Lower cold damage and add ice goblins.

This commit is contained in:
Duane Robertson 2016-05-17 03:03:28 -05:00
parent a595c7952a
commit 5f09951a56
5 changed files with 160 additions and 25 deletions

143
goblin_ice.lua Normal file
View file

@ -0,0 +1,143 @@
mobs:register_mob("fun_caves:goblin_ice", {
description = "Ice Goblin",
type = "animal",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"fun_caves_goblin_ice2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:coal_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 4,
cold_damage = 0,
light_damage = 0,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "fun_caves:mushroom_steak"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
fun_caves.search_replace(self.object:getpos(), 5, {"default:torch"}, "air")
--fun_caves.search_replace(self.object:getpos(), 20, {"default:stone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), 50, {"default:ice"}, "fun_caves:ice_trap")
end,
})
mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, 31000)
minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap",
tiles = {"default_ice.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:ice_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})

View file

@ -298,7 +298,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
local sr = math.random(1,1000) local sr = math.random(1,1000)
-- fluids -- fluids
if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 10 then if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 20 then
data[ivm] = node("default:lava_source") data[ivm] = node("default:lava_source")
elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 5 then elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 5 then
data[ivm] = node("default:water_source") data[ivm] = node("default:water_source")

View file

@ -36,6 +36,7 @@ fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "defaul
dofile(fun_caves.path.."/goblin_cobbler.lua") dofile(fun_caves.path.."/goblin_cobbler.lua")
dofile(fun_caves.path.."/goblin_digger.lua") dofile(fun_caves.path.."/goblin_digger.lua")
dofile(fun_caves.path.."/goblin_coal.lua") dofile(fun_caves.path.."/goblin_coal.lua")
dofile(fun_caves.path.."/goblin_ice.lua")
dofile(fun_caves.path.."/goblin_copper.lua") dofile(fun_caves.path.."/goblin_copper.lua")
dofile(fun_caves.path.."/goblin_iron.lua") dofile(fun_caves.path.."/goblin_iron.lua")
dofile(fun_caves.path.."/goblin_gold.lua") dofile(fun_caves.path.."/goblin_gold.lua")

View file

@ -416,37 +416,28 @@ minetest.register_node("fun_caves:hot_cobble", {
local last_dps_check = 0 local last_dps_check = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if last_dps_check < 20 then last_dps_check = last_dps_check + 1
last_dps_check = last_dps_check + 1 if last_dps_check > 20000 then
else
last_dps_check = 0 last_dps_check = 0
end
if last_dps_check % 20 == 0 then
for id, player in pairs(minetest.get_connected_players()) do for id, player in pairs(minetest.get_connected_players()) do
local minp = vector.subtract(player:getpos(), 0.5) local minp = vector.subtract(player:getpos(), 0.5)
local maxp = vector.add(player:getpos(), 0.5) local maxp = vector.add(player:getpos(), 0.5)
local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot", "group:surface_cold"})
if #counts > 3 then local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"})
if #counts > 1 then
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end end
end
-- This just won't work. if last_dps_check % 200 == 0 then
-- local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"})
--for id, ent in pairs(minetest.luaentities) do if #counts > 1 then
-- if ent.object and not string.find(ent.name, "__built") then player:set_hp(player:get_hp() - 1)
-- local minp = vector.subtract(ent.object:getpos(), 1) end
-- local maxp = vector.add(ent.object:getpos(), 1) end
-- local counts = minetest.find_nodes_in_area(minp, maxp, {"group:hot"}) end
-- if #counts > 3 then
-- ent.object:set_hp(ent.object:get_hp() - 1)
-- ent.old_health = ent.health
-- ent.health = ent.health - 1
-- print(ent.name.." suffers, "..ent.object:get_hp().."/"..ent.health.." left")
-- --if ent.object:get_hp() < 1 then
-- -- print(dump(ent))
-- --end
-- end
-- end
--end
end end
end) end)

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