Lower cold damage and add ice goblins.
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parent
a595c7952a
commit
5f09951a56
5 changed files with 160 additions and 25 deletions
143
goblin_ice.lua
Normal file
143
goblin_ice.lua
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@ -0,0 +1,143 @@
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mobs:register_mob("fun_caves:goblin_ice", {
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description = "Ice Goblin",
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type = "animal",
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passive = false,
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damage = 1,
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attack_type = "dogfight",
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attacks_monsters = true,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
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visual = "mesh",
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mesh = "goblins_goblin.b3d",
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drawtype = "front",
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textures = {
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{"fun_caves_goblin_ice2.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "goblins_goblin_ambient",
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warcry = "goblins_goblin_attack",
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attack = "goblins_goblin_attack",
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damage = "goblins_goblin_damage",
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death = "goblins_goblin_death",
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distance = 15,
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:coal_lump",
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chance = 1, min = 1, max = 3},
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{name = "fun_caves:mushroom_steak",
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chance = 2, min = 1, max = 2},
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{name = "default:torch",
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chance = 3, min = 1, max = 10},
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},
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water_damage = 0,
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lava_damage = 4,
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cold_damage = 0,
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light_damage = 0,
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follow = {"default:diamond"},
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view_range = 10,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219,
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},
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- feed to heal goblin
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if item:get_name() == "fun_caves:mushroom_steak"
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or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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-- return if full health
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if hp >= self.hp_max then
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minetest.chat_send_player(name, "goblin at full health.")
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return
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end
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hp = hp + 4
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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-- take item
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- right clicking with gold lump drops random item from fun_caves.goblin_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
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else
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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-- else
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-- self.owner = clicker:get_player_name()
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end
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end
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mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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end,
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do_custom = function(self)
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fun_caves.search_replace(self.object:getpos(), 5, {"default:torch"}, "air")
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--fun_caves.search_replace(self.object:getpos(), 20, {"default:stone"}, "default:mossycobble")
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fun_caves.search_replace(self.object:getpos(), 50, {"default:ice"}, "fun_caves:ice_trap")
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end,
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})
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mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
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mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, 31000)
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minetest.register_node("fun_caves:ice_trap", {
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description = "Ice Trap",
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tiles = {"default_ice.png^default_mineral_coal.png"},
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groups = {cracky = 3},
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drop = 'default:ice',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_abm({
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nodenames = {"fun_caves:ice_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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minetest.set_node(pos, {name="fire:basic_flame"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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end
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end
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end
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end
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})
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@ -298,7 +298,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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local sr = math.random(1,1000)
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local sr = math.random(1,1000)
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-- fluids
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-- fluids
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if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 10 then
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if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 20 then
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data[ivm] = node("default:lava_source")
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data[ivm] = node("default:lava_source")
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elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 5 then
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elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 5 then
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data[ivm] = node("default:water_source")
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data[ivm] = node("default:water_source")
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1
mobs.lua
1
mobs.lua
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@ -36,6 +36,7 @@ fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "defaul
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dofile(fun_caves.path.."/goblin_cobbler.lua")
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dofile(fun_caves.path.."/goblin_cobbler.lua")
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dofile(fun_caves.path.."/goblin_digger.lua")
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dofile(fun_caves.path.."/goblin_digger.lua")
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dofile(fun_caves.path.."/goblin_coal.lua")
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dofile(fun_caves.path.."/goblin_coal.lua")
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dofile(fun_caves.path.."/goblin_ice.lua")
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dofile(fun_caves.path.."/goblin_copper.lua")
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dofile(fun_caves.path.."/goblin_copper.lua")
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dofile(fun_caves.path.."/goblin_iron.lua")
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dofile(fun_caves.path.."/goblin_iron.lua")
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dofile(fun_caves.path.."/goblin_gold.lua")
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dofile(fun_caves.path.."/goblin_gold.lua")
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39
nodes.lua
39
nodes.lua
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@ -416,37 +416,28 @@ minetest.register_node("fun_caves:hot_cobble", {
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local last_dps_check = 0
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local last_dps_check = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if last_dps_check < 20 then
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last_dps_check = last_dps_check + 1
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last_dps_check = last_dps_check + 1
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if last_dps_check > 20000 then
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else
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last_dps_check = 0
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last_dps_check = 0
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end
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if last_dps_check % 20 == 0 then
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for id, player in pairs(minetest.get_connected_players()) do
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for id, player in pairs(minetest.get_connected_players()) do
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local minp = vector.subtract(player:getpos(), 0.5)
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local minp = vector.subtract(player:getpos(), 0.5)
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local maxp = vector.add(player:getpos(), 0.5)
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local maxp = vector.add(player:getpos(), 0.5)
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local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot", "group:surface_cold"})
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if #counts > 3 then
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local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"})
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if #counts > 1 then
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player:set_hp(player:get_hp() - 1)
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player:set_hp(player:get_hp() - 1)
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end
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end
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end
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-- This just won't work.
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if last_dps_check % 200 == 0 then
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--
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local counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"})
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--for id, ent in pairs(minetest.luaentities) do
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if #counts > 1 then
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-- if ent.object and not string.find(ent.name, "__built") then
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player:set_hp(player:get_hp() - 1)
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-- local minp = vector.subtract(ent.object:getpos(), 1)
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end
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-- local maxp = vector.add(ent.object:getpos(), 1)
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end
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-- local counts = minetest.find_nodes_in_area(minp, maxp, {"group:hot"})
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end
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-- if #counts > 3 then
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-- ent.object:set_hp(ent.object:get_hp() - 1)
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-- ent.old_health = ent.health
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-- ent.health = ent.health - 1
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-- print(ent.name.." suffers, "..ent.object:get_hp().."/"..ent.health.." left")
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-- --if ent.object:get_hp() < 1 then
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-- -- print(dump(ent))
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-- --end
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-- end
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-- end
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--end
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end
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end
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end)
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end)
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BIN
textures/fun_caves_goblin_ice2.png
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BIN
textures/fun_caves_goblin_ice2.png
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