Add starting equipment.
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parent
52d4311071
commit
5dba3b99ec
3 changed files with 19 additions and 3 deletions
16
init.lua
16
init.lua
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@ -32,6 +32,11 @@ if fun_caves.use_villages == nil then
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fun_caves.use_villages = true
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end
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fun_caves.starting_equipment = minetest.setting_getbool('fun_caves_starting_equipment')
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if fun_caves.starting_equipment == nil then
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fun_caves.starting_equipment = false
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end
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fun_caves.DEBUG = false -- for maintenance only
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@ -379,6 +384,16 @@ if not armor_mod then
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end
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if fun_caves.starting_equipment then
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minetest.register_on_newplayer(function(player)
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local inv = player:get_inventory()
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inv:add_item("main", 'default:sword_wood')
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inv:add_item("main", 'default:axe_wood')
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inv:add_item("main", 'default:pick_wood')
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end)
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end
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minetest.register_on_joinplayer(function(player)
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if not (player and fun_caves.db.status) then
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return
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@ -433,4 +448,3 @@ if fun_caves.db.status then
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end
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end
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----------------------------------------------------------------------
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@ -12,3 +12,6 @@ fun_caves_breakable_wood (Breakable Wood) bool false
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# Unset this to remove primitive villages.
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fun_caves_use_villages (Villages) bool true
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# Set to give wooden tools to starting players.
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fun_caves_starting_equipment (Starting Equipment) bool false
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@ -12,14 +12,13 @@ minetest.register_node("fun_caves:bark", newnode)
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newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Giant Wood"
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newnode.tiles = {"fun_caves_tree.png"}
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newnode.groups.flammable = 1
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newnode.is_ground_content = false
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minetest.register_node("fun_caves:tree", newnode)
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newnode = fun_caves.clone_node("fun_caves:tree")
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newnode.description = "Giant Wood With Mineral"
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newnode.tiles = {"fun_caves_tree.png^fun_caves_mineral_aquamarine.png"}
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-- This drop list is more complicated than it ought to be.
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-- The lua documentation is inaccurate.
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newnode.drop = {
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max_items = 1,
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items = {
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