained in:
Duane 2016-07-22 01:58:19 -05:00
parent 52d4311071
commit 5dba3b99ec
3 changed files with 19 additions and 3 deletions

View file

@ -32,6 +32,11 @@ if fun_caves.use_villages == nil then
fun_caves.use_villages = true fun_caves.use_villages = true
end end
fun_caves.starting_equipment = minetest.setting_getbool('fun_caves_starting_equipment')
if fun_caves.starting_equipment == nil then
fun_caves.starting_equipment = false
end
fun_caves.DEBUG = false -- for maintenance only fun_caves.DEBUG = false -- for maintenance only
@ -379,6 +384,16 @@ if not armor_mod then
end end
if fun_caves.starting_equipment then
minetest.register_on_newplayer(function(player)
local inv = player:get_inventory()
inv:add_item("main", 'default:sword_wood')
inv:add_item("main", 'default:axe_wood')
inv:add_item("main", 'default:pick_wood')
end)
end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if not (player and fun_caves.db.status) then if not (player and fun_caves.db.status) then
return return
@ -433,4 +448,3 @@ if fun_caves.db.status then
end end
end end
---------------------------------------------------------------------- ----------------------------------------------------------------------

View file

@ -12,3 +12,6 @@ fun_caves_breakable_wood (Breakable Wood) bool false
# Unset this to remove primitive villages. # Unset this to remove primitive villages.
fun_caves_use_villages (Villages) bool true fun_caves_use_villages (Villages) bool true
# Set to give wooden tools to starting players.
fun_caves_starting_equipment (Starting Equipment) bool false

View file

@ -12,14 +12,13 @@ minetest.register_node("fun_caves:bark", newnode)
newnode = fun_caves.clone_node("default:tree") newnode = fun_caves.clone_node("default:tree")
newnode.description = "Giant Wood" newnode.description = "Giant Wood"
newnode.tiles = {"fun_caves_tree.png"} newnode.tiles = {"fun_caves_tree.png"}
newnode.groups.flammable = 1
newnode.is_ground_content = false newnode.is_ground_content = false
minetest.register_node("fun_caves:tree", newnode) minetest.register_node("fun_caves:tree", newnode)
newnode = fun_caves.clone_node("fun_caves:tree") newnode = fun_caves.clone_node("fun_caves:tree")
newnode.description = "Giant Wood With Mineral" newnode.description = "Giant Wood With Mineral"
newnode.tiles = {"fun_caves_tree.png^fun_caves_mineral_aquamarine.png"} newnode.tiles = {"fun_caves_tree.png^fun_caves_mineral_aquamarine.png"}
-- This drop list is more complicated than it ought to be.
-- The lua documentation is inaccurate.
newnode.drop = { newnode.drop = {
max_items = 1, max_items = 1,
items = { items = {